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Assets/Core/Materials/LockOnMarkerMaterial.mat
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m_GameObject: {fileID: 1505662770}
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--- !u!1 &1992890470
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--- !u!1 &1992890470
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@@ -6355,6 +6560,7 @@ GameObject:
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- component: {fileID: 1992890476}
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--- !u!1 &2024357130
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GameObject:
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SceneRoots:
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15
Assets/Scripts/Core/GenericLockOnTarget.cs
Normal file
15
Assets/Scripts/Core/GenericLockOnTarget.cs
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class GenericLockOnTarget : MonoBehaviour, ILockOnTarget{
|
||||||
|
public float lockonTargetRadius{ get; set; } = 1f;
|
||||||
|
public Renderer thisRenderer { get; }
|
||||||
|
|
||||||
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
|
void Start(){
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update(){
|
||||||
|
Debug.Log((this as ILockOnTarget).GetReticlePosition());
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/Scripts/Core/GenericLockOnTarget.cs.meta
Normal file
2
Assets/Scripts/Core/GenericLockOnTarget.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
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|
fileFormatVersion: 2
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|
guid: a9e423f169119154e9b1379ef904eb46
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@@ -8,7 +8,6 @@ using UnityEngine.InputSystem;
|
|||||||
|
|
||||||
|
|
||||||
namespace NodeCanvas.Tasks.Actions {
|
namespace NodeCanvas.Tasks.Actions {
|
||||||
|
|
||||||
[Category("Reset/Movement")]
|
[Category("Reset/Movement")]
|
||||||
public class AddJump : ActionTask<CharacterController> {
|
public class AddJump : ActionTask<CharacterController> {
|
||||||
public BBParameter<float> jumpStrength;
|
public BBParameter<float> jumpStrength;
|
||||||
|
|||||||
50
Assets/Scripts/Core/LockOnManager.cs
Normal file
50
Assets/Scripts/Core/LockOnManager.cs
Normal file
@@ -0,0 +1,50 @@
|
|||||||
|
using Sirenix.OdinInspector;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UIElements;
|
||||||
|
|
||||||
|
public class LockOnManager : MonoBehaviour{
|
||||||
|
[ShowInInspector]
|
||||||
|
public UIDocument lockOnDocument;
|
||||||
|
public GameObject lockOnTarget;
|
||||||
|
|
||||||
|
private Label elementLabelName;
|
||||||
|
private VisualElement elementRoot;
|
||||||
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
if (lockOnTarget.GetComponent<ILockOnTarget>() == null) {
|
||||||
|
Debug.LogError($"Game Object {lockOnTarget.name} does not implement the ILockOnTarget interface. Not processing lock-on actions!");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
elementRoot = lockOnDocument.rootVisualElement.Query<VisualElement>("LockOnGroup");
|
||||||
|
elementLabelName = lockOnDocument.rootVisualElement.Query<Label>("LockOnName").First();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void LateUpdate(){
|
||||||
|
if (lockOnTarget.GetComponent<ILockOnTarget>() != null) {
|
||||||
|
// This is just test logic to get an image above a lock on.
|
||||||
|
// TODO: Replace with something less silly
|
||||||
|
Vector2 screenPos = RuntimePanelUtils.CameraTransformWorldToPanel(
|
||||||
|
lockOnDocument.rootVisualElement.panel,
|
||||||
|
lockOnTarget.GetComponent<ILockOnTarget>().GetReticlePosition(),
|
||||||
|
Camera.main.GetComponent<Camera>()
|
||||||
|
);
|
||||||
|
|
||||||
|
// Set name
|
||||||
|
elementLabelName.name = lockOnTarget.name;
|
||||||
|
|
||||||
|
// Set position (add the width/height of the element)
|
||||||
|
elementRoot.style.top = new StyleLength(screenPos.y - elementRoot.resolvedStyle.height * .7f );
|
||||||
|
elementRoot.style.left = new StyleLength(screenPos.x - elementRoot.resolvedStyle.width / 2f);
|
||||||
|
|
||||||
|
// Set enabled
|
||||||
|
elementRoot.SetEnabled(true);
|
||||||
|
} else {
|
||||||
|
elementRoot.SetEnabled(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Core/LockOnManager.cs.meta
Normal file
11
Assets/Scripts/Core/LockOnManager.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 092c74123418b7a4482fc45aa5870077
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 5000
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -1,5 +1,21 @@
|
|||||||
|
using System;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
|
public interface ILockOnTarget{
|
||||||
|
public float lockonTargetRadius { set; }
|
||||||
|
|
||||||
|
Transform transform {get;}
|
||||||
|
GameObject gameObject{ get; }
|
||||||
|
|
||||||
|
public Vector3 GetReticlePosition(){
|
||||||
|
Bounds objectBounds = gameObject.GetComponent<Renderer>().bounds;
|
||||||
|
|
||||||
|
Vector3 reticlePosition = new Vector3(transform.position.x, transform.position.y + objectBounds.size.y, transform.position.z);
|
||||||
|
|
||||||
|
return reticlePosition;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public class PlayerCamera : MonoBehaviour{
|
public class PlayerCamera : MonoBehaviour{
|
||||||
void Start(){
|
void Start(){
|
||||||
|
|
||||||
|
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@@ -17,14 +17,14 @@ MonoBehaviour:
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m_TargetTexture: {fileID: 0}
|
m_TargetTexture: {fileID: 0}
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m_RenderMode: 0
|
m_RenderMode: 0
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m_WorldSpaceLayer: 0
|
m_WorldSpaceLayer: 0
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m_ScaleMode: 1
|
m_ScaleMode: 0
|
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m_ReferenceSpritePixelsPerUnit: 100
|
m_ReferenceSpritePixelsPerUnit: 100
|
||||||
m_PixelsPerUnit: 100
|
m_PixelsPerUnit: 100
|
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m_Scale: 1
|
m_Scale: 1
|
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m_ReferenceDpi: 96
|
m_ReferenceDpi: 96
|
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m_FallbackDpi: 96
|
m_FallbackDpi: 96
|
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m_ReferenceResolution: {x: 1200, y: 800}
|
m_ReferenceResolution: {x: 1920, y: 1080}
|
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|
m_ScreenMatchMode: 1
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|
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|
m_SortingOrder: 0
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|
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@@ -37,7 +37,7 @@ MonoBehaviour:
|
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m_MinAtlasSize: 64
|
m_MinAtlasSize: 64
|
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m_MaxAtlasSize: 4096
|
m_MaxAtlasSize: 4096
|
||||||
m_MaxSubTextureSize: 64
|
m_MaxSubTextureSize: 64
|
||||||
m_ActiveFilters: 31
|
m_ActiveFilters: -1
|
||||||
m_AtlasBlitShader: {fileID: 9101, guid: 0000000000000000f000000000000000, type: 0}
|
m_AtlasBlitShader: {fileID: 9101, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
m_RuntimeShader: {fileID: 9100, guid: 0000000000000000f000000000000000, type: 0}
|
m_RuntimeShader: {fileID: 9100, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
m_RuntimeWorldShader: {fileID: 9102, guid: 0000000000000000f000000000000000, type: 0}
|
m_RuntimeWorldShader: {fileID: 9102, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
|||||||
Reference in New Issue
Block a user