Chris
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b41f4a8ea2
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maint: whitespace nothingburger
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2025-08-14 21:59:23 -04:00 |
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Chris
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79d0326d4b
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maint: deleted old and now unused movement tasks/graphs
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2025-08-14 21:58:58 -04:00 |
|
Chris
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bb84c6622e
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maint: removed all old and unused movement tasks
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2025-08-14 20:02:37 -04:00 |
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Chris
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59114b08ee
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changed: movement now also handles opposing inputs. value tweaks.
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2025-08-14 19:50:34 -04:00 |
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Chris
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2261d1bd00
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maint: cleaned up some files and tweaked some movement
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2025-08-14 18:39:36 -04:00 |
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Chris
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6f1aa17d52
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changed: graph to use new system
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2025-08-13 17:06:45 -04:00 |
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Chris
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524fa610f2
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added: movement settings changing within graph
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2025-08-13 17:04:40 -04:00 |
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Chris
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7355d0c0fa
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change: moved cameravaluegroups to valuegroup and made for generic usage
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2025-08-10 18:27:52 -04:00 |
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Chris
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82308c59c0
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fix: various changes to handler such as gravity speed decoupling, data cloning, rotation smoothing,
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2025-08-10 18:16:30 -04:00 |
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Chris
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a9f51b62c0
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fixed: all moving conditions working. removed 'moveFacing' primarily
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2025-08-10 12:24:41 -04:00 |
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Chris
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8652a2d2d8
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fix: rotation in relation to camera no longer broken
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2025-08-10 11:36:20 -04:00 |
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Chris
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465ce533ab
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changed: UnitMovementHandler.cs is now functional (buggy)
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2025-08-09 18:44:46 -04:00 |
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Chris
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6c3c25f986
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change: started unified movement handler
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2025-08-09 16:20:26 -04:00 |
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Chris
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5f907ee0c6
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change: separated all functions of movement into separate tasks
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2025-08-09 16:03:24 -04:00 |
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Chris
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126aacf9d8
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added: initial seperation of movement from gravity and rotation
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2025-08-08 15:14:07 -04:00 |
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Chris
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5b61d042b1
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added: grapple pull replacement for crappy new grapple
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2025-08-08 14:22:32 -04:00 |
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Chris
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66ab541897
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added: fully functional grapple launch and 90% functional grapple pull
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2025-08-08 14:22:32 -04:00 |
|
Chris
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f83d9326ab
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change: grapple move slow and clean up
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2025-08-08 14:22:32 -04:00 |
|
Chris
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8c3f4926ef
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maint: comment change
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2025-08-08 14:22:32 -04:00 |
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Chris
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9e8616f8da
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change: altered camera for smoother and more responsive lock-on (mainly jitter from the arbitrary target, locking rotation)
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2025-08-08 14:22:32 -04:00 |
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Chris
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18a4b5228a
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maint: cleaned up and commented LockOnManager.cs plus some range issues
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2025-08-08 14:22:32 -04:00 |
|
Chris
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a57757c63e
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changed: scene changes to accompany new lock-on
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2025-08-08 14:22:31 -04:00 |
|
Chris
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e8a53ca312
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added: axis enabled and gain settings to camera settings processor
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2025-08-08 14:22:31 -04:00 |
|
Chris
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b4d524c162
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changed: rebuilt lock-on system to accomodate arbitrary targets
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2025-08-08 14:22:31 -04:00 |
|
Chris
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5a2a96c4cc
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added: target offset to camera settings controls. refactored settings code
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2025-08-08 14:22:31 -04:00 |
|
Chris
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cf6fd9f52e
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changed: more progress on grapple system
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2025-08-08 14:22:31 -04:00 |
|
Chris
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b4144382fe
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change: output the object hit by generic observers
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2025-08-08 14:22:31 -04:00 |
|
Chris
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72bef9c97b
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added: task to check and save input values
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2025-08-08 14:22:31 -04:00 |
|
Chris
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5ff0a66971
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maint: project settings changes for numbered versions
|
2025-08-05 17:05:43 -04:00 |
|
Chris
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ce33771dfa
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maint: small scene and project settings changes
|
2025-08-03 12:55:12 -04:00 |
|
Chris
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88b0acdaaa
|
fix: build fix
|
2025-08-02 22:21:00 -04:00 |
|
Chris
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f663c934ab
|
maint: removed simpleminmaxslider
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2025-08-02 22:20:29 -04:00 |
|
Chris
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ee71a34ecc
|
added: random world elements to testing scene
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2025-08-02 17:09:53 -04:00 |
|
Chris
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a083af6f5e
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added: probuilder to asmdef
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2025-08-02 17:09:21 -04:00 |
|
Chris
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b3ff205e69
|
added: simple scripts for object movement
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2025-08-02 17:08:57 -04:00 |
|
Chris
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07b7f5d48b
|
Merge branch 'refs/heads/dev' into world/procgen-environment
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2025-08-01 20:36:40 -04:00 |
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Chris
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cee2e74f29
|
Merge branch 'refs/heads/player/grapple-feature-add' into dev
# Conflicts:
# Assets/Scripts/Wilds.Core.asmdef
|
2025-08-01 17:13:04 -04:00 |
|
Chris
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f2df9a6910
|
changed: rebuilt player input management
|
2025-08-01 16:56:23 -04:00 |
|
Chris
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6ebfd4ef2b
|
changed: removed old raycasts (deprecated by environment observers)
|
2025-08-01 11:48:48 -04:00 |
|
Chris
|
78498e5212
|
added: environment observer changes for grapple
|
2025-08-01 11:36:19 -04:00 |
|
Chris
|
80276fbdbf
|
changed: altered camera settings
|
2025-08-01 11:35:31 -04:00 |
|
Chris
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598fa9f6fc
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fix: more movement and observer tweaks and fixes
|
2025-07-30 13:22:36 -04:00 |
|
Chris
|
ae1908013d
|
fixed: various movement and air control fixes and tweaks, various clean up
|
2025-07-29 17:41:29 -04:00 |
|
Chris
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4a1dbb9728
|
added: graph tasks for agent transform and raycasthit processing
|
2025-07-29 12:35:33 -04:00 |
|
Chris
|
7fbe05e39b
|
fixed: more solid directional jumping
|
2025-07-29 12:34:58 -04:00 |
|
Chris
|
92c6ac0016
|
changed: more robust environment observers, player graph changes
|
2025-07-29 12:34:30 -04:00 |
|
Chris
|
706e53c5f7
|
added: new Color.Alpha extension method
|
2025-07-29 12:33:08 -04:00 |
|
Chris
|
1c27be3e2f
|
changed: more detail to observers. gizmos fixed and editor layout cleaned up
|
2025-07-27 14:16:58 -04:00 |
|
Chris
|
7ee82db2cb
|
added: static facing direction to enum
|
2025-07-22 17:26:36 -04:00 |
|
Chris
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e95748e0e2
|
added: states for wall stick jumping
|
2025-07-22 17:17:39 -04:00 |
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