Chris
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e3e505cf4a
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feat: added a small area to topmost platform
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2025-12-07 17:15:41 -05:00 |
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Chris
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1d3bbd408a
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change: world layout changes- added tower, some other small changes
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2025-12-05 13:27:29 -05:00 |
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Chris
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ce26a7654d
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change: palette and color updates, adding a blue light (wip)
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2025-12-05 13:22:59 -05:00 |
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Chris
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8685bb0e4e
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change: updated large building, updated tower (wip)
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2025-12-05 13:22:37 -05:00 |
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Chris
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7c28282cd6
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maint: renderer settings
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2025-12-04 20:00:13 -05:00 |
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Chris
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61df45fd0a
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added: new lantern prefab
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2025-12-04 01:27:00 -05:00 |
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Chris
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a90850faa5
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changed: color slot in building colors
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2025-12-04 01:26:45 -05:00 |
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Chris
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811fab1b12
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changed: more updated medium buildings
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2025-12-04 01:25:57 -05:00 |
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Chris
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22fec34038
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change: applied the neighborhoodtest skybox to the world demo
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2025-12-03 14:57:57 -05:00 |
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Chris
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76473d2c6a
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change: updated world demo with new volume profile & a few buildings for testing
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2025-12-03 01:53:42 -05:00 |
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Chris
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7def018443
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change: rendering settings change
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2025-12-03 01:52:27 -05:00 |
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Chris
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662a86ca2f
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change: updated 3 large builds and 1 small building
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2025-12-03 01:51:57 -05:00 |
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Chris
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7c6891e26c
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change: updated palettes for building crafting
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2025-12-03 01:51:11 -05:00 |
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Chris
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fd3bcde7dc
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changed: moved some parts of existing buildings into reusable prefabs
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2025-12-03 01:50:53 -05:00 |
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Chris
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8a527201d8
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added: window warm light material
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2025-12-03 01:50:30 -05:00 |
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Chris
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de1c2bfb49
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changed: turned off gizmo for combat/interaction observers
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2025-12-03 01:49:54 -05:00 |
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Chris
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6659b6ee7c
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maint: build profile for windows changes
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2025-10-23 18:42:04 -04:00 |
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Chris
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2535db65f2
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maint: playmode settings for TwoPlayers changes
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2025-10-23 18:41:46 -04:00 |
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Chris
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1f20537192
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maint: network prefabs updated
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2025-10-23 18:41:15 -04:00 |
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Chris
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fee7b3701e
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added: World, Zone and ZoneEvent classes for world systems
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2025-10-23 18:09:46 -04:00 |
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Chris
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47b4530dd0
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maint: cleaned up some debug.log lines to fight log clutter
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2025-10-23 18:08:06 -04:00 |
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Chris
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a83ab1156a
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maint: clean-up of some combat related classes and methods for clarity
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2025-10-23 13:06:51 -04:00 |
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Chris
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eb1622d4ed
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added: revive ui bar
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2025-10-22 11:24:58 -04:00 |
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Chris
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bd97b3eeb5
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added: player dies if not picked up in time
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2025-10-20 21:23:07 -04:00 |
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Chris
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0bb10a8f46
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added: full logic and ability for downing and picking up allies
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2025-10-20 16:36:23 -04:00 |
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Chris
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7628541758
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added: get direction in local space from units
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2025-10-20 13:47:49 -04:00 |
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Chris
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6d57b7bb56
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added: new maru model and downed animation
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2025-10-20 13:47:16 -04:00 |
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Chris
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aa3c51f06e
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added: checking if IInteractable is interactable added
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2025-10-20 13:46:12 -04:00 |
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Chris
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77fcd2059a
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added: new tasks for interactions with units
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2025-10-20 13:45:36 -04:00 |
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Chris
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0240f677c4
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change: ownership can now be be changed on objects
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2025-10-08 22:58:39 -04:00 |
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Chris
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507a735253
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change: scene and prefab changes related to recent changes
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2025-10-08 22:57:59 -04:00 |
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Chris
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17cba13db5
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maint: changed text to be more clear when a source has no target when dealt damage
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2025-10-08 22:57:14 -04:00 |
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Chris
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7210ed71a9
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maint: clean up for gameobject name change in player class
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2025-10-08 22:56:43 -04:00 |
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Chris
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44e3a3ef7a
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added: units can now have their movement settings set through rpc
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2025-10-08 22:55:55 -04:00 |
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Chris
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eb7ff08b50
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fix: editor now uses custom inspectors for networkbehaviours
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2025-10-08 22:52:18 -04:00 |
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Chris
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5886c9783b
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refactor: moved a lot of player related scripts to the Reset.Units namespace
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2025-10-07 21:30:32 -04:00 |
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Chris
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6c0163090b
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fix: changed valuegroupeditors because build wont respect editor folder with asmdef
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2025-10-04 17:05:54 -04:00 |
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Chris
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878ce97fe7
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change: updated scene, some enemy movement value tweaks
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2025-10-04 16:59:23 -04:00 |
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Chris
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21cf013c10
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improv: lock on targeting debugging option (cont.)
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2025-10-04 16:59:03 -04:00 |
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Chris
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b60f8e8619
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improv: working and ready testgohardmelee
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2025-10-04 16:58:38 -04:00 |
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Chris
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3db3ca2776
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change: player facing direction is now forced to "static" from "towardstarget" if there is no target. player always rotates towards target instead of only when moving
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2025-10-04 16:57:32 -04:00 |
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Chris
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de460d9f0a
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improv: lock on targeting debugging option
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2025-10-04 16:56:28 -04:00 |
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Chris
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1240afb051
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added: go hard state and a melee combo for it
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2025-10-04 15:40:13 -04:00 |
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Chris
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19f8662bad
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fix: modifications to direction handling for when move stick is pressed lightly
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2025-10-04 15:39:10 -04:00 |
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Chris
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d033b655cc
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added: more testing animation work for gohard
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2025-10-04 14:11:49 -04:00 |
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Chris
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fa48ba1ae0
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added: testenemy for combat and enemy ai
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2025-10-04 13:48:04 -04:00 |
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Chris
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11f2ae26cc
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maint: moving around methods to work better with Unit/Player/Enemy classes
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2025-10-04 13:47:32 -04:00 |
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Chris
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8a1d135138
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change: added Unit layer (disabled self layer checking in observers, this will need to be fixed)
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2025-10-04 13:46:50 -04:00 |
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Chris
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1217ae8788
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change: unimportant changes to combat test scene
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2025-10-04 01:16:09 -04:00 |
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Chris
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81bb40c1d8
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maint: added Enemy class
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2025-10-04 01:15:33 -04:00 |
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