Chris
2e28fe17cd
fix: player now properly responds to root motion
...
also contains changes to the animation controller for all the currently made animations, events for the singular attack animation, corresponding methods, and graph changes to utilize them
2026-01-07 01:10:59 -05:00
Chris
557979f470
feat: updated attack graphs to use new attacking tasks, and overall finished a "0.1" version for enemy attacks- they now work.
2025-12-05 20:40:47 -05:00
Chris
ed4298b1da
feat: added the early parts of a basic attack system for enemies
2025-11-23 14:10:43 -05:00
Chris
1240afb051
added: go hard state and a melee combo for it
2025-10-04 15:40:13 -04:00
Chris
d033b655cc
added: more testing animation work for gohard
2025-10-04 14:11:49 -04:00
Chris
fa48ba1ae0
added: testenemy for combat and enemy ai
2025-10-04 13:48:04 -04:00
Chris
7068d39b5b
new: damage can now be dealt to units using DamageSources
2025-10-03 20:44:48 -04:00
Chris
06cfd582c8
improv: more completed melee, including support for dragging enemies along melee (rudimentary)
2025-10-03 19:42:08 -04:00
Chris
d787353706
added: initial combat mechanics
2025-10-03 13:29:46 -04:00