Chris
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465ce533ab
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changed: UnitMovementHandler.cs is now functional (buggy)
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2025-08-09 18:44:46 -04:00 |
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Chris
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126aacf9d8
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added: initial seperation of movement from gravity and rotation
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2025-08-08 15:14:07 -04:00 |
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Chris
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5b61d042b1
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added: grapple pull replacement for crappy new grapple
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2025-08-08 14:22:32 -04:00 |
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Chris
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66ab541897
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added: fully functional grapple launch and 90% functional grapple pull
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2025-08-08 14:22:32 -04:00 |
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Chris
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f83d9326ab
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change: grapple move slow and clean up
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2025-08-08 14:22:32 -04:00 |
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Chris
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9e8616f8da
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change: altered camera for smoother and more responsive lock-on (mainly jitter from the arbitrary target, locking rotation)
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2025-08-08 14:22:32 -04:00 |
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Chris
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e8a53ca312
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added: axis enabled and gain settings to camera settings processor
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2025-08-08 14:22:31 -04:00 |
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Chris
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cf6fd9f52e
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changed: more progress on grapple system
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2025-08-08 14:22:31 -04:00 |
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Chris
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f2df9a6910
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changed: rebuilt player input management
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2025-08-01 16:56:23 -04:00 |
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Chris
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78498e5212
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added: environment observer changes for grapple
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2025-08-01 11:36:19 -04:00 |
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Chris
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598fa9f6fc
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fix: more movement and observer tweaks and fixes
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2025-07-30 13:22:36 -04:00 |
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Chris
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ae1908013d
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fixed: various movement and air control fixes and tweaks, various clean up
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2025-07-29 17:41:29 -04:00 |
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Chris
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92c6ac0016
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changed: more robust environment observers, player graph changes
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2025-07-29 12:34:30 -04:00 |
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Chris
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103ffce69b
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fixed: changed how rotation is handled in transition from grounded to air to account for becoming grounded without jumping
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2025-07-15 17:00:45 -04:00 |
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Chris
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cb554175c3
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changed: fov and better offset. parallelized grapple change.
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2025-07-14 15:46:26 -04:00 |
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Chris
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236f9ea5df
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feat: lock-on added, rotation reworked
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2025-07-08 19:26:09 -04:00 |
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Chris
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95c5737cf0
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maint: various clean-ups
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2025-03-12 18:35:36 -04:00 |
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Chris
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4cd6881374
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maint: player FSM graph cleanup
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2025-03-12 18:27:51 -04:00 |
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Chris
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0ad0c01249
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first commit
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2025-03-12 14:22:16 -04:00 |
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