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332 Commits 8 Branches 0 Tags
26ceba28129f988209cf64fef993e2d057e646f1
Commit Graph

8 Commits

Author SHA1 Message Date
Chris
4943c02125 fix: enemies now do not instantly enter combat after entering spawner ranger 2025-12-03 15:38:29 -05:00
Chris
ea048be111 change: enemy combat/detection state now handled by the spawner 2025-11-22 14:15:58 -05:00
Chris
88803c9b86 added: enemy target acquisition, better pathfinding, moved combat reference to unit 2025-11-10 16:07:51 -05:00
Chris
fa810bf970 added: enemy target acquisition, better pathfinding, moved combat reference to unit 2025-11-10 16:06:21 -05:00
Chris
fb515ed1cf feat: enemies spawn in spawn zones and wander on a graph 2025-10-24 13:03:16 -04:00
Chris
fd06b6c45b added: EnemyCombat.cs with reference to IUnitTargetProvider.UnitTarget 2025-10-23 21:55:44 -04:00
Chris
f1dee5c0e4 improv: UnitMovementHandler.cs uses IUnitDirectionProvider.cs for direction instead of input direction directly 2025-10-23 21:55:14 -04:00
Chris
5ce787251d maint: enemy asset folder restructuring, animations added, animators added, created enemy spawners 2025-10-23 20:37:35 -04:00
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