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diff --git a/Assets/Core/Materials/LockOnMarkerMaterial.mat.meta b/Assets/Core/Materials/LockOnMarkerMaterial.mat.meta
new file mode 100644
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new file mode 100644
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new file mode 100644
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new file mode 100644
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diff --git a/Assets/Plugins/Sirenix/Odin Inspector/Config/Resources/Sirenix/GlobalSerializationConfig.asset b/Assets/Plugins/Sirenix/Odin Inspector/Config/Resources/Sirenix/GlobalSerializationConfig.asset
new file mode 100644
index 0000000..0e48b68
--- /dev/null
+++ b/Assets/Plugins/Sirenix/Odin Inspector/Config/Resources/Sirenix/GlobalSerializationConfig.asset
@@ -0,0 +1,22 @@
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diff --git a/Assets/Plugins/Sirenix/Odin Inspector/Config/Resources/Sirenix/GlobalSerializationConfig.asset.meta b/Assets/Plugins/Sirenix/Odin Inspector/Config/Resources/Sirenix/GlobalSerializationConfig.asset.meta
new file mode 100644
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@@ -0,0 +1,8 @@
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diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity
index 9937cb0..c7b14eb 100644
--- a/Assets/Scenes/SampleScene.unity
+++ b/Assets/Scenes/SampleScene.unity
@@ -2445,13 +2445,14 @@ GameObject:
- component: {fileID: 263093402}
- component: {fileID: 263093401}
- component: {fileID: 263093400}
+ - component: {fileID: 263093404}
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m_Name: Lock-On Target
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
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+ m_IsActive: 0
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CapsuleCollider:
m_ObjectHideFlags: 0
@@ -2543,6 +2544,18 @@ Transform:
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_ObjectHideFlags: 0
@@ -2631,7 +2644,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 330585543}
serializedVersion: 2
- m_LocalRotation: {x: 0.015995972, y: -0.067584045, z: 0.00108369, w: 0.99758476}
+ m_LocalRotation: {x: 0.015995976, y: -0.067584075, z: 0.0010836906, w: 0.99758476}
m_LocalPosition: {x: 1.5039132, y: 2.1421127, z: -6.8609486}
m_LocalScale: {x: 1, y: 1, z: 1}
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@@ -2885,7 +2898,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 402424904}
serializedVersion: 2
- m_LocalRotation: {x: 0.015995972, y: -0.06758405, z: 0.00108369, w: 0.99758476}
+ m_LocalRotation: {x: 0.015995974, y: -0.06758407, z: 0.0010836904, w: 0.9975848}
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@@ -4289,7 +4302,8 @@ RectTransform:
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0, y: 0, z: 0}
m_ConstrainProportionsScale: 0
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m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
@@ -5055,6 +5069,57 @@ Transform:
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+ m_ParentUI: {fileID: 0}
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m_ObjectHideFlags: 0
@@ -5232,6 +5297,7 @@ GameObject:
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- component: {fileID: 1379573504}
- component: {fileID: 1379573503}
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m_Layer: 0
m_Name: Lock-On Target
m_TagString: Untagged
@@ -5330,6 +5396,18 @@ Transform:
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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GameObject:
m_ObjectHideFlags: 0
@@ -5342,13 +5420,14 @@ GameObject:
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- component: {fileID: 1505662772}
- component: {fileID: 1505662771}
+ - component: {fileID: 1505662775}
m_Layer: 0
m_Name: Lock-On Target
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
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+ m_IsActive: 0
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@@ -5440,6 +5519,18 @@ Transform:
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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GameObject:
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- component: {fileID: 1992890478}
- component: {fileID: 1992890477}
+ - component: {fileID: 1992890479}
m_Layer: 0
m_Name: Player
m_TagString: Untagged
@@ -6654,6 +6746,19 @@ MonoBehaviour:
_updateMode: 0
_graph: {fileID: 0}
_blackboard: {fileID: 1992890477}
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+ m_Name:
+ m_EditorClassIdentifier:
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--- !u!1 &2024357130
GameObject:
m_ObjectHideFlags: 0
diff --git a/Assets/Scripts/Core/GenericLockOnTarget.cs b/Assets/Scripts/Core/GenericLockOnTarget.cs
new file mode 100644
index 0000000..27098d6
--- /dev/null
+++ b/Assets/Scripts/Core/GenericLockOnTarget.cs
@@ -0,0 +1,15 @@
+using UnityEngine;
+
+public class GenericLockOnTarget : MonoBehaviour, ILockOnTarget{
+ public float lockonTargetRadius{ get; set; } = 1f;
+ public Renderer thisRenderer { get; }
+
+ // Start is called once before the first execution of Update after the MonoBehaviour is created
+ void Start(){
+
+ }
+
+ void Update(){
+ Debug.Log((this as ILockOnTarget).GetReticlePosition());
+ }
+}
diff --git a/Assets/Scripts/Core/GenericLockOnTarget.cs.meta b/Assets/Scripts/Core/GenericLockOnTarget.cs.meta
new file mode 100644
index 0000000..9d8b134
--- /dev/null
+++ b/Assets/Scripts/Core/GenericLockOnTarget.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: a9e423f169119154e9b1379ef904eb46
\ No newline at end of file
diff --git a/Assets/Scripts/Core/Graph Tasks/AddJump.cs b/Assets/Scripts/Core/Graph Tasks/AddJump.cs
index be5ce10..ffacbef 100644
--- a/Assets/Scripts/Core/Graph Tasks/AddJump.cs
+++ b/Assets/Scripts/Core/Graph Tasks/AddJump.cs
@@ -8,7 +8,6 @@ using UnityEngine.InputSystem;
namespace NodeCanvas.Tasks.Actions {
-
[Category("Reset/Movement")]
public class AddJump : ActionTask {
public BBParameter jumpStrength;
diff --git a/Assets/Scripts/Core/LockOnManager.cs b/Assets/Scripts/Core/LockOnManager.cs
new file mode 100644
index 0000000..5ac1a33
--- /dev/null
+++ b/Assets/Scripts/Core/LockOnManager.cs
@@ -0,0 +1,20 @@
+using Sirenix.OdinInspector;
+using UnityEngine;
+using UnityEngine.UIElements;
+
+public class LockOnManager : MonoBehaviour{
+ [ShowInInspector]
+ public UIDocument lockOnDocument;
+ [ShowInInspector, SerializeField]
+ public ILockOnTarget lockOnTarget;
+ // Start is called once before the first execution of Update after the MonoBehaviour is created
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update(){
+ Debug.Log(RuntimePanelUtils.CameraTransformWorldToPanel(lockOnDocument.rootVisualElement.panel, lockOnTarget.GetReticlePosition(), Camera.main.GetComponent()));
+ }
+}
diff --git a/Assets/Scripts/Core/LockOnManager.cs.meta b/Assets/Scripts/Core/LockOnManager.cs.meta
new file mode 100644
index 0000000..305a175
--- /dev/null
+++ b/Assets/Scripts/Core/LockOnManager.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 092c74123418b7a4482fc45aa5870077
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diff --git a/Assets/Scripts/Player/PlayerCamera.cs b/Assets/Scripts/Player/PlayerCamera.cs
index 7adad9b..84341ae 100644
--- a/Assets/Scripts/Player/PlayerCamera.cs
+++ b/Assets/Scripts/Player/PlayerCamera.cs
@@ -1,5 +1,21 @@
+using System;
using UnityEngine;
+public interface ILockOnTarget{
+ public float lockonTargetRadius { set; }
+
+ Transform transform {get;}
+ GameObject gameObject{ get; }
+
+ public Vector3 GetReticlePosition(){
+ Bounds objectBounds = gameObject.GetComponent().bounds;
+
+ Vector3 reticlePosition = new Vector3(transform.position.x, transform.position.y + objectBounds.size.y, transform.position.z);
+
+ return reticlePosition;
+ }
+}
+
public class PlayerCamera : MonoBehaviour{
void Start(){
diff --git a/Assets/UI Toolkit/PanelSettings.asset b/Assets/UI Toolkit/PanelSettings.asset
index b59c803..9bf8c77 100644
--- a/Assets/UI Toolkit/PanelSettings.asset
+++ b/Assets/UI Toolkit/PanelSettings.asset
@@ -37,7 +37,7 @@ MonoBehaviour:
m_MinAtlasSize: 64
m_MaxAtlasSize: 4096
m_MaxSubTextureSize: 64
- m_ActiveFilters: 31
+ m_ActiveFilters: -1
m_AtlasBlitShader: {fileID: 9101, guid: 0000000000000000f000000000000000, type: 0}
m_RuntimeShader: {fileID: 9100, guid: 0000000000000000f000000000000000, type: 0}
m_RuntimeWorldShader: {fileID: 9102, guid: 0000000000000000f000000000000000, type: 0}