added: maru model, animations, and basic swinging
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Assets/Scripts/Player/Combat.meta
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Assets/Scripts/Player/Combat.meta
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fileFormatVersion: 2
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guid: 3f97262ab9d9b0541b5e20e7e7673a7c
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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5
Assets/Scripts/Player/Combat/IDamageable.cs
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Assets/Scripts/Player/Combat/IDamageable.cs
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using UnityEngine;
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public interface IDamageable{
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public void TakeDamage();
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}
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2
Assets/Scripts/Player/Combat/IDamageable.cs.meta
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Assets/Scripts/Player/Combat/IDamageable.cs.meta
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fileFormatVersion: 2
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guid: f7a90e7b5a2e47747a524df1a8b3bc78
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