Chris
25b7fae339
feat: more combat tweaks
...
shuriken can now be thrown
jumping animtions
jumping animations timing
state machine changes
start of online integration
2026-01-15 14:42:33 -05:00
Chris
cfc0096902
feat: add test shurken
2026-01-10 21:03:49 -05:00
Chris
96c43c6369
feat: better state handling for combat
...
melee weapon now spawns in hand
melee substate cleaned up to work with above
added new playerinventory script on player
added new playeranimation script on player
changed inventory to IInventory
animations tweaked to avoid a lockout
2026-01-08 01:22:45 -05:00
Chris
2e28fe17cd
fix: player now properly responds to root motion
...
also contains changes to the animation controller for all the currently made animations, events for the singular attack animation, corresponding methods, and graph changes to utilize them
2026-01-07 01:10:59 -05:00
Chris
557979f470
feat: updated attack graphs to use new attacking tasks, and overall finished a "0.1" version for enemy attacks- they now work.
2025-12-05 20:40:47 -05:00
Chris
ed4298b1da
feat: added the early parts of a basic attack system for enemies
2025-11-23 14:10:43 -05:00
Chris
1240afb051
added: go hard state and a melee combo for it
2025-10-04 15:40:13 -04:00
Chris
d033b655cc
added: more testing animation work for gohard
2025-10-04 14:11:49 -04:00
Chris
fa48ba1ae0
added: testenemy for combat and enemy ai
2025-10-04 13:48:04 -04:00
Chris
7068d39b5b
new: damage can now be dealt to units using DamageSources
2025-10-03 20:44:48 -04:00
Chris
06cfd582c8
improv: more completed melee, including support for dragging enemies along melee (rudimentary)
2025-10-03 19:42:08 -04:00
Chris
d787353706
added: initial combat mechanics
2025-10-03 13:29:46 -04:00