Chris
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1240afb051
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added: go hard state and a melee combo for it
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2025-10-04 15:40:13 -04:00 |
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Chris
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d033b655cc
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added: more testing animation work for gohard
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2025-10-04 14:11:49 -04:00 |
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Chris
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fa48ba1ae0
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added: testenemy for combat and enemy ai
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2025-10-04 13:48:04 -04:00 |
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Chris
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06cfd582c8
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improv: more completed melee, including support for dragging enemies along melee (rudimentary)
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2025-10-03 19:42:08 -04:00 |
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Chris
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d787353706
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added: initial combat mechanics
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2025-10-03 13:29:46 -04:00 |
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Chris
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8f3ea1a491
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maint: various clean up, movement tweaks, and smoothing fixes
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2025-09-29 21:10:22 -04:00 |
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Chris
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6157d6421f
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fix: removed all unremoved tasks
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2025-09-26 16:03:40 -04:00 |
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Chris
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4569cea664
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change: finished and cleaned all settings changes, code commented, smoothing and easing are now exponential
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2025-09-26 14:09:22 -04:00 |
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Chris
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b21adf93e2
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change: more alterations to the new movement and settingvalue system
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2025-09-22 14:24:50 -04:00 |
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Chris
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d4231d4f38
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change: gravity settings functions and deprecation of jump/gravity split
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2025-09-21 13:53:49 -04:00 |
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Chris
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0fbef6aeee
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change: more alterations to movement, settingvalues, valuegroup, etc.
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2025-09-18 19:58:37 -04:00 |
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Chris
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aad8b78c22
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change: all movement separated into invidividual tasks, a lot of shuffling value groups and related stuff around
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2025-09-16 17:07:20 -04:00 |
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Chris
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7a0499f36a
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added: item pickups with online persistency
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2025-09-08 16:40:13 -04:00 |
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Chris
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30afcc15d2
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fix: some neighborhood scene fixes and fsm fixexs
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2025-09-02 19:53:17 -04:00 |
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Chris
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39376934a5
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fix: grapple camera null reference
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2025-08-31 17:20:18 -04:00 |
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Chris
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5924479307
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maint: created new scene for demoing. cleaned up errors.
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2025-08-31 15:55:15 -04:00 |
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Chris
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170a08355c
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change: prefabbing some scene items
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2025-08-31 13:36:28 -04:00 |
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