Merge branch 'feature/world-test-prefabs' into dev
# Conflicts: # Assets/Player/Graphs/GrappleAimBT.asset # Assets/Player/Graphs/GroundedCheckBT.asset # Assets/Player/Graphs/PlayerLocomotionFSM.asset # Assets/Scenes/SampleScene.unity # Assets/Scripts/Core/Graph Tasks/ChangeAgentTransform.cs # Assets/Scripts/Core/Graph Tasks/ChangeCameraSettings.cs # Assets/Scripts/Core/Graph Tasks/ProcessMovement.cs # Assets/Scripts/Core/Graph Tasks/StartLaunchJump.cs # Assets/Scripts/Core/LockOnManager.cs
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8
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5795
Assets/Map/Structures/POIs/Airship.prefab
Normal file
5795
Assets/Map/Structures/POIs/Airship.prefab
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Map/Structures/POIs/Airship.prefab.meta
Normal file
7
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2517
Assets/Map/Structures/POIs/CityCenter.prefab
Normal file
2517
Assets/Map/Structures/POIs/CityCenter.prefab
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Map/Structures/POIs/CityCenter.prefab.meta
Normal file
7
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7315
Assets/Map/Structures/POIs/Gate.prefab
Normal file
7315
Assets/Map/Structures/POIs/Gate.prefab
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Map/Structures/POIs/Gate.prefab.meta
Normal file
7
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2517
Assets/Map/Structures/POIs/Shrine.prefab
Normal file
2517
Assets/Map/Structures/POIs/Shrine.prefab
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Map/Structures/POIs/Shrine.prefab.meta
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2686
Assets/Map/Structures/POIs/Statue.prefab
Normal file
2686
Assets/Map/Structures/POIs/Statue.prefab
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Map/Structures/POIs/Statue.prefab.meta
Normal file
7
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4795
Assets/Map/Structures/POIs/Tower.prefab
Normal file
4795
Assets/Map/Structures/POIs/Tower.prefab
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Map/Structures/POIs/Tower.prefab.meta
Normal file
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49
Assets/Scripts/World/PlatformGenerator.cs
Normal file
49
Assets/Scripts/World/PlatformGenerator.cs
Normal file
@@ -0,0 +1,49 @@
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using Sirenix.OdinInspector;
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using UnityEngine;
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using UnityEngine.ProBuilder;
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using UnityEngine.ProBuilder.MeshOperations;
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public class PlatformGenerator : MonoBehaviour{
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public Vector2 sizeRange = new Vector2(5f, 20f);
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public float snappingInterval = 2.5f;
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void Start(){
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}
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[Button]
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void GenerateNewPlatform(int corners){
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ProBuilderMesh newShape = new GameObject().AddComponent<ProBuilderMesh>();
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int originX = Mathf.RoundToInt(Random.Range(sizeRange.x, sizeRange.y));
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originX = -Mathf.Abs(originX);
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originY = -Mathf.Abs(originY);
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float Snap(float input){
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return ((input = snappingInterval / 2) / snappingInterval) * snappingInterval;
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}
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}
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2
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2
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2
Assets/SelectionBase.cs
Normal file
2
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Normal file
@@ -0,0 +1,2 @@
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using UnityEngine;
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[SelectionBase] public class SelectionBase : MonoBehaviour{ }
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2
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2
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Reference in New Issue
Block a user