diff --git a/Assets/Scripts/Units/Enemy/EnemyCombat.cs b/Assets/Scripts/Units/Enemy/EnemyCombat.cs new file mode 100644 index 0000000..2a5e295 --- /dev/null +++ b/Assets/Scripts/Units/Enemy/EnemyCombat.cs @@ -0,0 +1,8 @@ +using UnityEngine; + +namespace Reset.Units{ + public class EnemyCombat : UnitCombat, IUnitTargetProvider{ + public GameObject target; + public GameObject UnitTarget => target; + } +} diff --git a/Assets/Scripts/Units/Enemy/EnemyCombat.cs.meta b/Assets/Scripts/Units/Enemy/EnemyCombat.cs.meta new file mode 100644 index 0000000..a68b612 --- /dev/null +++ b/Assets/Scripts/Units/Enemy/EnemyCombat.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: f1528d25d3d94df59161993cb28bcb17 +timeCreated: 1761269778 \ No newline at end of file