improv: lock on targeting debugging option
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@@ -3,7 +3,9 @@ using UnityEngine;
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public class GenericLockOnTarget : MonoBehaviour, ILockOnTarget{
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public float lockonTargetRadius{ get; set; } = 1f;
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public bool lockonDebug{ get; set; } = false;
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public float lockonRaycastVerticalOffset{ get; set; }
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public void OnTargetDelete(){
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GetComponent<ILockOnTarget>().SafelyDeleteTarget();
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}
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