fix: rotation on getting hit fixed

This commit is contained in:
Chris
2025-10-03 20:59:17 -04:00
parent 7068d39b5b
commit c06ed7a46a
3 changed files with 9 additions and 5 deletions

View File

@@ -46,9 +46,9 @@ public class UnitCombat : MonoBehaviour{
continue;
}
draggedUnitMovement.SetNewRotation(-transform.position.DirectionTo(draggedUnit.transform.position), 1f, true);
draggedUnitMovement.SetNewDirection((positionDelta).ToVector2(), 1f, true);
draggedUnitMovement.SetNewSpeed(speedDelta, 1f, true);
draggedUnitMovement.SetNewRotation(-transform.position.DirectionTo(draggedUnit.transform.position), 1f, true);
}
}
}

View File

@@ -25,7 +25,7 @@ public class Player : NetworkBehaviour, IKillable{
void Start(){
if (((IKillable)this).maxHealth == 0f) {
Debug.LogError($"Max health is not set for type of <b>{name}</b>. Setting to 100.");
((IKillable)this).currentHealth = 100f;
((IKillable)this).currentHealth = 10000f;
} else {
((IKillable)this).currentHealth = ((IKillable)this).maxHealth;
}

View File

@@ -246,14 +246,18 @@ namespace Reset.Units{
}
public void SetNewRotation(Vector3 value, float relativity, bool absolute, Vector3 relativeTo = default){ // new
Vector3 relativeValue = Quaternion.LookRotation(relativeTo) * value;
Quaternion valueAsQuaternion = Quaternion.Euler(relativeValue);
Quaternion valueAsQuaternion = Quaternion.LookRotation(value);
if (relativeTo != default) {
valueAsQuaternion = Quaternion.LookRotation(relativeTo) * valueAsQuaternion;
}
if (absolute){
resolvedMovement.rotation = Quaternion.Lerp(resolvedMovement.rotation, valueAsQuaternion, relativity);
} else {
resolvedMovement.rotation = Quaternion.Lerp(resolvedMovement.rotation, resolvedMovement.rotation * valueAsQuaternion, relativity);
}
}
public void SetSpecifiedRotation(Vector3 inputRotation){