Chris
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392f24a916
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improv: added IUnitDirectionProvider.cs interface to replace directly accessing LockOnManager as part of generification of UnitMovementHandler.cs
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2025-10-23 21:44:31 -04:00 |
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Chris
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0cb88b8fc6
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fix: singleton operation for LockOnManager
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2025-10-23 21:33:28 -04:00 |
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Chris
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5886c9783b
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refactor: moved a lot of player related scripts to the Reset.Units namespace
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2025-10-07 21:30:32 -04:00 |
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Chris
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de460d9f0a
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improv: lock on targeting debugging option
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2025-10-04 16:56:28 -04:00 |
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Chris
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a13f10564b
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feat: basic online working with relay
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2025-09-03 19:37:27 -04:00 |
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Chris
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5924479307
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maint: created new scene for demoing. cleaned up errors.
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2025-08-31 15:55:15 -04:00 |
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Chris
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2261d1bd00
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maint: cleaned up some files and tweaked some movement
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2025-08-14 18:39:36 -04:00 |
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Chris
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9e8616f8da
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change: altered camera for smoother and more responsive lock-on (mainly jitter from the arbitrary target, locking rotation)
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2025-08-08 14:22:32 -04:00 |
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Chris
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18a4b5228a
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maint: cleaned up and commented LockOnManager.cs plus some range issues
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2025-08-08 14:22:32 -04:00 |
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Chris
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b4d524c162
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changed: rebuilt lock-on system to accomodate arbitrary targets
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2025-08-08 14:22:31 -04:00 |
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Chris
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236f9ea5df
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feat: lock-on added, rotation reworked
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2025-07-08 19:26:09 -04:00 |
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Chris
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94c5a72049
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added: early version of lock on cancel
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2025-07-03 14:31:59 -04:00 |
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Chris
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127df3d878
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added: lock on switching
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2025-03-20 16:45:29 -04:00 |
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Chris
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6b4ddb101f
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added: lock on target graphic
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2025-03-20 15:28:15 -04:00 |
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Chris
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ee40868efe
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added: lock-on mechanics testing
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2025-03-19 15:51:41 -04:00 |
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