Commit Graph

17 Commits

Author SHA1 Message Date
Chris
8919a69e50 change: changed how combat state mangement works by adding circling movement, target sight loss, and attach chance to combat subfsm 2025-12-02 17:16:30 -05:00
Chris
ed4298b1da feat: added the early parts of a basic attack system for enemies 2025-11-23 14:10:43 -05:00
Chris
8b9d2c21ce change: added more spawn zones 2025-11-22 14:16:11 -05:00
Chris
4cf9054e88 change: more enemy state management changes 2025-11-11 12:34:27 -05:00
Chris
fb515ed1cf feat: enemies spawn in spawn zones and wander on a graph 2025-10-24 13:03:16 -04:00
Chris
5ce787251d maint: enemy asset folder restructuring, animations added, animators added, created enemy spawners 2025-10-23 20:37:35 -04:00
Chris
a83ab1156a maint: clean-up of some combat related classes and methods for clarity 2025-10-23 13:06:51 -04:00
Chris
0bb10a8f46 added: full logic and ability for downing and picking up allies 2025-10-20 16:36:23 -04:00
Chris
507a735253 change: scene and prefab changes related to recent changes 2025-10-08 22:57:59 -04:00
Chris
878ce97fe7 change: updated scene, some enemy movement value tweaks 2025-10-04 16:59:23 -04:00
Chris
1240afb051 added: go hard state and a melee combo for it 2025-10-04 15:40:13 -04:00
Chris
d033b655cc added: more testing animation work for gohard 2025-10-04 14:11:49 -04:00
Chris
fa48ba1ae0 added: testenemy for combat and enemy ai 2025-10-04 13:48:04 -04:00
Chris
1217ae8788 change: unimportant changes to combat test scene 2025-10-04 01:16:09 -04:00
Chris
06cfd582c8 improv: more completed melee, including support for dragging enemies along melee (rudimentary) 2025-10-03 19:42:08 -04:00
Chris
d787353706 added: initial combat mechanics 2025-10-03 13:29:46 -04:00
Chris
c6917f6999 added: maru model, animations, and basic swinging 2025-10-01 14:38:37 -04:00