change: altered camera for smoother and more responsive lock-on (mainly jitter from the arbitrary target, locking rotation)
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@@ -104,6 +104,9 @@ namespace Reset {
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observer.DrawObserverGizmo(agent.gameObject, true);
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}
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if (check && !outputHit.isNoneOrNull) {
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outputHit.value = observer.hit;
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}
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return check;
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}
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}
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