feat: enemies spawn in spawn zones and wander on a graph
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@@ -5,7 +5,10 @@ using Unity.Netcode;
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using UnityEngine;
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namespace Reset.Units{
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public class Enemy : Unit, ILockOnTarget, IKillable {
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public class Enemy : Unit, ILockOnTarget, IKillable{
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// Spawn Info
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public EnemySpawn relatedSpawner;
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// Lock-On
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public float lockonTargetRadius{ get; set; } = 10f;
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[ShowInInspector]
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