Chris
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4943c02125
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fix: enemies now do not instantly enter combat after entering spawner ranger
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2025-12-03 15:38:29 -05:00 |
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Chris
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ea048be111
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change: enemy combat/detection state now handled by the spawner
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2025-11-22 14:15:58 -05:00 |
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Chris
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88803c9b86
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added: enemy target acquisition, better pathfinding, moved combat reference to unit
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2025-11-10 16:07:51 -05:00 |
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Chris
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fa810bf970
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added: enemy target acquisition, better pathfinding, moved combat reference to unit
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2025-11-10 16:06:21 -05:00 |
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Chris
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fb515ed1cf
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feat: enemies spawn in spawn zones and wander on a graph
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2025-10-24 13:03:16 -04:00 |
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Chris
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fd06b6c45b
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added: EnemyCombat.cs with reference to IUnitTargetProvider.UnitTarget
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2025-10-23 21:55:44 -04:00 |
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Chris
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f1dee5c0e4
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improv: UnitMovementHandler.cs uses IUnitDirectionProvider.cs for direction instead of input direction directly
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2025-10-23 21:55:14 -04:00 |
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Chris
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5ce787251d
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maint: enemy asset folder restructuring, animations added, animators added, created enemy spawners
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2025-10-23 20:37:35 -04:00 |
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