Commit Graph

270 Commits

Author SHA1 Message Date
Chris
57975ed854 maint: moved rest of platforms into subscenes 2025-12-13 16:21:26 -05:00
Chris
f51476f58d feat: red light placeholder material added 2025-12-13 16:19:50 -05:00
Chris
7b740e0e7b feat: added two antenna structral pieces 2025-12-13 16:19:18 -05:00
Chris
2820404b9c maint: platforms 1A, 1B, and 1C all turned into subscenes 2025-12-12 14:31:53 -05:00
Chris
026b956642 feat: grouped all world demo levels into platforms and levels 2025-12-12 14:20:58 -05:00
Chris
e3e505cf4a feat: added a small area to topmost platform 2025-12-07 17:15:41 -05:00
Chris
1d3bbd408a change: world layout changes- added tower, some other small changes 2025-12-05 13:27:29 -05:00
Chris
ce26a7654d change: palette and color updates, adding a blue light (wip) 2025-12-05 13:22:59 -05:00
Chris
8685bb0e4e change: updated large building, updated tower (wip) 2025-12-05 13:22:37 -05:00
Chris
7c28282cd6 maint: renderer settings 2025-12-04 20:00:13 -05:00
Chris
61df45fd0a added: new lantern prefab 2025-12-04 01:27:00 -05:00
Chris
a90850faa5 changed: color slot in building colors 2025-12-04 01:26:45 -05:00
Chris
811fab1b12 changed: more updated medium buildings 2025-12-04 01:25:57 -05:00
Chris
22fec34038 change: applied the neighborhoodtest skybox to the world demo 2025-12-03 14:57:57 -05:00
Chris
76473d2c6a change: updated world demo with new volume profile & a few buildings for testing 2025-12-03 01:53:42 -05:00
Chris
7def018443 change: rendering settings change 2025-12-03 01:52:27 -05:00
Chris
662a86ca2f change: updated 3 large builds and 1 small building 2025-12-03 01:51:57 -05:00
Chris
7c6891e26c change: updated palettes for building crafting 2025-12-03 01:51:11 -05:00
Chris
fd3bcde7dc changed: moved some parts of existing buildings into reusable prefabs 2025-12-03 01:50:53 -05:00
Chris
8a527201d8 added: window warm light material 2025-12-03 01:50:30 -05:00
Chris
de1c2bfb49 changed: turned off gizmo for combat/interaction observers 2025-12-03 01:49:54 -05:00
Chris
6659b6ee7c maint: build profile for windows changes 2025-10-23 18:42:04 -04:00
Chris
2535db65f2 maint: playmode settings for TwoPlayers changes 2025-10-23 18:41:46 -04:00
Chris
1f20537192 maint: network prefabs updated 2025-10-23 18:41:15 -04:00
Chris
fee7b3701e added: World, Zone and ZoneEvent classes for world systems 2025-10-23 18:09:46 -04:00
Chris
47b4530dd0 maint: cleaned up some debug.log lines to fight log clutter 2025-10-23 18:08:06 -04:00
Chris
a83ab1156a maint: clean-up of some combat related classes and methods for clarity 2025-10-23 13:06:51 -04:00
Chris
eb1622d4ed added: revive ui bar 2025-10-22 11:24:58 -04:00
Chris
bd97b3eeb5 added: player dies if not picked up in time 2025-10-20 21:23:07 -04:00
Chris
0bb10a8f46 added: full logic and ability for downing and picking up allies 2025-10-20 16:36:23 -04:00
Chris
7628541758 added: get direction in local space from units 2025-10-20 13:47:49 -04:00
Chris
6d57b7bb56 added: new maru model and downed animation 2025-10-20 13:47:16 -04:00
Chris
aa3c51f06e added: checking if IInteractable is interactable added 2025-10-20 13:46:12 -04:00
Chris
77fcd2059a added: new tasks for interactions with units 2025-10-20 13:45:36 -04:00
Chris
0240f677c4 change: ownership can now be be changed on objects 2025-10-08 22:58:39 -04:00
Chris
507a735253 change: scene and prefab changes related to recent changes 2025-10-08 22:57:59 -04:00
Chris
17cba13db5 maint: changed text to be more clear when a source has no target when dealt damage 2025-10-08 22:57:14 -04:00
Chris
7210ed71a9 maint: clean up for gameobject name change in player class 2025-10-08 22:56:43 -04:00
Chris
44e3a3ef7a added: units can now have their movement settings set through rpc 2025-10-08 22:55:55 -04:00
Chris
eb7ff08b50 fix: editor now uses custom inspectors for networkbehaviours 2025-10-08 22:52:18 -04:00
Chris
5886c9783b refactor: moved a lot of player related scripts to the Reset.Units namespace 2025-10-07 21:30:32 -04:00
Chris
6c0163090b fix: changed valuegroupeditors because build wont respect editor folder with asmdef 2025-10-04 17:05:54 -04:00
Chris
878ce97fe7 change: updated scene, some enemy movement value tweaks 2025-10-04 16:59:23 -04:00
Chris
21cf013c10 improv: lock on targeting debugging option (cont.) 2025-10-04 16:59:03 -04:00
Chris
b60f8e8619 improv: working and ready testgohardmelee 2025-10-04 16:58:38 -04:00
Chris
3db3ca2776 change: player facing direction is now forced to "static" from "towardstarget" if there is no target. player always rotates towards target instead of only when moving 2025-10-04 16:57:32 -04:00
Chris
de460d9f0a improv: lock on targeting debugging option 2025-10-04 16:56:28 -04:00
Chris
1240afb051 added: go hard state and a melee combo for it 2025-10-04 15:40:13 -04:00
Chris
19f8662bad fix: modifications to direction handling for when move stick is pressed lightly 2025-10-04 15:39:10 -04:00
Chris
d033b655cc added: more testing animation work for gohard 2025-10-04 14:11:49 -04:00