feat: add test shurken

This commit is contained in:
Chris
2026-01-10 21:03:49 -05:00
parent 49862b5de1
commit cfc0096902
40 changed files with 1262 additions and 221 deletions

View File

@@ -22,6 +22,9 @@ ModelImporter:
retargeting quality.\n\t'shoulder.L' has translation animation that will be
discarded.\n\t'arm.L' has translation animation that will be discarded.\n\t'shoulder.R'
has translation animation that will be discarded.\n\t'arm.R' has translation
animation that will be discarded.\n\nClip 'SwordAttack1' has import animation
warnings that might lower retargeting quality:\nNote: Activate translation
DOF on avatar to improve retargeting quality.\n\t'shoulder.R' has translation
animation that will be discarded.\n\nClip 'ShurikenAttack1' has import animation
warnings that might lower retargeting quality:\nNote: Activate translation
DOF on avatar to improve retargeting quality.\n\t'shoulder.R' has translation
@@ -30,23 +33,37 @@ ModelImporter:
DOF on avatar to improve retargeting quality.\n\t'shoulder.L' has translation
animation that will be discarded.\n\t'arm.L' has translation animation that
will be discarded.\n\t'arm.R' has translation animation that will be discarded.\n\nClip
'PlayerArmature|Run' has import animation warnings that might lower retargeting
quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'shoulder.L'
has translation animation that will be discarded.\n\t'arm.L' has translation
animation that will be discarded.\n\t'shoulder.R' has translation animation
that will be discarded.\n\t'arm.R' has translation animation that will be discarded.\n\nClip
'PlayerArmature|ShurikenAttack1' has import animation warnings that might lower
retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting
quality.\n\t'shoulder.R' has translation animation that will be discarded.\n\nClip
'PlayerArmature|ShurikenRun' has import animation warnings that might lower
retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting
quality.\n\t'shoulder.L' has translation animation that will be discarded.\n\t'arm.L'
'JumpTakeoff' has import animation warnings that might lower retargeting quality:\nNote:
Activate translation DOF on avatar to improve retargeting quality.\n\t'shoulder.R'
has translation animation that will be discarded.\n\t'arm.R' has translation
animation that will be discarded.\n\nClip 'PlayerArmature|TestAnimation' has
animation that will be discarded.\n\nClip 'JumpLand' has import animation warnings
that might lower retargeting quality:\nNote: Activate translation DOF on avatar
to improve retargeting quality.\n\t'shoulder.R' has translation animation that
will be discarded.\n\t'arm.R' has translation animation that will be discarded.\n\nClip
'PlayerArmature|JumpLand' has import animation warnings that might lower retargeting
quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'shoulder.R'
has translation animation that will be discarded.\n\t'arm.R' has translation
animation that will be discarded.\n\nClip 'PlayerArmature|JumpTakeoff' has
import animation warnings that might lower retargeting quality:\nNote: Activate
translation DOF on avatar to improve retargeting quality.\n\t'shoulder.L' has
translation animation that will be discarded.\n\t'arm.L' has translation animation
that will be discarded.\n\t'arm.R' has translation animation that will be discarded.\n"
translation DOF on avatar to improve retargeting quality.\n\t'shoulder.R' has
translation animation that will be discarded.\n\t'arm.R' has translation animation
that will be discarded.\n\nClip 'PlayerArmature|Run' has import animation warnings
that might lower retargeting quality:\nNote: Activate translation DOF on avatar
to improve retargeting quality.\n\t'shoulder.L' has translation animation that
will be discarded.\n\t'arm.L' has translation animation that will be discarded.\n\t'shoulder.R'
has translation animation that will be discarded.\n\t'arm.R' has translation
animation that will be discarded.\n\nClip 'PlayerArmature|ShurikenAttack1'
has import animation warnings that might lower retargeting quality:\nNote:
Activate translation DOF on avatar to improve retargeting quality.\n\t'shoulder.R'
has translation animation that will be discarded.\n\nClip 'PlayerArmature|ShurikenRun'
has import animation warnings that might lower retargeting quality:\nNote:
Activate translation DOF on avatar to improve retargeting quality.\n\t'shoulder.L'
has translation animation that will be discarded.\n\t'arm.L' has translation
animation that will be discarded.\n\t'arm.R' has translation animation that
will be discarded.\n\nClip 'PlayerArmature|SwordAttack1' has import animation
warnings that might lower retargeting quality:\nNote: Activate translation
DOF on avatar to improve retargeting quality.\n\t'shoulder.R' has translation
animation that will be discarded.\n"
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
@@ -276,41 +293,12 @@ ModelImporter:
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
- serializedVersion: 16
name: PlayerArmature|RandomAnimation
takeName: PlayerArmature|RandomAnimation
internalID: 2332012969634944138
firstFrame: 0
lastFrame: 28
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 0
hasAdditiveReferencePose: 0
loopTime: 0
loopBlend: 0
loopBlendOrientation: 0
loopBlendPositionY: 0
loopBlendPositionXZ: 0
keepOriginalOrientation: 0
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
- serializedVersion: 16
name: PlayerArmature|Run
takeName: PlayerArmature|Run
internalID: 199366884485362299
firstFrame: 0
lastFrame: 23
lastFrame: 59
wrapMode: 0
orientationOffsetY: 0
level: 0
@@ -339,36 +327,7 @@ ModelImporter:
takeName: PlayerArmature|SwordAttack1
internalID: 6027101442698526453
firstFrame: 0
lastFrame: 19
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 0
hasAdditiveReferencePose: 0
loopTime: 0
loopBlend: 0
loopBlendOrientation: 0
loopBlendPositionY: 0
loopBlendPositionXZ: 0
keepOriginalOrientation: 0
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
- serializedVersion: 16
name: PlayerArmature|TestAnimation
takeName: PlayerArmature|TestAnimation
internalID: -1159425392147737724
firstFrame: 0
lastFrame: 23
lastFrame: 119
wrapMode: 0
orientationOffsetY: 0
level: 0
@@ -426,7 +385,7 @@ ModelImporter:
takeName: PlayerArmature|ShurikenAttack1
internalID: -8421144322236093334
firstFrame: 0
lastFrame: 71
lastFrame: 118
wrapMode: 0
orientationOffsetY: 0
level: 0
@@ -455,7 +414,7 @@ ModelImporter:
takeName: PlayerArmature|ShurikenRun
internalID: -9063138054437102302
firstFrame: 0
lastFrame: 23
lastFrame: 59
wrapMode: 0
orientationOffsetY: 0
level: 0
@@ -484,7 +443,7 @@ ModelImporter:
takeName: PlayerArmature|ShurkenIdle
internalID: 1615686163547640338
firstFrame: 0
lastFrame: 0
lastFrame: 59
wrapMode: 0
orientationOffsetY: 0
level: 0
@@ -509,11 +468,11 @@ ModelImporter:
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
- serializedVersion: 16
name: Idle
takeName: Idle
internalID: -8215664320783465972
name: PlayerArmature|Idle
takeName: PlayerArmature|Idle
internalID: 1469903858603054580
firstFrame: 0
lastFrame: 5
lastFrame: 239
wrapMode: 0
orientationOffsetY: 0
level: 0
@@ -537,6 +496,122 @@ ModelImporter:
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
- serializedVersion: 16
name: PlayerArmature|SwordIdle
takeName: PlayerArmature|SwordIdle
internalID: -2942889290892704011
firstFrame: 0
lastFrame: 59
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 0
hasAdditiveReferencePose: 0
loopTime: 0
loopBlend: 0
loopBlendOrientation: 0
loopBlendPositionY: 0
loopBlendPositionXZ: 0
keepOriginalOrientation: 0
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
- serializedVersion: 16
name: PlayerArmature|JumpLand
takeName: PlayerArmature|JumpLand
internalID: -1562877158926512194
firstFrame: 0
lastFrame: 101
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 0
hasAdditiveReferencePose: 0
loopTime: 0
loopBlend: 0
loopBlendOrientation: 0
loopBlendPositionY: 0
loopBlendPositionXZ: 0
keepOriginalOrientation: 0
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
- serializedVersion: 16
name: PlayerArmature|JumpMidair
takeName: PlayerArmature|JumpMidair
internalID: -4775482579810956447
firstFrame: 0
lastFrame: 119
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 0
hasAdditiveReferencePose: 0
loopTime: 1
loopBlend: 0
loopBlendOrientation: 0
loopBlendPositionY: 0
loopBlendPositionXZ: 0
keepOriginalOrientation: 0
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
- serializedVersion: 16
name: PlayerArmature|JumpTakeoff
takeName: PlayerArmature|JumpTakeoff
internalID: -6378134520009971463
firstFrame: 0
lastFrame: 19
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 0
hasAdditiveReferencePose: 0
loopTime: 0
loopBlend: 0
loopBlendOrientation: 0
loopBlendPositionY: 0
loopBlendPositionXZ: 0
keepOriginalOrientation: 0
keepOriginalPositionY: 1
keepOriginalPositionXZ: 0
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
isReadable: 0
meshes:
lODScreenPercentages: []