Chris
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5ce787251d
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maint: enemy asset folder restructuring, animations added, animators added, created enemy spawners
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2025-10-23 20:37:35 -04:00 |
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Chris
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a83ab1156a
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maint: clean-up of some combat related classes and methods for clarity
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2025-10-23 13:06:51 -04:00 |
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Chris
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0bb10a8f46
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added: full logic and ability for downing and picking up allies
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2025-10-20 16:36:23 -04:00 |
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Chris
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507a735253
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change: scene and prefab changes related to recent changes
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2025-10-08 22:57:59 -04:00 |
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Chris
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878ce97fe7
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change: updated scene, some enemy movement value tweaks
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2025-10-04 16:59:23 -04:00 |
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Chris
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1240afb051
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added: go hard state and a melee combo for it
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2025-10-04 15:40:13 -04:00 |
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Chris
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d033b655cc
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added: more testing animation work for gohard
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2025-10-04 14:11:49 -04:00 |
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Chris
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fa48ba1ae0
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added: testenemy for combat and enemy ai
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2025-10-04 13:48:04 -04:00 |
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Chris
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1217ae8788
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change: unimportant changes to combat test scene
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2025-10-04 01:16:09 -04:00 |
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Chris
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06cfd582c8
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improv: more completed melee, including support for dragging enemies along melee (rudimentary)
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2025-10-03 19:42:08 -04:00 |
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Chris
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d787353706
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added: initial combat mechanics
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2025-10-03 13:29:46 -04:00 |
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Chris
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c6917f6999
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added: maru model, animations, and basic swinging
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2025-10-01 14:38:37 -04:00 |
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