added: World, Zone and ZoneEvent classes for world systems

This commit is contained in:
Chris
2025-10-23 18:09:46 -04:00
parent 47b4530dd0
commit fee7b3701e
6 changed files with 64 additions and 0 deletions

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using NUnit.Framework;
using Sirenix.OdinInspector;
namespace Reset.World{
public class ZoneEvent{
[PropertyRange(0, 100)]
public float eventRarity;
}
}