fix: rotation on getting hit fixed
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@@ -45,10 +45,10 @@ public class UnitCombat : MonoBehaviour{
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Debug.LogError($"No available UnitMovement on {draggedUnit.name}. Aborting drag on this unit.");
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continue;
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}
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draggedUnitMovement.SetNewRotation(-transform.position.DirectionTo(draggedUnit.transform.position), 1f, true);
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draggedUnitMovement.SetNewDirection((positionDelta).ToVector2(), 1f, true);
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draggedUnitMovement.SetNewSpeed(speedDelta, 1f, true);
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draggedUnitMovement.SetNewRotation(-transform.position.DirectionTo(draggedUnit.transform.position), 1f, true);
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}
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}
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}
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