added: World, Zone and ZoneEvent classes for world systems
This commit is contained in:
21
Assets/Scripts/World/World.cs
Normal file
21
Assets/Scripts/World/World.cs
Normal file
@@ -0,0 +1,21 @@
|
||||
using System.Collections.Generic;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Reset.World{
|
||||
public class World{
|
||||
public List<Zone> zones = new List<Zone>();
|
||||
public List<ZoneEvent> activeEvents = new List<ZoneEvent>();
|
||||
|
||||
public static List<ZoneEvent> ZoneEventsMasterList;
|
||||
|
||||
void Start(){
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update(){
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user