Chris
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68fe0e3413
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maint: moved movement reference to unit
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2025-11-10 16:07:12 -05:00 |
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Chris
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fa810bf970
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added: enemy target acquisition, better pathfinding, moved combat reference to unit
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2025-11-10 16:06:21 -05:00 |
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Chris
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a6182cd066
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added: some headtracking
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2025-11-10 15:18:48 -05:00 |
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Chris
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fb515ed1cf
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feat: enemies spawn in spawn zones and wander on a graph
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2025-10-24 13:03:16 -04:00 |
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Chris
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2203b0323b
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refactor: PlayerFacingDirection.cs renamed to UnitFacingDirection.cs
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2025-10-23 21:56:58 -04:00 |
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Chris
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fd06b6c45b
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added: EnemyCombat.cs with reference to IUnitTargetProvider.UnitTarget
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2025-10-23 21:55:44 -04:00 |
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Chris
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f1dee5c0e4
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improv: UnitMovementHandler.cs uses IUnitDirectionProvider.cs for direction instead of input direction directly
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2025-10-23 21:55:14 -04:00 |
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Chris
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958c57bdc0
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improv: added IUnitDirectionProvider.cs for providing direction to UnitMovementHandler instead of PlayerControls
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2025-10-23 21:49:14 -04:00 |
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Chris
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f4714db41b
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improv: UnitMovementHandler.cs now uses IUnitTargetProvider
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2025-10-23 21:48:36 -04:00 |
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Chris
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129a5226c5
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improv: added reference to movement for UnitComponent.cs
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2025-10-23 21:48:05 -04:00 |
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Chris
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5ce787251d
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maint: enemy asset folder restructuring, animations added, animators added, created enemy spawners
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2025-10-23 20:37:35 -04:00 |
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Chris
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47b4530dd0
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maint: cleaned up some debug.log lines to fight log clutter
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2025-10-23 18:08:06 -04:00 |
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Chris
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a83ab1156a
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maint: clean-up of some combat related classes and methods for clarity
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2025-10-23 13:06:51 -04:00 |
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Chris
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eb1622d4ed
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added: revive ui bar
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2025-10-22 11:24:58 -04:00 |
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Chris
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bd97b3eeb5
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added: player dies if not picked up in time
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2025-10-20 21:23:07 -04:00 |
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Chris
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0bb10a8f46
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added: full logic and ability for downing and picking up allies
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2025-10-20 16:36:23 -04:00 |
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Chris
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7628541758
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added: get direction in local space from units
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2025-10-20 13:47:49 -04:00 |
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Chris
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6d57b7bb56
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added: new maru model and downed animation
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2025-10-20 13:47:16 -04:00 |
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Chris
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0240f677c4
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change: ownership can now be be changed on objects
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2025-10-08 22:58:39 -04:00 |
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Chris
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7210ed71a9
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maint: clean up for gameobject name change in player class
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2025-10-08 22:56:43 -04:00 |
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Chris
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44e3a3ef7a
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added: units can now have their movement settings set through rpc
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2025-10-08 22:55:55 -04:00 |
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Chris
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5886c9783b
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refactor: moved a lot of player related scripts to the Reset.Units namespace
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2025-10-07 21:30:32 -04:00 |
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Chris
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21cf013c10
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improv: lock on targeting debugging option (cont.)
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2025-10-04 16:59:03 -04:00 |
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Chris
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3db3ca2776
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change: player facing direction is now forced to "static" from "towardstarget" if there is no target. player always rotates towards target instead of only when moving
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2025-10-04 16:57:32 -04:00 |
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Chris
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de460d9f0a
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improv: lock on targeting debugging option
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2025-10-04 16:56:28 -04:00 |
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Chris
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1240afb051
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added: go hard state and a melee combo for it
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2025-10-04 15:40:13 -04:00 |
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Chris
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19f8662bad
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fix: modifications to direction handling for when move stick is pressed lightly
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2025-10-04 15:39:10 -04:00 |
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Chris
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11f2ae26cc
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maint: moving around methods to work better with Unit/Player/Enemy classes
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2025-10-04 13:47:32 -04:00 |
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Chris
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8a1d135138
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change: added Unit layer (disabled self layer checking in observers, this will need to be fixed)
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2025-10-04 13:46:50 -04:00 |
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Chris
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81bb40c1d8
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maint: added Enemy class
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2025-10-04 01:15:33 -04:00 |
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Chris
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af0aab450b
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maint: renamed player folder to units to match namespaces. added unit class as well.
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2025-10-04 01:05:37 -04:00 |
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