Chris
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8919a69e50
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change: changed how combat state mangement works by adding circling movement, target sight loss, and attach chance to combat subfsm
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2025-12-02 17:16:30 -05:00 |
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Chris
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ed4298b1da
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feat: added the early parts of a basic attack system for enemies
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2025-11-23 14:10:43 -05:00 |
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Chris
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ea048be111
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change: enemy combat/detection state now handled by the spawner
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2025-11-22 14:15:58 -05:00 |
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Chris
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4cf9054e88
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change: more enemy state management changes
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2025-11-11 12:34:27 -05:00 |
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Chris
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1a8c2fc601
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change: removed unused animation componenet
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2025-11-10 16:11:46 -05:00 |
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Chris
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0cb32eb498
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added: indicator gameobject for noticing target
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2025-11-10 16:08:28 -05:00 |
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Chris
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88803c9b86
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added: enemy target acquisition, better pathfinding, moved combat reference to unit
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2025-11-10 16:07:51 -05:00 |
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Chris
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fa810bf970
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added: enemy target acquisition, better pathfinding, moved combat reference to unit
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2025-11-10 16:06:21 -05:00 |
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Chris
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fb515ed1cf
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feat: enemies spawn in spawn zones and wander on a graph
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2025-10-24 13:03:16 -04:00 |
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Chris
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5ce787251d
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maint: enemy asset folder restructuring, animations added, animators added, created enemy spawners
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2025-10-23 20:37:35 -04:00 |
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Chris
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fa48ba1ae0
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added: testenemy for combat and enemy ai
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2025-10-04 13:48:04 -04:00 |
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