Commit Graph

404 Commits

Author SHA1 Message Date
Chris
2820404b9c maint: platforms 1A, 1B, and 1C all turned into subscenes 2025-12-12 14:31:53 -05:00
Chris
026b956642 feat: grouped all world demo levels into platforms and levels 2025-12-12 14:20:58 -05:00
Chris
0899cfa19e maint: cleaned up scene dependencies, mainly making all scenes use prefabs ($15y) 2025-12-09 15:44:11 -05:00
Chris
a971f6f536 maint: moved environmentobserver to its own file 2025-12-09 15:19:26 -05:00
Chris
312d4da6b6 maint: ILockOnTarget moved to own file 2025-12-09 15:18:42 -05:00
Chris
e3e505cf4a feat: added a small area to topmost platform 2025-12-07 17:15:41 -05:00
Chris
da2372d77d feat: minor attack value changes 2025-12-06 18:30:08 -05:00
Chris
26ceba2812 fix: non player units no longer rotate with camera 2025-12-06 18:29:42 -05:00
Chris
5f7179c861 fix: dragging units can no longer go haywire and yeet units off the map 2025-12-06 18:29:20 -05:00
Chris
557979f470 feat: updated attack graphs to use new attacking tasks, and overall finished a "0.1" version for enemy attacks- they now work. 2025-12-05 20:40:47 -05:00
Chris
f033ab0fe9 maint: prefab script changing resulting from removal of dragged units in editor 2025-12-05 20:39:33 -05:00
Chris
7f3bfcffe7 fix: players now take damage offline 2025-12-05 20:37:46 -05:00
Chris
a0ed17666d feat: rebuilt dragging mechanic slightly, and it's now more agnostic to collider type 2025-12-05 20:37:06 -05:00
Chris
ff4ccfdb1b feat: added a player layer 2025-12-05 19:21:01 -05:00
Chris
005d348a5c maint: renamed "ignore layers" to "layer mask" to imply additive layer masking 2025-12-05 18:38:38 -05:00
Chris
a631eb2105 feat: unity automatically added values for head/neck rotating to the player 2025-12-05 18:26:10 -05:00
Chris
fd49d7e3a3 change: moved player to own player 2025-12-05 18:24:41 -05:00
Chris
1d3bbd408a change: world layout changes- added tower, some other small changes 2025-12-05 13:27:29 -05:00
Chris
ce26a7654d change: palette and color updates, adding a blue light (wip) 2025-12-05 13:22:59 -05:00
Chris
8685bb0e4e change: updated large building, updated tower (wip) 2025-12-05 13:22:37 -05:00
Chris
7c28282cd6 maint: renderer settings 2025-12-04 20:00:13 -05:00
Chris
61df45fd0a added: new lantern prefab 2025-12-04 01:27:00 -05:00
Chris
a90850faa5 changed: color slot in building colors 2025-12-04 01:26:45 -05:00
Chris
811fab1b12 changed: more updated medium buildings 2025-12-04 01:25:57 -05:00
Chris
e1aef3b2d1 change: added initial attack damage logic (unfinished) to enemies 2025-12-03 22:52:45 -05:00
Chris
94ecc01074 change: attack chance for enemies down from 25% to 10% 2025-12-03 22:50:43 -05:00
Chris
3525f5fc47 fixed: non-smoothed values now have their values applied properly (instantly, when set) 2025-12-03 17:54:45 -05:00
Chris
14ea2c64dc change: added repath timer to "new path" task 2025-12-03 17:29:45 -05:00
Chris
b19421adfc fix: target property is now used for setting a new pathfinding path. enemies do not stand still in combat. 2025-12-03 15:52:23 -05:00
Chris
20c8b2b8c3 change: scene cleanup (hid exclamation mark) 2025-12-03 15:39:11 -05:00
Chris
4943c02125 fix: enemies now do not instantly enter combat after entering spawner ranger 2025-12-03 15:38:29 -05:00
Chris
22fec34038 change: applied the neighborhoodtest skybox to the world demo 2025-12-03 14:57:57 -05:00
Chris
76473d2c6a change: updated world demo with new volume profile & a few buildings for testing 2025-12-03 01:53:42 -05:00
Chris
7def018443 change: rendering settings change 2025-12-03 01:52:27 -05:00
Chris
662a86ca2f change: updated 3 large builds and 1 small building 2025-12-03 01:51:57 -05:00
Chris
7c6891e26c change: updated palettes for building crafting 2025-12-03 01:51:11 -05:00
Chris
fd3bcde7dc changed: moved some parts of existing buildings into reusable prefabs 2025-12-03 01:50:53 -05:00
Chris
8a527201d8 added: window warm light material 2025-12-03 01:50:30 -05:00
Chris
de1c2bfb49 changed: turned off gizmo for combat/interaction observers 2025-12-03 01:49:54 -05:00
Chris
cf70287797 maint: turned off the head moving for now 2025-12-02 17:57:18 -05:00
Chris
4bd307fba8 maint: renamed isPaused to fix overlap with nodecanvas variable 2025-12-02 17:57:00 -05:00
Chris
e49909580c changed: more tasks and states for changing pathfinding 2025-12-02 17:56:38 -05:00
Chris
30509b3714 added: new task script for allowing units to circle a target. Added to agent. 2025-12-02 17:36:55 -05:00
Chris
8919a69e50 change: changed how combat state mangement works by adding circling movement, target sight loss, and attach chance to combat subfsm 2025-12-02 17:16:30 -05:00
Chris
ed4298b1da feat: added the early parts of a basic attack system for enemies 2025-11-23 14:10:43 -05:00
Chris
8b9d2c21ce change: added more spawn zones 2025-11-22 14:16:11 -05:00
Chris
ea048be111 change: enemy combat/detection state now handled by the spawner 2025-11-22 14:15:58 -05:00
Chris
e7b72520c0 fix: readded playerfacingdirection temporarily to UnitFacingDirection.cs to resolve NodeCanvas issue with serialization on PlayerFSMs 2025-11-22 14:15:15 -05:00
Chris
4cf9054e88 change: more enemy state management changes 2025-11-11 12:34:27 -05:00
Chris
d75946de65 fix: changes to FSM state string to better account for local players 2025-11-10 16:32:23 -05:00