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262 Commits 8 Branches 0 Tags
5886c9783b82b403c3060b9ae80940dc1b25ca54
Commit Graph

10 Commits

Author SHA1 Message Date
Chris
5886c9783b refactor: moved a lot of player related scripts to the Reset.Units namespace 2025-10-07 21:30:32 -04:00
Chris
21cf013c10 improv: lock on targeting debugging option (cont.) 2025-10-04 16:59:03 -04:00
Chris
3db3ca2776 change: player facing direction is now forced to "static" from "towardstarget" if there is no target. player always rotates towards target instead of only when moving 2025-10-04 16:57:32 -04:00
Chris
de460d9f0a improv: lock on targeting debugging option 2025-10-04 16:56:28 -04:00
Chris
1240afb051 added: go hard state and a melee combo for it 2025-10-04 15:40:13 -04:00
Chris
19f8662bad fix: modifications to direction handling for when move stick is pressed lightly 2025-10-04 15:39:10 -04:00
Chris
11f2ae26cc maint: moving around methods to work better with Unit/Player/Enemy classes 2025-10-04 13:47:32 -04:00
Chris
8a1d135138 change: added Unit layer (disabled self layer checking in observers, this will need to be fixed) 2025-10-04 13:46:50 -04:00
Chris
81bb40c1d8 maint: added Enemy class 2025-10-04 01:15:33 -04:00
Chris
af0aab450b maint: renamed player folder to units to match namespaces. added unit class as well. 2025-10-04 01:05:37 -04:00
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