change: altered camera for smoother and more responsive lock-on (mainly jitter from the arbitrary target, locking rotation)
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@@ -76,7 +76,7 @@ public class PlayerControls : MonoBehaviour{
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}
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public void OnCancelLockOn(){
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GetComponent<LockOnManager>().RemoveLockOnTarget();
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GetComponent<LockOnManager>().RemoveMainTarget();
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graph.SendEvent<string>("InputEvent", "CancelLockOn", null);
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}
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