Logo
Explore Help
Register Sign In
thunderstargames/project-reset
1
0
Fork 0
You've already forked project-reset
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
321 Commits 8 Branches 0 Tags
94ecc01074d82dfe7749950fc5e1dc498231b07f
Commit Graph

9 Commits

Author SHA1 Message Date
Chris
14ea2c64dc change: added repath timer to "new path" task 2025-12-03 17:29:45 -05:00
Chris
8919a69e50 change: changed how combat state mangement works by adding circling movement, target sight loss, and attach chance to combat subfsm 2025-12-02 17:16:30 -05:00
Chris
ed4298b1da feat: added the early parts of a basic attack system for enemies 2025-11-23 14:10:43 -05:00
Chris
ea048be111 change: enemy combat/detection state now handled by the spawner 2025-11-22 14:15:58 -05:00
Chris
4cf9054e88 change: more enemy state management changes 2025-11-11 12:34:27 -05:00
Chris
1a8c2fc601 change: removed unused animation componenet 2025-11-10 16:11:46 -05:00
Chris
0cb32eb498 added: indicator gameobject for noticing target 2025-11-10 16:08:28 -05:00
Chris
fa810bf970 added: enemy target acquisition, better pathfinding, moved combat reference to unit 2025-11-10 16:06:21 -05:00
Chris
5ce787251d maint: enemy asset folder restructuring, animations added, animators added, created enemy spawners 2025-10-23 20:37:35 -04:00
Powered by Gitea Version: 1.25.2 Page: 175ms Template: 9ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API