added: World, Zone and ZoneEvent classes for world systems
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9
Assets/Scripts/World/ZoneEvent.cs
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9
Assets/Scripts/World/ZoneEvent.cs
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using NUnit.Framework;
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using Sirenix.OdinInspector;
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namespace Reset.World{
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public class ZoneEvent{
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[PropertyRange(0, 100)]
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public float eventRarity;
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}
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}
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