Chris
2e28fe17cd
fix: player now properly responds to root motion
...
also contains changes to the animation controller for all the currently made animations, events for the singular attack animation, corresponding methods, and graph changes to utilize them
2026-01-07 01:10:59 -05:00
Chris
da2372d77d
feat: minor attack value changes
2025-12-06 18:30:08 -05:00
Chris
557979f470
feat: updated attack graphs to use new attacking tasks, and overall finished a "0.1" version for enemy attacks- they now work.
2025-12-05 20:40:47 -05:00
Chris
e7b72520c0
fix: readded playerfacingdirection temporarily to UnitFacingDirection.cs to resolve NodeCanvas issue with serialization on PlayerFSMs
2025-11-22 14:15:15 -05:00
Chris
5ce787251d
maint: enemy asset folder restructuring, animations added, animators added, created enemy spawners
2025-10-23 20:37:35 -04:00
Chris
a83ab1156a
maint: clean-up of some combat related classes and methods for clarity
2025-10-23 13:06:51 -04:00
Chris
bd97b3eeb5
added: player dies if not picked up in time
2025-10-20 21:23:07 -04:00
Chris
0bb10a8f46
added: full logic and ability for downing and picking up allies
2025-10-20 16:36:23 -04:00
Chris
507a735253
change: scene and prefab changes related to recent changes
2025-10-08 22:57:59 -04:00
Chris
b60f8e8619
improv: working and ready testgohardmelee
2025-10-04 16:58:38 -04:00
Chris
1240afb051
added: go hard state and a melee combo for it
2025-10-04 15:40:13 -04:00
Chris
d033b655cc
added: more testing animation work for gohard
2025-10-04 14:11:49 -04:00
Chris
fa48ba1ae0
added: testenemy for combat and enemy ai
2025-10-04 13:48:04 -04:00
Chris
06cfd582c8
improv: more completed melee, including support for dragging enemies along melee (rudimentary)
2025-10-03 19:42:08 -04:00
Chris
d787353706
added: initial combat mechanics
2025-10-03 13:29:46 -04:00
Chris
8f3ea1a491
maint: various clean up, movement tweaks, and smoothing fixes
2025-09-29 21:10:22 -04:00
Chris
6157d6421f
fix: removed all unremoved tasks
2025-09-26 16:03:40 -04:00
Chris
4569cea664
change: finished and cleaned all settings changes, code commented, smoothing and easing are now exponential
2025-09-26 14:09:22 -04:00
Chris
b21adf93e2
change: more alterations to the new movement and settingvalue system
2025-09-22 14:24:50 -04:00
Chris
d4231d4f38
change: gravity settings functions and deprecation of jump/gravity split
2025-09-21 13:53:49 -04:00
Chris
0fbef6aeee
change: more alterations to movement, settingvalues, valuegroup, etc.
2025-09-18 19:58:37 -04:00
Chris
aad8b78c22
change: all movement separated into invidividual tasks, a lot of shuffling value groups and related stuff around
2025-09-16 17:07:20 -04:00
Chris
7a0499f36a
added: item pickups with online persistency
2025-09-08 16:40:13 -04:00
Chris
30afcc15d2
fix: some neighborhood scene fixes and fsm fixexs
2025-09-02 19:53:17 -04:00
Chris
39376934a5
fix: grapple camera null reference
2025-08-31 17:20:18 -04:00
Chris
5924479307
maint: created new scene for demoing. cleaned up errors.
2025-08-31 15:55:15 -04:00
Chris
170a08355c
change: prefabbing some scene items
2025-08-31 13:36:28 -04:00
Chris
b007dff968
feat: version 1.0 grapple
2025-08-31 13:07:49 -04:00
Chris
f87c5a2cb7
change: number tweaks to grapple, some cleanup
2025-08-31 11:58:10 -04:00
Chris
7d1ee7da7d
change: rebuilt grapple
2025-08-30 01:08:23 -04:00
Chris
a289c78b5d
changed: changing some air movement values can now be smoothed (including values that are used to smoothing out inputs)
2025-08-21 17:29:22 -04:00
Chris
93634a9586
changed: tweaks to make grapple feel better
2025-08-17 14:37:33 -04:00
Chris
6e4ab86d51
maint: final tweaks and cleanups
2025-08-14 23:31:29 -04:00
Chris
0783545388
maint: deleted old and now unused movement tasks/graphs
2025-08-14 23:31:28 -04:00
Chris
4456a36e07
maint: cleaned up some files and tweaked some movement
2025-08-14 23:31:28 -04:00
Chris
e3de32564f
changed: graph to use new system
2025-08-14 23:31:28 -04:00
Chris
e60091162e
changed: UnitMovementHandler.cs is now functional (buggy)
2025-08-14 23:31:28 -04:00
Chris
0e71be73da
added: initial seperation of movement from gravity and rotation
2025-08-14 23:31:27 -04:00
Chris
49464ee48c
maint: final tweaks and cleanups
2025-08-14 21:59:46 -04:00
Chris
79d0326d4b
maint: deleted old and now unused movement tasks/graphs
2025-08-14 21:58:58 -04:00
Chris
2261d1bd00
maint: cleaned up some files and tweaked some movement
2025-08-14 18:39:36 -04:00
Chris
6f1aa17d52
changed: graph to use new system
2025-08-13 17:06:45 -04:00
Chris
465ce533ab
changed: UnitMovementHandler.cs is now functional (buggy)
2025-08-09 18:44:46 -04:00
Chris
126aacf9d8
added: initial seperation of movement from gravity and rotation
2025-08-08 15:14:07 -04:00
Chris
5b61d042b1
added: grapple pull replacement for crappy new grapple
2025-08-08 14:22:32 -04:00
Chris
66ab541897
added: fully functional grapple launch and 90% functional grapple pull
2025-08-08 14:22:32 -04:00
Chris
f83d9326ab
change: grapple move slow and clean up
2025-08-08 14:22:32 -04:00
Chris
9e8616f8da
change: altered camera for smoother and more responsive lock-on (mainly jitter from the arbitrary target, locking rotation)
2025-08-08 14:22:32 -04:00
Chris
e8a53ca312
added: axis enabled and gain settings to camera settings processor
2025-08-08 14:22:31 -04:00
Chris
cf6fd9f52e
changed: more progress on grapple system
2025-08-08 14:22:31 -04:00