feat: added the early parts of a basic attack system for enemies
This commit is contained in:
@@ -24,13 +24,13 @@ MonoBehaviour:
|
||||
UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"},"hitTargets":{"_value":[],"_name":"hitTargets","_id":"0e35b4ec-628d-4911-9e92-0c05d0b928ec","$type":"NodeCanvas.Framework.Variable`1[[System.Collections.Generic.List`1[[UnityEngine.Collider,
|
||||
UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]],
|
||||
mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]"},"attackDamageSource":{"_name":"attackDamageSource","_id":"93af52d4-3d5f-41a9-aadb-fbeb60d44b08","$type":"NodeCanvas.Framework.Variable`1[[Reset.Core.DamageSource,
|
||||
Core, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"}}},"derivedData":{"repeat":true,"$type":"NodeCanvas.BehaviourTrees.BehaviourTree+DerivedSerializationData"}}'
|
||||
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"}}},"derivedData":{"repeat":true,"$type":"NodeCanvas.BehaviourTrees.BehaviourTree+DerivedSerializationData"}}'
|
||||
_objectReferences: []
|
||||
_graphSource:
|
||||
_version: 3.31
|
||||
_category:
|
||||
_comments:
|
||||
_translation: {x: 917, y: 727}
|
||||
_zoomFactor: 1
|
||||
_translation: {x: 756, y: 687}
|
||||
_zoomFactor: 0.82284415
|
||||
_haltSerialization: 0
|
||||
_externalSerializationFile: {fileID: 0}
|
||||
|
||||
Reference in New Issue
Block a user