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310 Commits 8 Branches 0 Tags
ed4298b1dac141736b6b71d77b689fb1bc4bea45
Commit Graph

10 Commits

Author SHA1 Message Date
Chris
ed4298b1da feat: added the early parts of a basic attack system for enemies 2025-11-23 14:10:43 -05:00
Chris
ea048be111 change: enemy combat/detection state now handled by the spawner 2025-11-22 14:15:58 -05:00
Chris
4cf9054e88 change: more enemy state management changes 2025-11-11 12:34:27 -05:00
Chris
1a8c2fc601 change: removed unused animation componenet 2025-11-10 16:11:46 -05:00
Chris
0cb32eb498 added: indicator gameobject for noticing target 2025-11-10 16:08:28 -05:00
Chris
88803c9b86 added: enemy target acquisition, better pathfinding, moved combat reference to unit 2025-11-10 16:07:51 -05:00
Chris
fa810bf970 added: enemy target acquisition, better pathfinding, moved combat reference to unit 2025-11-10 16:06:21 -05:00
Chris
fb515ed1cf feat: enemies spawn in spawn zones and wander on a graph 2025-10-24 13:03:16 -04:00
Chris
5ce787251d maint: enemy asset folder restructuring, animations added, animators added, created enemy spawners 2025-10-23 20:37:35 -04:00
Chris
fa48ba1ae0 added: testenemy for combat and enemy ai 2025-10-04 13:48:04 -04:00
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