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41175a1f3b
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138
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138
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||||
|
||||
15
Assets/Scripts/Core/GenericLockOnTarget.cs
Normal file
15
Assets/Scripts/Core/GenericLockOnTarget.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class GenericLockOnTarget : MonoBehaviour, ILockOnTarget{
|
||||
public float lockonTargetRadius{ get; set; } = 1f;
|
||||
public Renderer thisRenderer { get; }
|
||||
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start(){
|
||||
|
||||
}
|
||||
|
||||
void Update(){
|
||||
Debug.Log((this as ILockOnTarget).GetReticlePosition());
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/Core/GenericLockOnTarget.cs.meta
Normal file
2
Assets/Scripts/Core/GenericLockOnTarget.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a9e423f169119154e9b1379ef904eb46
|
||||
@@ -8,7 +8,6 @@ using UnityEngine.InputSystem;
|
||||
|
||||
|
||||
namespace NodeCanvas.Tasks.Actions {
|
||||
|
||||
[Category("Reset/Movement")]
|
||||
public class AddJump : ActionTask<CharacterController> {
|
||||
public BBParameter<float> jumpStrength;
|
||||
|
||||
50
Assets/Scripts/Core/LockOnManager.cs
Normal file
50
Assets/Scripts/Core/LockOnManager.cs
Normal file
@@ -0,0 +1,50 @@
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
public class LockOnManager : MonoBehaviour{
|
||||
[ShowInInspector]
|
||||
public UIDocument lockOnDocument;
|
||||
public GameObject lockOnTarget;
|
||||
|
||||
private Label elementLabelName;
|
||||
private VisualElement elementRoot;
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
if (lockOnTarget.GetComponent<ILockOnTarget>() == null) {
|
||||
Debug.LogError($"Game Object {lockOnTarget.name} does not implement the ILockOnTarget interface. Not processing lock-on actions!");
|
||||
}
|
||||
|
||||
|
||||
|
||||
elementRoot = lockOnDocument.rootVisualElement.Query<VisualElement>("LockOnGroup");
|
||||
elementLabelName = lockOnDocument.rootVisualElement.Query<Label>("LockOnName").First();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void LateUpdate(){
|
||||
if (lockOnTarget.GetComponent<ILockOnTarget>() != null) {
|
||||
// This is just test logic to get an image above a lock on.
|
||||
// TODO: Replace with something less silly
|
||||
Vector2 screenPos = RuntimePanelUtils.CameraTransformWorldToPanel(
|
||||
lockOnDocument.rootVisualElement.panel,
|
||||
lockOnTarget.GetComponent<ILockOnTarget>().GetReticlePosition(),
|
||||
Camera.main.GetComponent<Camera>()
|
||||
);
|
||||
|
||||
// Set name
|
||||
elementLabelName.name = lockOnTarget.name;
|
||||
|
||||
// Set position (add the width/height of the element)
|
||||
elementRoot.style.top = new StyleLength(screenPos.y - elementRoot.resolvedStyle.height * .7f );
|
||||
elementRoot.style.left = new StyleLength(screenPos.x - elementRoot.resolvedStyle.width / 2f);
|
||||
|
||||
// Set enabled
|
||||
elementRoot.SetEnabled(true);
|
||||
} else {
|
||||
elementRoot.SetEnabled(false);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Core/LockOnManager.cs.meta
Normal file
11
Assets/Scripts/Core/LockOnManager.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 092c74123418b7a4482fc45aa5870077
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 5000
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,5 +1,21 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
public interface ILockOnTarget{
|
||||
public float lockonTargetRadius { set; }
|
||||
|
||||
Transform transform {get;}
|
||||
GameObject gameObject{ get; }
|
||||
|
||||
public Vector3 GetReticlePosition(){
|
||||
Bounds objectBounds = gameObject.GetComponent<Renderer>().bounds;
|
||||
|
||||
Vector3 reticlePosition = new Vector3(transform.position.x, transform.position.y + objectBounds.size.y, transform.position.z);
|
||||
|
||||
return reticlePosition;
|
||||
}
|
||||
}
|
||||
|
||||
public class PlayerCamera : MonoBehaviour{
|
||||
void Start(){
|
||||
|
||||
|
||||
@@ -17,14 +17,14 @@ MonoBehaviour:
|
||||
m_TargetTexture: {fileID: 0}
|
||||
m_RenderMode: 0
|
||||
m_WorldSpaceLayer: 0
|
||||
m_ScaleMode: 1
|
||||
m_ScaleMode: 0
|
||||
m_ReferenceSpritePixelsPerUnit: 100
|
||||
m_PixelsPerUnit: 100
|
||||
m_Scale: 1
|
||||
m_ReferenceDpi: 96
|
||||
m_FallbackDpi: 96
|
||||
m_ReferenceResolution: {x: 1200, y: 800}
|
||||
m_ScreenMatchMode: 0
|
||||
m_ReferenceResolution: {x: 1920, y: 1080}
|
||||
m_ScreenMatchMode: 1
|
||||
m_Match: 0
|
||||
m_SortingOrder: 0
|
||||
m_TargetDisplay: 0
|
||||
@@ -37,7 +37,7 @@ MonoBehaviour:
|
||||
m_MinAtlasSize: 64
|
||||
m_MaxAtlasSize: 4096
|
||||
m_MaxSubTextureSize: 64
|
||||
m_ActiveFilters: 31
|
||||
m_ActiveFilters: -1
|
||||
m_AtlasBlitShader: {fileID: 9101, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_RuntimeShader: {fileID: 9100, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_RuntimeWorldShader: {fileID: 9102, guid: 0000000000000000f000000000000000, type: 0}
|
||||
|
||||
Reference in New Issue
Block a user