added: grapple pull replacement for crappy new grapple
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@@ -148,6 +148,8 @@ namespace NodeCanvas.Tasks.Actions {
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if (agent.isGrounded) {
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jumpPower.value = 0f;
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}
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EndAction(true);
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}
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// Gravity is processed in LateUpdate (added to MonoManager's onLateUpdate in OnInit())
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