fix: readded playerfacingdirection temporarily to UnitFacingDirection.cs to resolve NodeCanvas issue with serialization on PlayerFSMs

This commit is contained in:
Chris
2025-11-22 14:15:15 -05:00
parent 4cf9054e88
commit e7b72520c0
7 changed files with 41 additions and 29 deletions

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@@ -15,13 +15,13 @@ MonoBehaviour:
_serializedGraph: '{"type":"NodeCanvas.BehaviourTrees.BehaviourTree","nodes":[{"_action":{"actions":[{"facingDirection":{"label":"Facing
Direction","value":{"_value":{"$content":3,"$type":"Reset.Units.PlayerFacingDirection"}},"changeValue":{"_value":1}},"rotationSpeed":{"label":"Rotation
Speed","changeValue":{"_value":1},"value":{"_value":0.1},"_changeSmoothing":{},"_smoothing":{},"_changeEasing":{},"_easing":{}},"$type":"Reset.Units.ChangeRotationSettings"},{"moveSpeed":{"label":"Move
Speed","changeValue":{"_value":1},"value":{},"_changeSmoothing":{"_value":1},"_smoothing":{"_value":25.0},"_changeEasing":{},"_easing":{}},"acceleration":{"label":"Acceleration","changeValue":{},"value":{},"_changeSmoothing":{},"_smoothing":{},"_changeEasing":{},"_easing":{}},"deacceleration":{"label":"Deacceleration","changeValue":{},"value":{},"_changeSmoothing":{},"_smoothing":{},"_changeEasing":{},"_easing":{}},"$type":"Reset.Units.ChangeMoveSpeedSettings"},{"parameter":{"_value":"GoHardActivate"},"parameterHashID":{},"overrideAgent":{"_type":"UnityEngine.Animator","_name":"modelAnimator","_targetVariableID":"7496ae67-b0a2-4894-a203-35e011767a3a"},"$type":"NodeCanvas.Tasks.Actions.MecanimSetTrigger"},{"waitTime":{"_value":0.4},"$type":"NodeCanvas.Tasks.Actions.Wait"},{"boolVariable":{"_name":"inGoHard","_targetVariableID":"dc9f60c8-856e-4970-bf11-25745eff1201"},"$type":"NodeCanvas.Tasks.Actions.SetBoolean"}],"$type":"NodeCanvas.Framework.ActionList"},"_position":{"x":496.973,"y":474.9865},"$type":"NodeCanvas.BehaviourTrees.ActionNode"}],"connections":[],"canvasGroups":[],"localBlackboard":{"_variables":{}},"derivedData":{"repeat":true,"$type":"NodeCanvas.BehaviourTrees.BehaviourTree+DerivedSerializationData"}}'
Speed","changeValue":{"_value":1},"value":{},"_changeSmoothing":{"_value":1},"_smoothing":{"_value":25.0},"_changeEasing":{},"_easing":{}},"acceleration":{"label":"Acceleration","changeValue":{},"value":{},"_changeSmoothing":{},"_smoothing":{},"_changeEasing":{},"_easing":{}},"deacceleration":{"label":"Deacceleration","changeValue":{},"value":{},"_changeSmoothing":{},"_smoothing":{},"_changeEasing":{},"_easing":{}},"$type":"Reset.Units.ChangeMoveSpeedSettings"},{"parameter":{"_value":"GoHardActivate"},"parameterHashID":{},"overrideAgent":{"_type":"UnityEngine.Animator","_name":"modelAnimator","_targetVariableID":"7496ae67-b0a2-4894-a203-35e011767a3a"},"$type":"NodeCanvas.Tasks.Actions.MecanimSetTrigger"},{"waitTime":{"_value":0.4},"$type":"NodeCanvas.Tasks.Actions.Wait"},{"boolVariable":{"_name":"inGoHard","_targetVariableID":"dc9f60c8-856e-4970-bf11-25745eff1201"},"$type":"NodeCanvas.Tasks.Actions.SetBoolean"}],"$type":"NodeCanvas.Framework.ActionList"},"_position":{"x":435.1477,"y":491.203},"$type":"NodeCanvas.BehaviourTrees.ActionNode"}],"connections":[],"canvasGroups":[],"localBlackboard":{"_variables":{}},"derivedData":{"repeat":true,"$type":"NodeCanvas.BehaviourTrees.BehaviourTree+DerivedSerializationData"}}'
_objectReferences: []
_graphSource:
_version: 3.31
_category:
_comments:
_translation: {x: 33, y: 238}
_translation: {x: 268, y: 110}
_zoomFactor: 0.9866518
_haltSerialization: 0
_externalSerializationFile: {fileID: 0}