Chris
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e7b72520c0
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fix: readded playerfacingdirection temporarily to UnitFacingDirection.cs to resolve NodeCanvas issue with serialization on PlayerFSMs
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2025-11-22 14:15:15 -05:00 |
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Chris
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6157d6421f
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fix: removed all unremoved tasks
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2025-09-26 16:03:40 -04:00 |
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Chris
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39376934a5
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fix: grapple camera null reference
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2025-08-31 17:20:18 -04:00 |
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Chris
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5924479307
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maint: created new scene for demoing. cleaned up errors.
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2025-08-31 15:55:15 -04:00 |
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Chris
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7d1ee7da7d
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change: rebuilt grapple
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2025-08-30 01:08:23 -04:00 |
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Chris
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93634a9586
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changed: tweaks to make grapple feel better
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2025-08-17 14:37:33 -04:00 |
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Chris
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6e4ab86d51
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maint: final tweaks and cleanups
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2025-08-14 23:31:29 -04:00 |
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Chris
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e3de32564f
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changed: graph to use new system
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2025-08-14 23:31:28 -04:00 |
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Chris
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e60091162e
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changed: UnitMovementHandler.cs is now functional (buggy)
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2025-08-14 23:31:28 -04:00 |
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Chris
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d5bab9d842
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added: grapple pull replacement for crappy new grapple
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2025-08-07 21:12:18 -04:00 |
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Chris
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70064db06d
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added: fully functional grapple launch and 90% functional grapple pull
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2025-08-06 20:08:42 -04:00 |
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Chris
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642828f74e
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change: grapple move slow and clean up
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2025-08-06 16:01:33 -04:00 |
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Chris
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eb06a5d33c
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change: altered camera for smoother and more responsive lock-on (mainly jitter from the arbitrary target, locking rotation)
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2025-08-06 15:23:58 -04:00 |
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Chris
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5165f79ed2
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added: axis enabled and gain settings to camera settings processor
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2025-08-05 16:39:07 -04:00 |
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Chris
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7cdfa067c5
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changed: more progress on grapple system
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2025-08-04 19:04:47 -04:00 |
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Chris
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f2df9a6910
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changed: rebuilt player input management
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2025-08-01 16:56:23 -04:00 |
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Chris
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78498e5212
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added: environment observer changes for grapple
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2025-08-01 11:36:19 -04:00 |
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Chris
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cb554175c3
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changed: fov and better offset. parallelized grapple change.
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2025-07-14 15:46:26 -04:00 |
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