fix: readded playerfacingdirection temporarily to UnitFacingDirection.cs to resolve NodeCanvas issue with serialization on PlayerFSMs
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@@ -7,4 +7,13 @@
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Momentum,
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SpecifiedDirection
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}
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public enum PlayerFacingDirection{
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TowardsTarget = 0,
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MatchInput,
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MatchCamera,
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Static,
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Momentum,
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SpecifiedDirection
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}
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}
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