Commit Graph

270 Commits

Author SHA1 Message Date
Chris
e7b72520c0 fix: readded playerfacingdirection temporarily to UnitFacingDirection.cs to resolve NodeCanvas issue with serialization on PlayerFSMs 2025-11-22 14:15:15 -05:00
Chris
4cf9054e88 change: more enemy state management changes 2025-11-11 12:34:27 -05:00
Chris
d75946de65 fix: changes to FSM state string to better account for local players 2025-11-10 16:32:23 -05:00
Chris
1a8c2fc601 change: removed unused animation componenet 2025-11-10 16:11:46 -05:00
Chris
0cb32eb498 added: indicator gameobject for noticing target 2025-11-10 16:08:28 -05:00
Chris
88803c9b86 added: enemy target acquisition, better pathfinding, moved combat reference to unit 2025-11-10 16:07:51 -05:00
Chris
68fe0e3413 maint: moved movement reference to unit 2025-11-10 16:07:12 -05:00
Chris
fa810bf970 added: enemy target acquisition, better pathfinding, moved combat reference to unit 2025-11-10 16:06:21 -05:00
Chris
a6182cd066 added: some headtracking 2025-11-10 15:18:48 -05:00
Chris
fb515ed1cf feat: enemies spawn in spawn zones and wander on a graph 2025-10-24 13:03:16 -04:00
Chris
f0a99253e5 maint: reimport of astar and aline, removal of asmdef temporarily 2025-10-24 10:56:28 -04:00
Chris
2203b0323b refactor: PlayerFacingDirection.cs renamed to UnitFacingDirection.cs 2025-10-23 21:56:58 -04:00
Chris
fd06b6c45b added: EnemyCombat.cs with reference to IUnitTargetProvider.UnitTarget 2025-10-23 21:55:44 -04:00
Chris
f1dee5c0e4 improv: UnitMovementHandler.cs uses IUnitDirectionProvider.cs for direction instead of input direction directly 2025-10-23 21:55:14 -04:00
Chris
958c57bdc0 improv: added IUnitDirectionProvider.cs for providing direction to UnitMovementHandler instead of PlayerControls 2025-10-23 21:49:14 -04:00
Chris
f4714db41b improv: UnitMovementHandler.cs now uses IUnitTargetProvider 2025-10-23 21:48:36 -04:00
Chris
129a5226c5 improv: added reference to movement for UnitComponent.cs 2025-10-23 21:48:05 -04:00
Chris
392f24a916 improv: added IUnitDirectionProvider.cs interface to replace directly accessing LockOnManager as part of generification of UnitMovementHandler.cs 2025-10-23 21:44:31 -04:00
Chris
0cb88b8fc6 fix: singleton operation for LockOnManager 2025-10-23 21:33:28 -04:00
Chris
2c88685990 maint: added astar to core asmdef 2025-10-23 20:52:56 -04:00
Chris
5ce787251d maint: enemy asset folder restructuring, animations added, animators added, created enemy spawners 2025-10-23 20:37:35 -04:00
Chris
6659b6ee7c maint: build profile for windows changes 2025-10-23 18:42:04 -04:00
Chris
2535db65f2 maint: playmode settings for TwoPlayers changes 2025-10-23 18:41:46 -04:00
Chris
1f20537192 maint: network prefabs updated 2025-10-23 18:41:15 -04:00
Chris
fee7b3701e added: World, Zone and ZoneEvent classes for world systems 2025-10-23 18:09:46 -04:00
Chris
47b4530dd0 maint: cleaned up some debug.log lines to fight log clutter 2025-10-23 18:08:06 -04:00
Chris
a83ab1156a maint: clean-up of some combat related classes and methods for clarity 2025-10-23 13:06:51 -04:00
Chris
eb1622d4ed added: revive ui bar 2025-10-22 11:24:58 -04:00
Chris
bd97b3eeb5 added: player dies if not picked up in time 2025-10-20 21:23:07 -04:00
Chris
0bb10a8f46 added: full logic and ability for downing and picking up allies 2025-10-20 16:36:23 -04:00
Chris
7628541758 added: get direction in local space from units 2025-10-20 13:47:49 -04:00
Chris
6d57b7bb56 added: new maru model and downed animation 2025-10-20 13:47:16 -04:00
Chris
aa3c51f06e added: checking if IInteractable is interactable added 2025-10-20 13:46:12 -04:00
Chris
77fcd2059a added: new tasks for interactions with units 2025-10-20 13:45:36 -04:00
Chris
0240f677c4 change: ownership can now be be changed on objects 2025-10-08 22:58:39 -04:00
Chris
507a735253 change: scene and prefab changes related to recent changes 2025-10-08 22:57:59 -04:00
Chris
17cba13db5 maint: changed text to be more clear when a source has no target when dealt damage 2025-10-08 22:57:14 -04:00
Chris
7210ed71a9 maint: clean up for gameobject name change in player class 2025-10-08 22:56:43 -04:00
Chris
44e3a3ef7a added: units can now have their movement settings set through rpc 2025-10-08 22:55:55 -04:00
Chris
eb7ff08b50 fix: editor now uses custom inspectors for networkbehaviours 2025-10-08 22:52:18 -04:00
Chris
5886c9783b refactor: moved a lot of player related scripts to the Reset.Units namespace 2025-10-07 21:30:32 -04:00
Chris
6c0163090b fix: changed valuegroupeditors because build wont respect editor folder with asmdef 2025-10-04 17:05:54 -04:00
Chris
878ce97fe7 change: updated scene, some enemy movement value tweaks 2025-10-04 16:59:23 -04:00
Chris
21cf013c10 improv: lock on targeting debugging option (cont.) 2025-10-04 16:59:03 -04:00
Chris
b60f8e8619 improv: working and ready testgohardmelee 2025-10-04 16:58:38 -04:00
Chris
3db3ca2776 change: player facing direction is now forced to "static" from "towardstarget" if there is no target. player always rotates towards target instead of only when moving 2025-10-04 16:57:32 -04:00
Chris
de460d9f0a improv: lock on targeting debugging option 2025-10-04 16:56:28 -04:00
Chris
1240afb051 added: go hard state and a melee combo for it 2025-10-04 15:40:13 -04:00
Chris
19f8662bad fix: modifications to direction handling for when move stick is pressed lightly 2025-10-04 15:39:10 -04:00
Chris
d033b655cc added: more testing animation work for gohard 2025-10-04 14:11:49 -04:00