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299 Commits 8 Branches 0 Tags
a6182cd06685175308359b000f550d63b7295e84
Commit Graph

8 Commits

Author SHA1 Message Date
Chris
2203b0323b refactor: PlayerFacingDirection.cs renamed to UnitFacingDirection.cs 2025-10-23 21:56:58 -04:00
Chris
f1dee5c0e4 improv: UnitMovementHandler.cs uses IUnitDirectionProvider.cs for direction instead of input direction directly 2025-10-23 21:55:14 -04:00
Chris
f4714db41b improv: UnitMovementHandler.cs now uses IUnitTargetProvider 2025-10-23 21:48:36 -04:00
Chris
7628541758 added: get direction in local space from units 2025-10-20 13:47:49 -04:00
Chris
44e3a3ef7a added: units can now have their movement settings set through rpc 2025-10-08 22:55:55 -04:00
Chris
3db3ca2776 change: player facing direction is now forced to "static" from "towardstarget" if there is no target. player always rotates towards target instead of only when moving 2025-10-04 16:57:32 -04:00
Chris
19f8662bad fix: modifications to direction handling for when move stick is pressed lightly 2025-10-04 15:39:10 -04:00
Chris
af0aab450b maint: renamed player folder to units to match namespaces. added unit class as well. 2025-10-04 01:05:37 -04:00
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