added: maru model, animations, and basic swinging

This commit is contained in:
Chris
2025-09-10 17:35:03 -04:00
parent d079e78068
commit c6917f6999
78 changed files with 101431 additions and 0 deletions

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- name: Ponytail
parentName: Head
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parentName: Pelvis
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parentName: Thigh.L
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- name: Thigh.R
parentName: Pelvis
position: {x: 0.095091484, y: -0.046948247, z: 0.010057491}
rotation: {x: 0.7018066, y: 0.23746753, z: 0.6714004, w: -0.017264802}
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- name: Leg.R
parentName: Thigh.R
position: {x: 0.0000003446905, y: 0.23499203, z: -0.00000037726963}
rotation: {x: -0.08272037, y: 0.008911268, z: 0.22754495, w: 0.9702068}
scale: {x: 1.0000007, y: 0.9999968, z: 0.9999977}
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
globalScale: 1
rootMotionBoneName: Pelvis
hasTranslationDoF: 0
hasExtraRoot: 1
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
autoGenerateAvatarMappingIfUnspecified: 1
animationType: 2
humanoidOversampling: 1
avatarSetup: 0
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
importBlendShapeDeformPercent: 1
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using UnityEngine;
public interface IDamageable{
public void TakeDamage();
}

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