feat: added the early parts of a basic attack system for enemies

This commit is contained in:
Chris
2025-11-23 14:10:43 -05:00
parent 8b9d2c21ce
commit ed4298b1da
9 changed files with 201 additions and 26 deletions

View File

@@ -24,13 +24,13 @@ MonoBehaviour:
UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"},"hitTargets":{"_value":[],"_name":"hitTargets","_id":"0e35b4ec-628d-4911-9e92-0c05d0b928ec","$type":"NodeCanvas.Framework.Variable`1[[System.Collections.Generic.List`1[[UnityEngine.Collider,
UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]],
mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]"},"attackDamageSource":{"_name":"attackDamageSource","_id":"93af52d4-3d5f-41a9-aadb-fbeb60d44b08","$type":"NodeCanvas.Framework.Variable`1[[Reset.Core.DamageSource,
Core, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"}}},"derivedData":{"repeat":true,"$type":"NodeCanvas.BehaviourTrees.BehaviourTree+DerivedSerializationData"}}'
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"}}},"derivedData":{"repeat":true,"$type":"NodeCanvas.BehaviourTrees.BehaviourTree+DerivedSerializationData"}}'
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