Chris
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6659b6ee7c
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maint: build profile for windows changes
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2025-10-23 18:42:04 -04:00 |
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Chris
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2535db65f2
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maint: playmode settings for TwoPlayers changes
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2025-10-23 18:41:46 -04:00 |
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Chris
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1f20537192
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maint: network prefabs updated
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2025-10-23 18:41:15 -04:00 |
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Chris
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8628c603a1
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maint: ProjectSettings update and clean up
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2025-10-23 18:39:45 -04:00 |
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Chris
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fee7b3701e
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added: World, Zone and ZoneEvent classes for world systems
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2025-10-23 18:09:46 -04:00 |
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Chris
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47b4530dd0
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maint: cleaned up some debug.log lines to fight log clutter
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2025-10-23 18:08:06 -04:00 |
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Chris
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a83ab1156a
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maint: clean-up of some combat related classes and methods for clarity
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2025-10-23 13:06:51 -04:00 |
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Chris
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eb1622d4ed
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added: revive ui bar
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2025-10-22 11:24:58 -04:00 |
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Chris
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bd97b3eeb5
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added: player dies if not picked up in time
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2025-10-20 21:23:07 -04:00 |
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Chris
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0bb10a8f46
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added: full logic and ability for downing and picking up allies
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2025-10-20 16:36:23 -04:00 |
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Chris
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021e664320
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Merge branch 'refs/heads/dev' into feature/player.initial-combat
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2025-10-20 13:57:04 -04:00 |
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Chris
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7628541758
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added: get direction in local space from units
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2025-10-20 13:47:49 -04:00 |
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Chris
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6d57b7bb56
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added: new maru model and downed animation
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2025-10-20 13:47:16 -04:00 |
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Chris
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aa3c51f06e
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added: checking if IInteractable is interactable added
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2025-10-20 13:46:12 -04:00 |
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Chris
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77fcd2059a
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added: new tasks for interactions with units
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2025-10-20 13:45:36 -04:00 |
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Chris
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efd665f7d2
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maint: updated burst 1.8.24 > 1.8.25
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2025-10-19 15:10:57 -04:00 |
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Chris
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0240f677c4
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change: ownership can now be be changed on objects
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2025-10-08 22:58:39 -04:00 |
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Chris
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507a735253
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change: scene and prefab changes related to recent changes
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2025-10-08 22:57:59 -04:00 |
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Chris
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17cba13db5
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maint: changed text to be more clear when a source has no target when dealt damage
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2025-10-08 22:57:14 -04:00 |
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Chris
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7210ed71a9
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maint: clean up for gameobject name change in player class
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2025-10-08 22:56:43 -04:00 |
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Chris
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44e3a3ef7a
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added: units can now have their movement settings set through rpc
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2025-10-08 22:55:55 -04:00 |
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Chris
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eb7ff08b50
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fix: editor now uses custom inspectors for networkbehaviours
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2025-10-08 22:52:18 -04:00 |
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Chris
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5886c9783b
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refactor: moved a lot of player related scripts to the Reset.Units namespace
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2025-10-07 21:30:32 -04:00 |
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Chris
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6c0163090b
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fix: changed valuegroupeditors because build wont respect editor folder with asmdef
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2025-10-04 17:05:54 -04:00 |
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Chris
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878ce97fe7
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change: updated scene, some enemy movement value tweaks
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2025-10-04 16:59:23 -04:00 |
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Chris
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21cf013c10
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improv: lock on targeting debugging option (cont.)
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2025-10-04 16:59:03 -04:00 |
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Chris
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b60f8e8619
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improv: working and ready testgohardmelee
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2025-10-04 16:58:38 -04:00 |
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Chris
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3db3ca2776
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change: player facing direction is now forced to "static" from "towardstarget" if there is no target. player always rotates towards target instead of only when moving
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2025-10-04 16:57:32 -04:00 |
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Chris
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de460d9f0a
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improv: lock on targeting debugging option
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2025-10-04 16:56:28 -04:00 |
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Chris
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1240afb051
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added: go hard state and a melee combo for it
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2025-10-04 15:40:13 -04:00 |
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Chris
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19f8662bad
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fix: modifications to direction handling for when move stick is pressed lightly
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2025-10-04 15:39:10 -04:00 |
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Chris
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d033b655cc
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added: more testing animation work for gohard
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2025-10-04 14:11:49 -04:00 |
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Chris
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fa48ba1ae0
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added: testenemy for combat and enemy ai
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2025-10-04 13:48:04 -04:00 |
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Chris
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11f2ae26cc
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maint: moving around methods to work better with Unit/Player/Enemy classes
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2025-10-04 13:47:32 -04:00 |
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Chris
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8a1d135138
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change: added Unit layer (disabled self layer checking in observers, this will need to be fixed)
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2025-10-04 13:46:50 -04:00 |
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Chris
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1217ae8788
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change: unimportant changes to combat test scene
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2025-10-04 01:16:09 -04:00 |
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Chris
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81bb40c1d8
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maint: added Enemy class
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2025-10-04 01:15:33 -04:00 |
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Chris
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3534f09da2
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change: moved value group editors to Editor folder
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2025-10-04 01:14:50 -04:00 |
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Chris
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af0aab450b
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maint: renamed player folder to units to match namespaces. added unit class as well.
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2025-10-04 01:05:37 -04:00 |
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Chris
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a80d1d487e
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fix: stopped debug overlay blocking click inputs (again)
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2025-10-04 00:38:09 -04:00 |
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Chris
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42fbffc4e5
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improv: better math for draggedUnits movement inheritance
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2025-10-04 00:37:07 -04:00 |
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Chris
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c06ed7a46a
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fix: rotation on getting hit fixed
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2025-10-03 20:59:17 -04:00 |
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Chris
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7068d39b5b
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new: damage can now be dealt to units using DamageSources
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2025-10-03 20:44:48 -04:00 |
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Chris
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06cfd582c8
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improv: more completed melee, including support for dragging enemies along melee (rudimentary)
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2025-10-03 19:42:08 -04:00 |
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Chris
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182b3b001b
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change: SetNewRotation now takes in Vector3s instead
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2025-10-03 19:40:49 -04:00 |
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Chris
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61d23cb5e2
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fix: stopped debug overlay blocking click inputs
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2025-10-03 19:38:33 -04:00 |
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Chris
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966a9efa0c
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change: added support for observer task spitting out boxoverlap/sphereoverlap hits
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2025-10-03 19:37:30 -04:00 |
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Chris
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d787353706
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added: initial combat mechanics
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2025-10-03 13:29:46 -04:00 |
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Chris
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5b911f9f47
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change: better support for BoxOverlap observers, small tweaks to the editor and task
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2025-10-03 13:28:15 -04:00 |
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Chris
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f0c7b8f863
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change: adding stats to combat movement
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2025-10-01 14:38:54 -04:00 |
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