Commit Graph

15 Commits

Author SHA1 Message Date
Chris
14ea2c64dc change: added repath timer to "new path" task 2025-12-03 17:29:45 -05:00
Chris
b19421adfc fix: target property is now used for setting a new pathfinding path. enemies do not stand still in combat. 2025-12-03 15:52:23 -05:00
Chris
e49909580c changed: more tasks and states for changing pathfinding 2025-12-02 17:56:38 -05:00
Chris
30509b3714 added: new task script for allowing units to circle a target. Added to agent. 2025-12-02 17:36:55 -05:00
Chris
8919a69e50 change: changed how combat state mangement works by adding circling movement, target sight loss, and attach chance to combat subfsm 2025-12-02 17:16:30 -05:00
Chris
ed4298b1da feat: added the early parts of a basic attack system for enemies 2025-11-23 14:10:43 -05:00
Chris
ea048be111 change: enemy combat/detection state now handled by the spawner 2025-11-22 14:15:58 -05:00
Chris
4cf9054e88 change: more enemy state management changes 2025-11-11 12:34:27 -05:00
Chris
1a8c2fc601 change: removed unused animation componenet 2025-11-10 16:11:46 -05:00
Chris
0cb32eb498 added: indicator gameobject for noticing target 2025-11-10 16:08:28 -05:00
Chris
88803c9b86 added: enemy target acquisition, better pathfinding, moved combat reference to unit 2025-11-10 16:07:51 -05:00
Chris
fa810bf970 added: enemy target acquisition, better pathfinding, moved combat reference to unit 2025-11-10 16:06:21 -05:00
Chris
fb515ed1cf feat: enemies spawn in spawn zones and wander on a graph 2025-10-24 13:03:16 -04:00
Chris
5ce787251d maint: enemy asset folder restructuring, animations added, animators added, created enemy spawners 2025-10-23 20:37:35 -04:00
Chris
fa48ba1ae0 added: testenemy for combat and enemy ai 2025-10-04 13:48:04 -04:00