added: World, Zone and ZoneEvent classes for world systems

This commit is contained in:
Chris
2025-10-23 18:09:46 -04:00
parent 47b4530dd0
commit fee7b3701e
6 changed files with 64 additions and 0 deletions

View File

@@ -0,0 +1,21 @@
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
namespace Reset.World{
public class World{
public List<Zone> zones = new List<Zone>();
public List<ZoneEvent> activeEvents = new List<ZoneEvent>();
public static List<ZoneEvent> ZoneEventsMasterList;
void Start(){
}
// Update is called once per frame
void Update(){
}
}
}