Commit Graph

297 Commits

Author SHA1 Message Date
Chris
1f20537192 maint: network prefabs updated 2025-10-23 18:41:15 -04:00
Chris
fee7b3701e added: World, Zone and ZoneEvent classes for world systems 2025-10-23 18:09:46 -04:00
Chris
47b4530dd0 maint: cleaned up some debug.log lines to fight log clutter 2025-10-23 18:08:06 -04:00
Chris
a83ab1156a maint: clean-up of some combat related classes and methods for clarity 2025-10-23 13:06:51 -04:00
Chris
eb1622d4ed added: revive ui bar 2025-10-22 11:24:58 -04:00
Chris
bd97b3eeb5 added: player dies if not picked up in time 2025-10-20 21:23:07 -04:00
Chris
0bb10a8f46 added: full logic and ability for downing and picking up allies 2025-10-20 16:36:23 -04:00
Chris
7628541758 added: get direction in local space from units 2025-10-20 13:47:49 -04:00
Chris
6d57b7bb56 added: new maru model and downed animation 2025-10-20 13:47:16 -04:00
Chris
aa3c51f06e added: checking if IInteractable is interactable added 2025-10-20 13:46:12 -04:00
Chris
77fcd2059a added: new tasks for interactions with units 2025-10-20 13:45:36 -04:00
Chris
0240f677c4 change: ownership can now be be changed on objects 2025-10-08 22:58:39 -04:00
Chris
507a735253 change: scene and prefab changes related to recent changes 2025-10-08 22:57:59 -04:00
Chris
17cba13db5 maint: changed text to be more clear when a source has no target when dealt damage 2025-10-08 22:57:14 -04:00
Chris
7210ed71a9 maint: clean up for gameobject name change in player class 2025-10-08 22:56:43 -04:00
Chris
44e3a3ef7a added: units can now have their movement settings set through rpc 2025-10-08 22:55:55 -04:00
Chris
eb7ff08b50 fix: editor now uses custom inspectors for networkbehaviours 2025-10-08 22:52:18 -04:00
Chris
5886c9783b refactor: moved a lot of player related scripts to the Reset.Units namespace 2025-10-07 21:30:32 -04:00
Chris
6c0163090b fix: changed valuegroupeditors because build wont respect editor folder with asmdef 2025-10-04 17:05:54 -04:00
Chris
878ce97fe7 change: updated scene, some enemy movement value tweaks 2025-10-04 16:59:23 -04:00
Chris
21cf013c10 improv: lock on targeting debugging option (cont.) 2025-10-04 16:59:03 -04:00
Chris
b60f8e8619 improv: working and ready testgohardmelee 2025-10-04 16:58:38 -04:00
Chris
3db3ca2776 change: player facing direction is now forced to "static" from "towardstarget" if there is no target. player always rotates towards target instead of only when moving 2025-10-04 16:57:32 -04:00
Chris
de460d9f0a improv: lock on targeting debugging option 2025-10-04 16:56:28 -04:00
Chris
1240afb051 added: go hard state and a melee combo for it 2025-10-04 15:40:13 -04:00
Chris
19f8662bad fix: modifications to direction handling for when move stick is pressed lightly 2025-10-04 15:39:10 -04:00
Chris
d033b655cc added: more testing animation work for gohard 2025-10-04 14:11:49 -04:00
Chris
fa48ba1ae0 added: testenemy for combat and enemy ai 2025-10-04 13:48:04 -04:00
Chris
11f2ae26cc maint: moving around methods to work better with Unit/Player/Enemy classes 2025-10-04 13:47:32 -04:00
Chris
8a1d135138 change: added Unit layer (disabled self layer checking in observers, this will need to be fixed) 2025-10-04 13:46:50 -04:00
Chris
1217ae8788 change: unimportant changes to combat test scene 2025-10-04 01:16:09 -04:00
Chris
81bb40c1d8 maint: added Enemy class 2025-10-04 01:15:33 -04:00
Chris
3534f09da2 change: moved value group editors to Editor folder 2025-10-04 01:14:50 -04:00
Chris
af0aab450b maint: renamed player folder to units to match namespaces. added unit class as well. 2025-10-04 01:05:37 -04:00
Chris
a80d1d487e fix: stopped debug overlay blocking click inputs (again) 2025-10-04 00:38:09 -04:00
Chris
42fbffc4e5 improv: better math for draggedUnits movement inheritance 2025-10-04 00:37:07 -04:00
Chris
c06ed7a46a fix: rotation on getting hit fixed 2025-10-03 20:59:17 -04:00
Chris
7068d39b5b new: damage can now be dealt to units using DamageSources 2025-10-03 20:44:48 -04:00
Chris
06cfd582c8 improv: more completed melee, including support for dragging enemies along melee (rudimentary) 2025-10-03 19:42:08 -04:00
Chris
182b3b001b change: SetNewRotation now takes in Vector3s instead 2025-10-03 19:40:49 -04:00
Chris
61d23cb5e2 fix: stopped debug overlay blocking click inputs 2025-10-03 19:38:33 -04:00
Chris
966a9efa0c change: added support for observer task spitting out boxoverlap/sphereoverlap hits 2025-10-03 19:37:30 -04:00
Chris
d787353706 added: initial combat mechanics 2025-10-03 13:29:46 -04:00
Chris
5b911f9f47 change: better support for BoxOverlap observers, small tweaks to the editor and task 2025-10-03 13:28:15 -04:00
Chris
f0c7b8f863 change: adding stats to combat movement 2025-10-01 14:38:54 -04:00
Chris
c6917f6999 added: maru model, animations, and basic swinging 2025-10-01 14:38:37 -04:00
Chris
d079e78068 Merge branch 'refs/heads/feature/player-inventory' into dev
# Conflicts:
#	Assets/DefaultNetworkPrefabs.asset
2025-10-01 14:34:02 -04:00
Chris
8f3ea1a491 maint: various clean up, movement tweaks, and smoothing fixes 2025-09-29 21:10:22 -04:00
Chris
535aa1797d maint: testing ui is now a prefab 2025-09-26 16:18:18 -04:00
Chris
6157d6421f fix: removed all unremoved tasks 2025-09-26 16:03:40 -04:00