Chris
96c43c6369
feat: better state handling for combat
...
melee weapon now spawns in hand
melee substate cleaned up to work with above
added new playerinventory script on player
added new playeranimation script on player
changed inventory to IInventory
animations tweaked to avoid a lockout
2026-01-08 01:22:45 -05:00
Chris
d75946de65
fix: changes to FSM state string to better account for local players
2025-11-10 16:32:23 -05:00
Chris
fa810bf970
added: enemy target acquisition, better pathfinding, moved combat reference to unit
2025-11-10 16:06:21 -05:00
Chris
47b4530dd0
maint: cleaned up some debug.log lines to fight log clutter
2025-10-23 18:08:06 -04:00
Chris
a83ab1156a
maint: clean-up of some combat related classes and methods for clarity
2025-10-23 13:06:51 -04:00
Chris
bd97b3eeb5
added: player dies if not picked up in time
2025-10-20 21:23:07 -04:00
Chris
0bb10a8f46
added: full logic and ability for downing and picking up allies
2025-10-20 16:36:23 -04:00
Chris
0240f677c4
change: ownership can now be be changed on objects
2025-10-08 22:58:39 -04:00
Chris
5886c9783b
refactor: moved a lot of player related scripts to the Reset.Units namespace
2025-10-07 21:30:32 -04:00
Chris
11f2ae26cc
maint: moving around methods to work better with Unit/Player/Enemy classes
2025-10-04 13:47:32 -04:00
Chris
af0aab450b
maint: renamed player folder to units to match namespaces. added unit class as well.
2025-10-04 01:05:37 -04:00