changed: fov and better offset. parallelized grapple change.
This commit is contained in:
@@ -38,6 +38,24 @@ public enum CameraSettingsToggle{
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ResetValue,
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}
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public struct Vector3CameraValueGroup{
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public string label;
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public Vector3 newValue;
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public CameraSettingsToggle changeX;
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public CameraSettingsToggle changeY;
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public CameraSettingsToggle changeZ;
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public Vector3CameraValueGroup(string newLabel){
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changeX = CameraSettingsToggle.NoChange;
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changeY = CameraSettingsToggle.NoChange;
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changeZ = CameraSettingsToggle.NoChange;
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newValue = Vector3.zero;
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label = newLabel;
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}
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}
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public struct Vector2CameraValueGroup{
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public string label;
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public Vector2 newValue;
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@@ -54,6 +72,135 @@ public struct Vector2CameraValueGroup{
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}
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}
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public struct FloatCameraValueGroup{
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public string label;
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public float value;
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public CameraSettingsToggle changeValue;
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public FloatCameraValueGroup(string newLabel){
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label = newLabel;
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value = 0f;
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changeValue = CameraSettingsToggle.NoChange;
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}
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}
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public class FloatCameraValueGroupDrawer : ObjectDrawer<FloatCameraValueGroup> {
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public override FloatCameraValueGroup OnGUI(GUIContent _content, FloatCameraValueGroup _instance){
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// Remove label for floats
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EditorGUIUtility.labelWidth = 50;
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// Set layout options for the label and the float fields
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GUILayoutOption[] floatOptions = new GUILayoutOption[] {
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GUILayout.Width(80.0f),
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GUILayout.MinWidth(20.0f),
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GUILayout.ExpandWidth(true),
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};
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GUILayoutOption[] labelOptions = new GUILayoutOption[]{
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GUILayout.Width(200.0f),
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};
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// Start the Vertical layout then add the label before adding a horizontal so the label will be on top of side-by-side options
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GUILayout.BeginVertical();
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GUILayout.Label(_instance.ToString(), labelOptions);
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GUILayout.BeginHorizontal();
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// Create the x settings enum
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_instance.changeValue = (CameraSettingsToggle)EditorGUILayout.EnumPopup("", instance.changeValue);
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// Create the value/disabled information field
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if (_instance.changeValue == CameraSettingsToggle.NewValue){
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_instance.value = EditorGUILayout.FloatField(_instance.value, floatOptions);
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} else {
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EditorGUI.BeginDisabledGroup(true);
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EditorGUILayout.TextField(_instance.changeValue == CameraSettingsToggle.NoChange ? "Unchanged" : "Reset", floatOptions);
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EditorGUI.EndDisabledGroup();
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}
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// Close this line up
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GUILayout.EndHorizontal();
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GUILayout.EndVertical();
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// Reset to default so the rest of things don't get messed up
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EditorGUIUtility.labelWidth = 0;
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return _instance;
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}
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}
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public class Vector3CameraValueGroupDrawer : ObjectDrawer<Vector3CameraValueGroup> {
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public override Vector3CameraValueGroup OnGUI(GUIContent _content, Vector3CameraValueGroup _instance){
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// Remove label for floats
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EditorGUIUtility.labelWidth = 20;
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// Set layout options for the label and the float fields
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GUILayoutOption[] floatOptions = new GUILayoutOption[] {
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GUILayout.Width(300.0f),
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GUILayout.MinWidth(20.0f),
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GUILayout.ExpandWidth(true),
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};
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GUILayoutOption[] labelOptions = new GUILayoutOption[]{
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GUILayout.Width(200.0f),
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};
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// Start the Vertical layout then add the label before adding a horizontal so the label will be on top of side-by-side options
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GUILayout.BeginVertical();
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GUILayout.Label(_instance.ToString(), labelOptions);
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GUILayout.BeginHorizontal();
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// Create the x settings enum
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_instance.changeX = (CameraSettingsToggle)EditorGUILayout.EnumPopup("", instance.changeX);
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// Create the value/disabled information field
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if (_instance.changeX == CameraSettingsToggle.NewValue){
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_instance.newValue.x = EditorGUILayout.FloatField(_instance.newValue.x, floatOptions);
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} else {
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EditorGUI.BeginDisabledGroup(true);
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EditorGUILayout.TextField(_instance.changeX == CameraSettingsToggle.NoChange ? "Unchanged" : "Reset", floatOptions);
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EditorGUI.EndDisabledGroup();
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}
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// It do what it do.
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GUILayout.Space(5);
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// Create the y settings enum
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_instance.changeY = (CameraSettingsToggle)EditorGUILayout.EnumPopup("", _instance.changeY);
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// Create the value/disabled information field
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if (_instance.changeY == CameraSettingsToggle.NewValue){
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_instance.newValue.y = EditorGUILayout.FloatField(_instance.newValue.y, floatOptions);
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} else {
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EditorGUI.BeginDisabledGroup(true);
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EditorGUILayout.TextField(_instance.changeY == CameraSettingsToggle.NoChange ? "Unchanged" : "Reset", floatOptions);
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EditorGUI.EndDisabledGroup();
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}
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// It do what it do.
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GUILayout.Space(5);
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// Create the y settings enum
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_instance.changeZ = (CameraSettingsToggle)EditorGUILayout.EnumPopup("", _instance.changeZ);
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// Create the value/disabled information field
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if (_instance.changeZ == CameraSettingsToggle.NewValue){
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_instance.newValue.z = EditorGUILayout.FloatField(_instance.newValue.z, floatOptions);
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} else {
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EditorGUI.BeginDisabledGroup(true);
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EditorGUILayout.TextField(_instance.changeZ == CameraSettingsToggle.NoChange ? "Unchanged" : "Reset", floatOptions);
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EditorGUI.EndDisabledGroup();
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}
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// Close this line up
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GUILayout.EndHorizontal();
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GUILayout.EndVertical();
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// Reset to default so the rest of things don't get messed up
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EditorGUIUtility.labelWidth = 0;
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return _instance;
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}
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}
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public class Vector2CameraValueGroupDrawer : ObjectDrawer<Vector2CameraValueGroup> {
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public override Vector2CameraValueGroup OnGUI(GUIContent _content, Vector2CameraValueGroup _instance){
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// Remove label for floats
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@@ -175,16 +322,20 @@ namespace NodeCanvas.Tasks.Actions {
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[Category("Reset")]
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[Description("Change Cinemachine camera settings for the player")]
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public class ChangeCameraSettings : ActionTask{
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[ParadoxNotion.Design.Header("Main Settings")]
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public FloatCameraValueGroup fieldOfView = new (newLabel: "FOV");
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[ParadoxNotion.Design.Header("Orbit Follow Ring Settings")]
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public OrbitalFollowValueGroup orbitFollowTop = new OrbitalFollowValueGroup(newLabel: "Top");
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public OrbitalFollowValueGroup orbitFollowCenter = new OrbitalFollowValueGroup(newLabel: "Center");
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public OrbitalFollowValueGroup orbitFollowBottom = new OrbitalFollowValueGroup(newLabel: "Bottom");
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public OrbitalFollowValueGroup orbitFollowTop = new (newLabel: "Top");
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public OrbitalFollowValueGroup orbitFollowCenter = new (newLabel: "Center");
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public OrbitalFollowValueGroup orbitFollowBottom = new (newLabel: "Bottom");
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[ParadoxNotion.Design.Header("Rotation Composer Settings")]
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public Vector2CameraValueGroup screenPosition = new Vector2CameraValueGroup(newLabel: "Screen Position");
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public Vector2CameraValueGroup screenPosition = new (newLabel: "Screen Position");
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[ParadoxNotion.Design.Header("Camera Offset Settings")]
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public Vector3CameraValueGroup cameraOffset = new (newLabel: "Screen Position");
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private CinemachineOrbitalFollow orbitalFollow;
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//Use for initialization. This is called only once in the lifetime of the task.
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//Return null if init was successfull. Return an error string otherwise
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protected override string OnInit(){
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@@ -196,6 +347,17 @@ namespace NodeCanvas.Tasks.Actions {
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//EndAction can be called from anywhere.
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protected override void OnExecute(){
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// Switch case farm for checking if values should be changed and what to
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// Field of view
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switch (fieldOfView.changeValue) {
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case CameraSettingsToggle.NewValue:
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CameraSettingsProcessor.values.mainFieldOfView.targetValue = fieldOfView.value;
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break;
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case CameraSettingsToggle.ResetValue:
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CameraSettingsProcessor.values.mainFieldOfView.Reset();
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break;
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}
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// Orbit follow rings
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switch (orbitFollowTop.changeHeight) {
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case CameraSettingsToggle.NewValue:
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CameraSettingsProcessor.values.orbitFollowTopHeight.targetValue = orbitFollowTop.height;
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@@ -250,29 +412,50 @@ namespace NodeCanvas.Tasks.Actions {
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break;
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}
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// Screen Position
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switch (screenPosition.changeX) {
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case CameraSettingsToggle.NewValue:
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CameraSettingsProcessor.values.rotationComposerScreenPos.targetValue = new Vector2(
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screenPosition.newValue.x,
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CameraSettingsProcessor.values.rotationComposerScreenPos.originalValue.y);
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break;
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CameraSettingsProcessor.values.rotationComposerScreenPos.targetValue.x = screenPosition.newValue.x;
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break;
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case CameraSettingsToggle.ResetValue:
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CameraSettingsProcessor.values.rotationComposerScreenPos.targetValue = new Vector2(
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CameraSettingsProcessor.values.rotationComposerScreenPos.originalValue.x,
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CameraSettingsProcessor.values.rotationComposerScreenPos.originalValue.y);
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CameraSettingsProcessor.values.rotationComposerScreenPos.targetValue.x = CameraSettingsProcessor.values.rotationComposerScreenPos.originalValue.x;
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break;
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}
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switch (screenPosition.changeY) {
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case CameraSettingsToggle.NewValue:
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CameraSettingsProcessor.values.rotationComposerScreenPos.targetValue = new Vector2(
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CameraSettingsProcessor.values.rotationComposerScreenPos.originalValue.x,
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screenPosition.newValue.y);
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CameraSettingsProcessor.values.rotationComposerScreenPos.targetValue.y = screenPosition.newValue.y;
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break;
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case CameraSettingsToggle.ResetValue:
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CameraSettingsProcessor.values.rotationComposerScreenPos.targetValue = new Vector2(
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CameraSettingsProcessor.values.rotationComposerScreenPos.originalValue.x,
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CameraSettingsProcessor.values.rotationComposerScreenPos.originalValue.y);
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CameraSettingsProcessor.values.rotationComposerScreenPos.targetValue.y = CameraSettingsProcessor.values.rotationComposerScreenPos.originalValue.y;
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break;
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}
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// Camera Offset
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switch (cameraOffset.changeX) {
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case CameraSettingsToggle.NewValue:
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CameraSettingsProcessor.values.cameraOffsetOffset.targetValue.x = cameraOffset.newValue.x;
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break;
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case CameraSettingsToggle.ResetValue:
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CameraSettingsProcessor.values.cameraOffsetOffset.targetValue.x = CameraSettingsProcessor.values.cameraOffsetOffset.originalValue.x;
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break;
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}
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switch (cameraOffset.changeY) {
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case CameraSettingsToggle.NewValue:
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CameraSettingsProcessor.values.cameraOffsetOffset.targetValue.y = cameraOffset.newValue.y;
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break;
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case CameraSettingsToggle.ResetValue:
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CameraSettingsProcessor.values.cameraOffsetOffset.targetValue.y = CameraSettingsProcessor.values.cameraOffsetOffset.originalValue.y;
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break;
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}
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switch (cameraOffset.changeZ) {
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case CameraSettingsToggle.NewValue:
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CameraSettingsProcessor.values.cameraOffsetOffset.targetValue.z = cameraOffset.newValue.z;
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break;
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case CameraSettingsToggle.ResetValue:
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CameraSettingsProcessor.values.cameraOffsetOffset.targetValue.z = CameraSettingsProcessor.values.cameraOffsetOffset.originalValue.z;
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break;
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}
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@@ -9,14 +9,16 @@ public struct CameraSettingSingleValue<T>{
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public float velocityRef;
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public Vector2 velocityRefV2;
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public Vector3 velocityRefV3;
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public CameraSettingSingleValue(float defaultSmoothing, T original = default(T)){
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originalValue = original;
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targetValue = default(T);
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targetValue = original;
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smoothing = defaultSmoothing;
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velocityRef = 0;
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velocityRefV2 = default;
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velocityRefV3 = default;
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}
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public void Reset(){
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@@ -25,6 +27,8 @@ public struct CameraSettingSingleValue<T>{
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}
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public struct CameraSettingValues{
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public CameraSettingSingleValue<float> mainFieldOfView;
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public CameraSettingSingleValue<float> orbitFollowTopHeight;
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public CameraSettingSingleValue<float> orbitFollowTopRadius;
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public CameraSettingSingleValue<float> orbitFollowCenterHeight;
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@@ -33,8 +37,12 @@ public struct CameraSettingValues{
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public CameraSettingSingleValue<float> orbitFollowBottomRadius;
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public CameraSettingSingleValue<Vector2> rotationComposerScreenPos;
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public CameraSettingSingleValue<Vector3> cameraOffsetOffset;
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public CameraSettingValues(float defaultSmoothing){
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mainFieldOfView = new CameraSettingSingleValue<float>(defaultSmoothing);
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orbitFollowTopHeight = new CameraSettingSingleValue<float>(defaultSmoothing);
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orbitFollowTopRadius = new CameraSettingSingleValue<float>(defaultSmoothing);
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orbitFollowCenterHeight = new CameraSettingSingleValue<float>(defaultSmoothing);
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@@ -43,6 +51,7 @@ public struct CameraSettingValues{
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orbitFollowBottomRadius = new CameraSettingSingleValue<float>(defaultSmoothing);
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rotationComposerScreenPos = new CameraSettingSingleValue<Vector2>(defaultSmoothing);
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cameraOffsetOffset = new CameraSettingSingleValue<Vector3>(defaultSmoothing);
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}
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}
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@@ -53,46 +62,45 @@ public class CameraSettingsProcessor : MonoBehaviour{
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public static GameObject mainCamera;
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private CinemachineCamera main;
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private CinemachineOrbitalFollow orbit;
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private CinemachineRotationComposer rotComp;
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private CinemachineCameraOffset offset;
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public void Awake(){
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// Singleton management
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if (Instance != null && Instance != this) {
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Destroy(this);
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} else {
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Instance = this;
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}
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// Set references for camera object and cinemachine components
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mainCamera = gameObject;
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main = mainCamera.GetComponent<CinemachineCamera>();
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orbit = mainCamera.GetComponent<CinemachineOrbitalFollow>();
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rotComp = mainCamera.GetComponent<CinemachineRotationComposer>();
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offset = mainCamera.GetComponent<CinemachineCameraOffset>();
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StashCameraOriginalSettings(this);
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SetTargetsToOriginalValues(this);
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// Initialize camera settings values
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values = new CameraSettingValues{
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cameraOffsetOffset = new CameraSettingSingleValue<Vector3>(defaultSmoothing: .2f, offset.Offset),
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mainFieldOfView = new CameraSettingSingleValue<float>(defaultSmoothing: .2f, main.Lens.FieldOfView),
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orbitFollowTopHeight = new CameraSettingSingleValue<float>(defaultSmoothing: .2f, orbit.Orbits.Top.Height),
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orbitFollowTopRadius = new CameraSettingSingleValue<float>(defaultSmoothing: .2f, orbit.Orbits.Top.Radius),
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orbitFollowCenterHeight = new CameraSettingSingleValue<float>(defaultSmoothing: .2f, orbit.Orbits.Center.Height),
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orbitFollowCenterRadius = new CameraSettingSingleValue<float>(defaultSmoothing: .2f, orbit.Orbits.Center.Radius),
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orbitFollowBottomHeight = new CameraSettingSingleValue<float>(defaultSmoothing: .2f, orbit.Orbits.Bottom.Height),
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orbitFollowBottomRadius = new CameraSettingSingleValue<float>(defaultSmoothing: .2f, orbit.Orbits.Bottom.Radius),
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rotationComposerScreenPos = new CameraSettingSingleValue<Vector2>(defaultSmoothing: .2f, rotComp.Composition.ScreenPosition),
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};
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}
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public static void StashCameraOriginalSettings(CameraSettingsProcessor settings){
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values.orbitFollowTopHeight.originalValue = settings.orbit.Orbits.Top.Height;
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values.orbitFollowTopRadius.originalValue = settings.orbit.Orbits.Top.Radius;
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values.orbitFollowCenterHeight.originalValue = settings.orbit.Orbits.Center.Height;
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values.orbitFollowCenterRadius.originalValue = settings.orbit.Orbits.Center.Radius;
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values.orbitFollowBottomHeight.originalValue = settings.orbit.Orbits.Bottom.Height;
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values.orbitFollowBottomRadius.originalValue = settings.orbit.Orbits.Bottom.Radius;
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values.rotationComposerScreenPos.originalValue = settings.rotComp.Composition.ScreenPosition;
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}
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public static void SetTargetsToOriginalValues(CameraSettingsProcessor settings){
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values.orbitFollowTopHeight.Reset();
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values.orbitFollowTopRadius.Reset();
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values.orbitFollowCenterHeight.Reset();
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values.orbitFollowCenterRadius.Reset();
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values.orbitFollowBottomHeight.Reset();
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values.orbitFollowBottomRadius.Reset();
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values.rotationComposerScreenPos.Reset();
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}
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void ProcessCameraValues(){
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main.Lens.FieldOfView = Mathf.SmoothDamp(main.Lens.FieldOfView,
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values.mainFieldOfView.targetValue, ref values.mainFieldOfView.velocityRef,
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values.mainFieldOfView.smoothing);
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orbit.Orbits.Top.Height = Mathf.SmoothDamp(orbit.Orbits.Top.Height,
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values.orbitFollowTopHeight.targetValue, ref values.orbitFollowTopHeight.velocityRef,
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values.orbitFollowTopHeight.smoothing);
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@@ -120,6 +128,10 @@ public class CameraSettingsProcessor : MonoBehaviour{
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rotComp.Composition.ScreenPosition = Vector2.SmoothDamp(rotComp.Composition.ScreenPosition,
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values.rotationComposerScreenPos.targetValue, ref values.rotationComposerScreenPos.velocityRefV2,
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values.rotationComposerScreenPos.smoothing);
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offset.Offset = Vector3.SmoothDamp(offset.Offset,
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values.cameraOffsetOffset.targetValue, ref values.cameraOffsetOffset.velocityRefV3,
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values.cameraOffsetOffset.smoothing);
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}
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void Update(){
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Block a user