From f51476f58d0c64ca23106f19cf8c9095252bcfb6 Mon Sep 17 00:00:00 2001 From: Chris Date: Sat, 13 Dec 2025 16:19:50 -0500 Subject: [PATCH] feat: red light placeholder material added --- Assets/Map/Materials/Materials.meta | 8 ++ Assets/Map/Materials/RedLight.mat | 138 +++++++++++++++++++++++++ Assets/Map/Materials/RedLight.mat.meta | 8 ++ 3 files changed, 154 insertions(+) create mode 100644 Assets/Map/Materials/Materials.meta create mode 100644 Assets/Map/Materials/RedLight.mat create mode 100644 Assets/Map/Materials/RedLight.mat.meta diff --git a/Assets/Map/Materials/Materials.meta b/Assets/Map/Materials/Materials.meta new file mode 100644 index 0000000..dcffd26 --- /dev/null +++ b/Assets/Map/Materials/Materials.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: dbd101904dd5272449b38f3c9c7d85c0 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Map/Materials/RedLight.mat b/Assets/Map/Materials/RedLight.mat new file mode 100644 index 0000000..a448fae --- /dev/null +++ b/Assets/Map/Materials/RedLight.mat @@ -0,0 +1,138 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 8 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: RedLight + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + m_InvalidKeywords: [] + m_LightmapFlags: 2 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] + m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 + - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 + - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 + - _DetailNormalMapScale: 1 + - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 + - _GlossMapScale: 0 + - _Glossiness: 0 + - _GlossyReflections: 0 + - _Metallic: 0 + - _OcclusionStrength: 1 + - _Parallax: 0.005 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 + - _ZWrite: 1 + m_Colors: + - _BaseColor: {r: 0.9056604, g: 0.35623628, b: 0.20932718, a: 1} + - _Color: {r: 0.9056604, g: 0.35623625, b: 0.20932713, a: 1} + - _EmissionColor: {r: 6.062866, g: 0.03174276, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &2683191447336228708 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: + version: 10 diff --git a/Assets/Map/Materials/RedLight.mat.meta b/Assets/Map/Materials/RedLight.mat.meta new file mode 100644 index 0000000..c7b7db2 --- /dev/null +++ b/Assets/Map/Materials/RedLight.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ac80a53228487fc49957b1635bdb4649 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: