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m_Enabled: 0
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m_Avatar: {fileID: 0}
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m_Controller: {fileID: 9100000, guid: 8def683e913d7b54087d096cf3fc05b8, type: 2}
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||||
m_CullingMode: 0
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m_UpdateMode: 0
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||||
m_ApplyRootMotion: 0
|
||||
m_LinearVelocityBlending: 0
|
||||
m_StabilizeFeet: 0
|
||||
m_AnimatePhysics: 0
|
||||
m_WarningMessage:
|
||||
m_HasTransformHierarchy: 1
|
||||
m_AllowConstantClipSamplingOptimization: 1
|
||||
m_KeepAnimatorStateOnDisable: 0
|
||||
m_WriteDefaultValuesOnDisable: 0
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||||
--- !u!4 &4019564870895517434 stripped
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Transform:
|
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m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: e3ac69b01ac41514ab5cde0dffb31c13, type: 3}
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m_PrefabInstance: {fileID: 3477594240599513361}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &4360483176023188544 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: e3ac69b01ac41514ab5cde0dffb31c13, type: 3}
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m_PrefabInstance: {fileID: 3477594240599513361}
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m_PrefabAsset: {fileID: 0}
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--- !u!95 &6535719103590072454
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Animator:
|
||||
serializedVersion: 7
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||||
m_ObjectHideFlags: 0
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||||
m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4360483176023188544}
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m_Enabled: 1
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m_Avatar: {fileID: 0}
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m_Controller: {fileID: 9100000, guid: 8def683e913d7b54087d096cf3fc05b8, type: 2}
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m_CullingMode: 0
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m_UpdateMode: 0
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||||
m_ApplyRootMotion: 0
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m_LinearVelocityBlending: 0
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m_StabilizeFeet: 0
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m_AnimatePhysics: 0
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m_WarningMessage:
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m_HasTransformHierarchy: 1
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m_AllowConstantClipSamplingOptimization: 1
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m_KeepAnimatorStateOnDisable: 0
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m_WriteDefaultValuesOnDisable: 0
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7444
Assets/Scenes/CombatTest.unity
Normal file
7444
Assets/Scenes/CombatTest.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/CombatTest.unity.meta
Normal file
7
Assets/Scenes/CombatTest.unity.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7afe0eb15714afe4cb7caee140008f5b
|
||||
DefaultImporter:
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||||
externalObjects: {}
|
||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
|
||||
7
Assets/Scripts/Core/DamageSource.cs
Normal file
7
Assets/Scripts/Core/DamageSource.cs
Normal file
@@ -0,0 +1,7 @@
|
||||
namespace Reset.Core{
|
||||
public struct DamageSource{
|
||||
public object source;
|
||||
|
||||
public float damageDealt;
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/Core/DamageSource.cs.meta
Normal file
3
Assets/Scripts/Core/DamageSource.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ef4bf859ed4a4432a67812d87101fe5e
|
||||
timeCreated: 1759536327
|
||||
8
Assets/Scripts/Core/Editor.meta
Normal file
8
Assets/Scripts/Core/Editor.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 07ef2a4305e0a06408bd8ebe1a7b41f3
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
480
Assets/Scripts/Core/Editor/ValueGroupEditors.cs
Normal file
480
Assets/Scripts/Core/Editor/ValueGroupEditors.cs
Normal file
@@ -0,0 +1,480 @@
|
||||
using NodeCanvas.Editor;
|
||||
using ParadoxNotion.Design;
|
||||
using Reset.Core;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
public class BoolValueGroupDrawer : ObjectDrawer<BoolValueGroup> {
|
||||
public override BoolValueGroup OnGUI(GUIContent _content, BoolValueGroup _instance){
|
||||
// Remove label for floats
|
||||
EditorGUIUtility.labelWidth = 50;
|
||||
|
||||
// Set layout options for the label and the float fields
|
||||
GUILayoutOption[] floatOptions = new GUILayoutOption[] {
|
||||
GUILayout.Width(80.0f),
|
||||
GUILayout.MinWidth(20.0f),
|
||||
GUILayout.ExpandWidth(true),
|
||||
};
|
||||
|
||||
// Start the Vertical layout then add the label before adding a horizontal so the label will be on top of side-by-side options
|
||||
GUILayout.BeginVertical();
|
||||
GUILayout.Label(_instance.label, ValueGroupEditorUtilities.titleText);
|
||||
GUILayout.BeginHorizontal();
|
||||
|
||||
// Create the x settings enum
|
||||
_instance.changeValue = (ValueChangeAction)EditorGUILayout.EnumPopup("", instance.changeValue.value);
|
||||
|
||||
// Create the value/disabled information field
|
||||
if (_instance.changeValue.value == ValueChangeAction.NewValue){
|
||||
_instance.value = EditorGUILayout.Toggle(_instance.value.value, floatOptions);
|
||||
} else if (_instance.changeValue.value == ValueChangeAction.RelativeValue){
|
||||
EditorGUI.BeginDisabledGroup(true);
|
||||
EditorGUILayout.TextField("Not Available", floatOptions);
|
||||
EditorGUI.EndDisabledGroup();
|
||||
} else {
|
||||
EditorGUI.BeginDisabledGroup(true);
|
||||
EditorGUILayout.TextField(_instance.changeValue.value == ValueChangeAction.NoChange ? "Unchanged" : "Reset", floatOptions);
|
||||
EditorGUI.EndDisabledGroup();
|
||||
}
|
||||
|
||||
// Close this line up
|
||||
GUILayout.EndHorizontal();
|
||||
GUILayout.EndVertical();
|
||||
|
||||
// Reset to default so the rest of things don't get messed up
|
||||
EditorGUIUtility.labelWidth = 0;
|
||||
return _instance;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
public class CurveValueGroupDrawer : ObjectDrawer<CurveValueGroup> {
|
||||
public override CurveValueGroup OnGUI(GUIContent _content, CurveValueGroup _instance){
|
||||
// Remove label for floats
|
||||
EditorGUIUtility.labelWidth = 50;
|
||||
|
||||
// Set layout options for the label and the float fields
|
||||
GUILayoutOption[] floatOptions = new GUILayoutOption[] {
|
||||
GUILayout.Width(80.0f),
|
||||
GUILayout.MinWidth(20.0f),
|
||||
GUILayout.ExpandWidth(true),
|
||||
};
|
||||
|
||||
// Start the Vertical layout then add the label before adding a horizontal so the label will be on top of side-by-side options
|
||||
GUILayout.BeginVertical();
|
||||
GUILayout.Label(_instance.label, ValueGroupEditorUtilities.titleText);
|
||||
GUILayout.BeginHorizontal();
|
||||
|
||||
// Create the x settings enum
|
||||
_instance.changeValue.value = (ValueChangeAction)EditorGUILayout.EnumPopup("", instance.changeValue.value);
|
||||
|
||||
// Create the value/disabled information field
|
||||
if (_instance.changeValue.value == ValueChangeAction.NewValue){
|
||||
BBParameterEditor.ParameterField("", _instance.value);
|
||||
} else {
|
||||
EditorGUI.BeginDisabledGroup(true);
|
||||
EditorGUILayout.TextField(_instance.changeValue.value == ValueChangeAction.NoChange ? "Unchanged" : "Reset", floatOptions);
|
||||
EditorGUI.EndDisabledGroup();
|
||||
}
|
||||
|
||||
// Close this line up
|
||||
GUILayout.EndHorizontal();
|
||||
GUILayout.EndVertical();
|
||||
|
||||
// Reset to default so the rest of things don't get messed up
|
||||
EditorGUIUtility.labelWidth = 0;
|
||||
return _instance;
|
||||
}
|
||||
}
|
||||
|
||||
public class EnumValueGroupDrawer : ObjectDrawer<EnumValueGroup>{
|
||||
public override EnumValueGroup OnGUI(GUIContent _content, EnumValueGroup _instance){
|
||||
// Set layout options for the label and the float fields
|
||||
GUILayoutOption[] floatOptions = new GUILayoutOption[] {
|
||||
GUILayout.Width(200.0f),
|
||||
GUILayout.MinWidth(100.0f),
|
||||
GUILayout.ExpandWidth(true),
|
||||
};
|
||||
|
||||
|
||||
// Start the Vertical layout then add the label before adding a horizontal so the label will be on top of side-by-side options
|
||||
GUILayout.BeginVertical();
|
||||
GUILayout.Label(_instance.label, ValueGroupEditorUtilities.titleText);
|
||||
GUILayout.BeginHorizontal();
|
||||
|
||||
// Create the x settings enum
|
||||
_instance.changeValue.value = (ValueChangeAction)EditorGUILayout.EnumPopup("", instance.changeValue.value);
|
||||
|
||||
// Create the value/disabled information field
|
||||
if (_instance.changeValue.value == ValueChangeAction.NewValue){
|
||||
_instance.value.value = EditorGUILayout.EnumPopup("", instance.value.value, floatOptions);
|
||||
} else {
|
||||
EditorGUI.BeginDisabledGroup(true);
|
||||
EditorGUILayout.TextField((ValueChangeAction)_instance.value.value == ValueChangeAction.NoChange ? "Unchanged" : "Reset", floatOptions);
|
||||
EditorGUI.EndDisabledGroup();
|
||||
}
|
||||
|
||||
// Close this line up
|
||||
GUILayout.EndHorizontal();
|
||||
GUILayout.EndVertical();
|
||||
|
||||
// Reset to default so the rest of things don't get messed up
|
||||
EditorGUIUtility.labelWidth = 0;
|
||||
return _instance;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
public class FloatValueGroupDrawer : ObjectDrawer<FloatValueGroup> {
|
||||
public override FloatValueGroup OnGUI(GUIContent _content, FloatValueGroup _instance){
|
||||
// Remove label for floats
|
||||
EditorGUIUtility.labelWidth = 50;
|
||||
|
||||
// Start the label
|
||||
GUILayout.BeginHorizontal();
|
||||
// Set layout options for the label and the float fields
|
||||
GUILayoutOption[] floatOptions = new GUILayoutOption[] {
|
||||
GUILayout.Width(80.0f),
|
||||
GUILayout.MinWidth(20.0f),
|
||||
GUILayout.ExpandWidth(true),
|
||||
};
|
||||
|
||||
// Start the Vertical layout then add the label before adding a horizontal so the label will be on top of side-by-side options
|
||||
GUILayout.Label(_instance.label, ValueGroupEditorUtilities.titleText);
|
||||
|
||||
// End the label
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
// Start the variables
|
||||
GUILayout.BeginHorizontal();
|
||||
|
||||
// Create the x settings enum
|
||||
// _instance.changeValue.value = (ValueChangeAction)EditorGUILayout.EnumPopup("", instance.changeValue.value);
|
||||
BBParameterEditor.ParameterField("", _instance.changeValue);
|
||||
|
||||
// Create the value/disabled information field
|
||||
if (_instance.changeValue.value == ValueChangeAction.NewValue || _instance.changeValue.value == ValueChangeAction.RelativeValue){
|
||||
BBParameterEditor.ParameterField("", _instance.value);
|
||||
} else {
|
||||
EditorGUI.BeginDisabledGroup(true);
|
||||
EditorGUILayout.TextField(_instance.changeValue.value == ValueChangeAction.NoChange ? "Unchanged" : "Reset", floatOptions);
|
||||
EditorGUI.EndDisabledGroup();
|
||||
}
|
||||
|
||||
// Close this line up with the variables
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
ValueGroupEditorUtilities.DrawEasingAndSmoothingSection(_instance);
|
||||
|
||||
// Reset to default so the rest of things don't get messed up
|
||||
EditorGUIUtility.labelWidth = 0;
|
||||
return _instance;
|
||||
}
|
||||
}
|
||||
|
||||
public class Vector3ValueGroupDrawer : ObjectDrawer<Vector3ValueGroup> {
|
||||
public override Vector3ValueGroup OnGUI(GUIContent _content, Vector3ValueGroup _instance){
|
||||
// Remove label for floats
|
||||
EditorGUIUtility.labelWidth = 20;
|
||||
|
||||
// Set layout options for the label and the float fields
|
||||
GUILayoutOption[] floatOptions = new GUILayoutOption[] {
|
||||
GUILayout.Width(300.0f),
|
||||
GUILayout.MinWidth(20.0f),
|
||||
GUILayout.ExpandWidth(true),
|
||||
};
|
||||
|
||||
// Start the Vertical layout then add the label before adding a horizontal so the label will be on top of side-by-side options
|
||||
GUILayout.BeginVertical();
|
||||
GUILayout.Label(_instance.label, ValueGroupEditorUtilities.titleText);
|
||||
GUILayout.BeginHorizontal();
|
||||
|
||||
// Create the x settings enum
|
||||
_instance.changeX.value = (ValueChangeAction)EditorGUILayout.EnumPopup("", instance.changeX.value);
|
||||
|
||||
// Create the value/disabled information field
|
||||
if (_instance.changeX.value== ValueChangeAction.NewValue) {
|
||||
var value = _instance.value.value;
|
||||
value.x = EditorGUILayout.FloatField(_instance.value.value.x, floatOptions);
|
||||
_instance.value.value = value;
|
||||
} else {
|
||||
EditorGUI.BeginDisabledGroup(true);
|
||||
EditorGUILayout.TextField(_instance.changeX.value == ValueChangeAction.NoChange ? "Unchanged" : "Reset", floatOptions);
|
||||
EditorGUI.EndDisabledGroup();
|
||||
}
|
||||
|
||||
// It do what it do.
|
||||
GUILayout.Space(5);
|
||||
|
||||
// Create the y settings enum
|
||||
_instance.changeY.value = (ValueChangeAction)EditorGUILayout.EnumPopup("", _instance.changeY.value);
|
||||
|
||||
// Create the value/disabled information field
|
||||
if (_instance.changeY.value == ValueChangeAction.NewValue) {
|
||||
var value = _instance.value.value;
|
||||
value.y = EditorGUILayout.FloatField(_instance.value.value.y, floatOptions);
|
||||
_instance.value.value = value;
|
||||
} else {
|
||||
EditorGUI.BeginDisabledGroup(true);
|
||||
EditorGUILayout.TextField(_instance.changeY.value == ValueChangeAction.NoChange ? "Unchanged" : "Reset", floatOptions);
|
||||
EditorGUI.EndDisabledGroup();
|
||||
}
|
||||
|
||||
// It do what it do.
|
||||
GUILayout.Space(5);
|
||||
|
||||
// Create the y settings enum
|
||||
_instance.changeZ.value = (ValueChangeAction)EditorGUILayout.EnumPopup("", _instance.changeZ.value);
|
||||
|
||||
// Create the value/disabled information field
|
||||
if (_instance.changeZ.value == ValueChangeAction.NewValue) {
|
||||
var value = _instance.value.value;
|
||||
value.z = EditorGUILayout.FloatField(_instance.value.value.z, floatOptions);
|
||||
_instance.value.value = value;
|
||||
} else {
|
||||
EditorGUI.BeginDisabledGroup(true);
|
||||
EditorGUILayout.TextField(_instance.changeZ.value == ValueChangeAction.NoChange ? "Unchanged" : "Reset", floatOptions);
|
||||
EditorGUI.EndDisabledGroup();
|
||||
}
|
||||
|
||||
// Close this line up
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
ValueGroupEditorUtilities.DrawEasingAndSmoothingSection(_instance);
|
||||
|
||||
GUILayout.EndVertical();
|
||||
|
||||
// Reset to default so the rest of things don't get messed up
|
||||
EditorGUIUtility.labelWidth = 0;
|
||||
return _instance;
|
||||
}
|
||||
}
|
||||
|
||||
public class Vector2ValueGroupDrawer : ObjectDrawer<Vector2ValueGroup> {
|
||||
public override Vector2ValueGroup OnGUI(GUIContent _content, Vector2ValueGroup _instance){
|
||||
// Remove label for floats
|
||||
EditorGUIUtility.labelWidth = 50;
|
||||
|
||||
// Set layout options for the label and the float fields
|
||||
GUILayoutOption[] floatOptions = new GUILayoutOption[] {
|
||||
GUILayout.Width(300.0f),
|
||||
GUILayout.MinWidth(20.0f),
|
||||
GUILayout.ExpandWidth(true),
|
||||
};
|
||||
|
||||
// Start the Vertical layout then add the label before adding a horizontal so the label will be on top of side-by-side options
|
||||
GUILayout.BeginVertical();
|
||||
GUILayout.Label(_instance.label, ValueGroupEditorUtilities.titleText);
|
||||
GUILayout.BeginHorizontal();
|
||||
|
||||
// Create the x settings enum
|
||||
_instance.changeX.value = (ValueChangeAction)EditorGUILayout.EnumPopup("", instance.changeX.value);
|
||||
|
||||
// Create the value/disabled information field
|
||||
if (_instance.changeX.value == ValueChangeAction.NewValue) {
|
||||
var value = _instance.value.value;
|
||||
value.x = EditorGUILayout.FloatField(_instance.value.value.x, floatOptions);
|
||||
_instance.value.value = value;
|
||||
} else {
|
||||
EditorGUI.BeginDisabledGroup(true);
|
||||
EditorGUILayout.TextField(_instance.changeX.value == ValueChangeAction.NoChange ? "Unchanged" : "Reset", floatOptions);
|
||||
EditorGUI.EndDisabledGroup();
|
||||
}
|
||||
|
||||
// It do what it do.
|
||||
GUILayout.Space(5);
|
||||
|
||||
// Create the y settings enum
|
||||
_instance.changeY.value = (ValueChangeAction)EditorGUILayout.EnumPopup("", _instance.changeY.value);
|
||||
|
||||
// Create the value/disabled information field
|
||||
if (_instance.changeY.value == ValueChangeAction.NewValue) {
|
||||
var value = _instance.value.value;
|
||||
value.y = EditorGUILayout.FloatField(_instance.value.value.y, floatOptions);
|
||||
_instance.value.value = value;
|
||||
} else {
|
||||
EditorGUI.BeginDisabledGroup(true);
|
||||
EditorGUILayout.TextField(_instance.changeY.value == ValueChangeAction.NoChange ? "Unchanged" : "Reset", floatOptions);
|
||||
EditorGUI.EndDisabledGroup();
|
||||
}
|
||||
|
||||
// Close this line up
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
ValueGroupEditorUtilities.DrawEasingAndSmoothingSection(_instance);
|
||||
|
||||
GUILayout.EndVertical();
|
||||
|
||||
// Reset to default so the rest of things don't get messed up
|
||||
EditorGUIUtility.labelWidth = 0;
|
||||
return _instance;
|
||||
}
|
||||
}
|
||||
|
||||
// Custom editor for each orbital follow ring setting
|
||||
public class OrbitalFollowValueGroupDrawer : ObjectDrawer<OrbitalFollowValueGroup>{
|
||||
public override OrbitalFollowValueGroup OnGUI(GUIContent _content, OrbitalFollowValueGroup _instance){
|
||||
// Remove label for floats
|
||||
EditorGUIUtility.labelWidth = 1;
|
||||
|
||||
// Set layout options for the label and the float fields
|
||||
GUILayoutOption[] floatOptions = new GUILayoutOption[] {
|
||||
// GUILayout.Width(300.0f),
|
||||
// GUILayout.MinWidth(20.0f),
|
||||
GUILayout.ExpandWidth(true),
|
||||
};
|
||||
|
||||
// Add the label
|
||||
GUILayout.Label(_instance.label, ValueGroupEditorUtilities.titleText);
|
||||
|
||||
// Start the smoothing and easing section
|
||||
GUILayout.BeginHorizontal();
|
||||
|
||||
GUIStyle smallText= new GUIStyle{
|
||||
fontSize = 10,
|
||||
padding = new RectOffset(8, 0, 0,0),
|
||||
normal ={
|
||||
textColor = Color.gray + Color.gray / 2f
|
||||
}
|
||||
};
|
||||
|
||||
// Start the left side for height
|
||||
GUILayout.BeginVertical();
|
||||
|
||||
// Draw the label
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Label("Height", smallText);
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
// Height
|
||||
BBParameterEditor.ParameterField("", _instance.changeHeight);
|
||||
|
||||
if (_instance.changeHeight.value == ValueChangeAction.NewValue || _instance.changeHeight.value == ValueChangeAction.RelativeValue){
|
||||
// _instance.value = EditorGUILayout.FloatField(_instance.value, floatOptions);
|
||||
BBParameterEditor.ParameterField("", _instance.height);
|
||||
} else {
|
||||
EditorGUI.BeginDisabledGroup(true);
|
||||
EditorGUILayout.TextField(_instance.changeHeight.value == ValueChangeAction.NoChange ? "Unchanged" : "Reset", floatOptions);
|
||||
EditorGUI.EndDisabledGroup();
|
||||
}
|
||||
|
||||
// Close height
|
||||
GUILayout.EndVertical();
|
||||
|
||||
// Start the right for radius
|
||||
GUILayout.BeginVertical();
|
||||
|
||||
// Draw the label
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Label("Radius", smallText);
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
// Radius
|
||||
BBParameterEditor.ParameterField("", _instance.changeRadius);
|
||||
|
||||
if (_instance.changeRadius.value == ValueChangeAction.NewValue || _instance.changeRadius.value == ValueChangeAction.RelativeValue){
|
||||
// _instance.value = EditorGUILayout.FloatField(_instance.value, floatOptions);
|
||||
BBParameterEditor.ParameterField("", _instance.radius);
|
||||
} else {
|
||||
EditorGUI.BeginDisabledGroup(true);
|
||||
EditorGUILayout.TextField(_instance.changeRadius.value == ValueChangeAction.NoChange ? "Unchanged" : "Reset", floatOptions);
|
||||
EditorGUI.EndDisabledGroup();
|
||||
}
|
||||
|
||||
// Close easing
|
||||
GUILayout.EndVertical();
|
||||
|
||||
GUILayout.Space(8);
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
ValueGroupEditorUtilities.DrawEasingAndSmoothingSection(_instance);
|
||||
|
||||
// Reset to default so the rest of things don't get messed up
|
||||
EditorGUIUtility.labelWidth = 0;
|
||||
return _instance;
|
||||
}
|
||||
}
|
||||
|
||||
public static class ValueGroupEditorUtilities{
|
||||
public static void DrawEasingAndSmoothingSection(ValueGroup.ISmoothable _instance){
|
||||
// Start the smoothing and easing section
|
||||
GUILayout.BeginHorizontal();
|
||||
|
||||
GUIStyle smallText= new GUIStyle{
|
||||
fontSize = 10,
|
||||
padding = new RectOffset(8, 0, 0,0),
|
||||
normal ={
|
||||
textColor = Color.gray
|
||||
}
|
||||
};
|
||||
|
||||
// Start the left side for easing
|
||||
GUILayout.BeginVertical();
|
||||
|
||||
// Draw the label
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Label("Easing", smallText);
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
// Easing
|
||||
// _instance.changeEasing.value = (ValueChangeAction)EditorGUILayout.EnumPopup("", instance.changeEasing.value);
|
||||
BBParameterEditor.ParameterField("", _instance.changeEasing);
|
||||
|
||||
if (_instance.changeEasing.value == ValueChangeAction.NewValue){
|
||||
// _instance.value = EditorGUILayout.FloatField(_instance.value, floatOptions);
|
||||
BBParameterEditor.ParameterField("", _instance.Easing);
|
||||
} else {
|
||||
EditorGUI.BeginDisabledGroup(true);
|
||||
EditorGUILayout.TextField(_instance.changeEasing.value == ValueChangeAction.NoChange ? "Unchanged" : "Reset", floatOptions);
|
||||
EditorGUI.EndDisabledGroup();
|
||||
}
|
||||
|
||||
// Close easing
|
||||
GUILayout.EndVertical();
|
||||
|
||||
// Start the right for smoothing
|
||||
GUILayout.BeginVertical();
|
||||
|
||||
// Draw the label
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Label("Smoothing", smallText);
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
// Smoothing
|
||||
BBParameterEditor.ParameterField("", _instance.changeSmoothing);
|
||||
|
||||
if (_instance.changeSmoothing.value == ValueChangeAction.NewValue){
|
||||
// _instance.value = EditorGUILayout.FloatField(_instance.value, floatOptions);
|
||||
BBParameterEditor.ParameterField("", _instance.Smoothing);
|
||||
} else {
|
||||
EditorGUI.BeginDisabledGroup(true);
|
||||
EditorGUILayout.TextField(_instance.changeSmoothing.value == ValueChangeAction.NoChange ? "Unchanged" : "Reset", floatOptions);
|
||||
EditorGUI.EndDisabledGroup();
|
||||
}
|
||||
|
||||
// Close easing
|
||||
GUILayout.EndVertical();
|
||||
|
||||
GUILayout.Space(8);
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
static GUILayoutOption[] floatOptions = new GUILayoutOption[] {
|
||||
GUILayout.Width(300.0f),
|
||||
GUILayout.MinWidth(20.0f),
|
||||
GUILayout.ExpandWidth(true),
|
||||
};
|
||||
|
||||
public static GUIStyle titleText = new GUIStyle{
|
||||
fontSize = 12,
|
||||
fontStyle = FontStyle.Bold,
|
||||
padding = new RectOffset(8, 0, 3,0),
|
||||
normal ={
|
||||
textColor = Color.white
|
||||
}
|
||||
};
|
||||
}
|
||||
@@ -35,6 +35,7 @@ namespace Reset {
|
||||
private EnvironmentObserver observer;
|
||||
|
||||
public BBParameter<RaycastHit> outputHit;
|
||||
public BBParameter<List<Collider>> outputHitArray;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
protected override void OnTaskInspectorGUI(){
|
||||
@@ -63,7 +64,13 @@ namespace Reset {
|
||||
drawGizmosOnlyWhenActive = EditorGUILayout.Toggle("Draw Gizmos Only When Active", drawGizmosOnlyWhenActive);
|
||||
}
|
||||
|
||||
if (castType.value == EnvironmentObserver.CastType.BoxCast ||
|
||||
castType.value == EnvironmentObserver.CastType.SphereCast ||
|
||||
castType.value == EnvironmentObserver.CastType.Ray) {
|
||||
BBParameterEditor.ParameterField("Output Hit", outputHit);
|
||||
} else {
|
||||
BBParameterEditor.ParameterField("Output Hits", outputHitArray);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -104,9 +111,17 @@ namespace Reset {
|
||||
observer.DrawObserverGizmo(agent.gameObject, true);
|
||||
}
|
||||
|
||||
if (check && !outputHit.isNoneOrNull) {
|
||||
bool isSingleTargetHit = castType.value == EnvironmentObserver.CastType.Ray ||
|
||||
castType.value == EnvironmentObserver.CastType.BoxCast ||
|
||||
castType.value == EnvironmentObserver.CastType.SphereCast;
|
||||
|
||||
if (check && isSingleTargetHit && !outputHit.isNoneOrNull) {
|
||||
outputHit.value = observer.hit;
|
||||
} else if (check && !isSingleTargetHit && !outputHitArray.isNoneOrNull) {
|
||||
Debug.Log(observer.overlapHits.Length);
|
||||
outputHitArray.value.AddRange(observer.overlapHits);
|
||||
}
|
||||
|
||||
return check;
|
||||
}
|
||||
}
|
||||
|
||||
49
Assets/Scripts/Core/Graph Tasks/CreateDamageSource.cs
Normal file
49
Assets/Scripts/Core/Graph Tasks/CreateDamageSource.cs
Normal file
@@ -0,0 +1,49 @@
|
||||
using NodeCanvas.Framework;
|
||||
using ParadoxNotion.Design;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
namespace Reset.Core {
|
||||
|
||||
[Category("Reset")]
|
||||
[Description("Create a damage source and return it as a BBParameter")]
|
||||
public class CreateDamageSource : ActionTask{
|
||||
public BBParameter<float> damage;
|
||||
public BBParameter<GameObject> source;
|
||||
[Space(5)]
|
||||
public BBParameter<DamageSource> outputDamageSource;
|
||||
|
||||
//Use for initialization. This is called only once in the lifetime of the task.
|
||||
//Return null if init was successfull. Return an error string otherwise
|
||||
protected override string OnInit() {
|
||||
return null;
|
||||
}
|
||||
|
||||
//This is called once each time the task is enabled.
|
||||
//Call EndAction() to mark the action as finished, either in success or failure.
|
||||
//EndAction can be called from anywhere.
|
||||
protected override void OnExecute(){
|
||||
outputDamageSource.value = new DamageSource(){
|
||||
damageDealt = damage.value,
|
||||
source = source.value,
|
||||
};
|
||||
|
||||
EndAction(true);
|
||||
}
|
||||
|
||||
//Called once per frame while the action is active.
|
||||
protected override void OnUpdate() {
|
||||
|
||||
}
|
||||
|
||||
//Called when the task is disabled.
|
||||
protected override void OnStop() {
|
||||
|
||||
}
|
||||
|
||||
//Called when the task is paused.
|
||||
protected override void OnPause() {
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1cacb344bd58efa489200a89d8bd84c1
|
||||
56
Assets/Scripts/Core/Graph Tasks/DealDamage.cs
Normal file
56
Assets/Scripts/Core/Graph Tasks/DealDamage.cs
Normal file
@@ -0,0 +1,56 @@
|
||||
using System.Collections.Generic;
|
||||
using NodeCanvas.Framework;
|
||||
using ParadoxNotion.Design;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
namespace Reset.Core {
|
||||
|
||||
[Category("Reset")]
|
||||
[Description("Deal damage using a damage source to a target")]
|
||||
public class DealDamage : ActionTask{
|
||||
public BBParameter<List<Collider>> targets;
|
||||
public BBParameter<DamageSource> damageSource;
|
||||
|
||||
//Use for initialization. This is called only once in the lifetime of the task.
|
||||
//Return null if init was successfull. Return an error string otherwise
|
||||
protected override string OnInit() {
|
||||
return null;
|
||||
}
|
||||
|
||||
//This is called once each time the task is enabled.
|
||||
//Call EndAction() to mark the action as finished, either in success or failure.
|
||||
//EndAction can be called from anywhere.
|
||||
protected override void OnExecute() {
|
||||
foreach (Collider target in targets.value) {
|
||||
if (target.GetComponent<IDamageable>() == null) {
|
||||
if (damageSource.value.source != null) {
|
||||
Debug.LogError($"Target {target.name} cannot be dealt damage as it does not implement the IDamageable interface. It was attempted an attack by {damageSource.value.source}");
|
||||
} else {
|
||||
Debug.LogError($"Target {target.name} cannot be dealt damage as it does not implement the IDamageable interface. This attack has no source.");
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
target.GetComponent<IDamageable>().TakeDamage(damageSource.value);
|
||||
}
|
||||
|
||||
EndAction(true);
|
||||
}
|
||||
|
||||
//Called once per frame while the action is active.
|
||||
protected override void OnUpdate() {
|
||||
|
||||
}
|
||||
|
||||
//Called when the task is disabled.
|
||||
protected override void OnStop() {
|
||||
|
||||
}
|
||||
|
||||
//Called when the task is paused.
|
||||
protected override void OnPause() {
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/Core/Graph Tasks/DealDamage.cs.meta
Normal file
2
Assets/Scripts/Core/Graph Tasks/DealDamage.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 853d0d23d94a38a4590fcf7ba3a8a7aa
|
||||
@@ -29,9 +29,9 @@ namespace Reset.Units {
|
||||
//EndAction can be called from anywhere.
|
||||
protected override void OnExecute() {
|
||||
if (relativeToIsDirection.value) {
|
||||
agent.SetNewRotation(Quaternion.Euler(newRotation.value), relativity.value, absolute.value, Quaternion.Euler(relativeTo.value));
|
||||
agent.SetNewRotation(newRotation.value, relativity.value, absolute.value, relativeTo.value);
|
||||
} else {
|
||||
agent.SetNewRotation(Quaternion.Euler(newRotation.value), relativity.value, absolute.value, Quaternion.LookRotation(relativeTo.value));
|
||||
agent.SetNewRotation(newRotation.value, relativity.value, absolute.value, relativeTo.value);
|
||||
}
|
||||
EndAction(true);
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user