Compare commits
8 Commits
feature/wo
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feature/wo
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096848a13c | ||
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521e13a843 | ||
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2606545d37 |
1
.gitignore
vendored
1
.gitignore
vendored
@@ -72,3 +72,4 @@ crashlytics-build.properties
|
|||||||
# Temporary auto-generated Android Assets
|
# Temporary auto-generated Android Assets
|
||||||
/[Aa]ssets/[Ss]treamingAssets/aa.meta
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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||||||
/[Aa]ssets/[Ss]treamingAssets/aa/*
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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||||||
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ProjectSettings/ToonyColorsPro.json
|
||||||
|
|||||||
@@ -119,7 +119,7 @@ Material:
|
|||||||
m_Colors:
|
m_Colors:
|
||||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _EmissionColor: {r: 0.14117646, g: 0.58057773, b: 0.8, a: 1}
|
- _EmissionColor: {r: 0, g: 1.3818804, b: 2.06624, a: 1}
|
||||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
m_AllowLocking: 1
|
m_AllowLocking: 1
|
||||||
|
|||||||
@@ -16,9 +16,9 @@ MonoBehaviour:
|
|||||||
- {fileID: 2100000, guid: c22777d6e868e4f2fb421913386b154e, type: 2}
|
- {fileID: 2100000, guid: c22777d6e868e4f2fb421913386b154e, type: 2}
|
||||||
- {fileID: 2100000, guid: 0b54b63be52c4f94ba30ff0d1ddb6cc8, type: 2}
|
- {fileID: 2100000, guid: 0b54b63be52c4f94ba30ff0d1ddb6cc8, type: 2}
|
||||||
- {fileID: 2100000, guid: 9e9846162c23b624d8334dbfd2726184, type: 2}
|
- {fileID: 2100000, guid: 9e9846162c23b624d8334dbfd2726184, type: 2}
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||||||
- {fileID: 2100000, guid: 4005e5f0044ff9e4e943eda4aeb744d8, type: 2}
|
- {fileID: 2100000, guid: bf0cac97127c10f4e92189f8ae62a1e0, type: 2}
|
||||||
- {fileID: 2100000, guid: cbebec7947b8055469265d5c51a4fc1e, type: 2}
|
- {fileID: 2100000, guid: 7f57b98b9625ec741b84af7f523be6cb, type: 2}
|
||||||
- {fileID: 2100000, guid: ac80a53228487fc49957b1635bdb4649, type: 2}
|
- {fileID: 0}
|
||||||
- {fileID: 0}
|
- {fileID: 0}
|
||||||
- {fileID: 0}
|
- {fileID: 0}
|
||||||
- {fileID: 0}
|
- {fileID: 0}
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||||||
|
|||||||
@@ -119,7 +119,7 @@ Material:
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|||||||
m_Colors:
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m_Colors:
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||||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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||||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _EmissionColor: {r: 0.5676508, g: 0.50746137, b: 0.41502768, a: 1}
|
- _EmissionColor: {r: 3.6702042, g: 2.092814, b: 1.0214248, a: 1}
|
||||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
m_AllowLocking: 1
|
m_AllowLocking: 1
|
||||||
|
|||||||
@@ -34,68 +34,24 @@ Material:
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m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: GridBox_Default
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m_Name: GridBox_Default
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m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
m_Shader: {fileID: 4800000, guid: 8547ec39534635c4289065e5c5033f43, type: 3}
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||||||
m_Parent: {fileID: 0}
|
m_Parent: {fileID: 0}
|
||||||
m_ModifiedSerializedProperties: 0
|
m_ModifiedSerializedProperties: 0
|
||||||
m_ValidKeywords:
|
m_ValidKeywords: []
|
||||||
- _EMISSION
|
|
||||||
- _ENVIRONMENTREFLECTIONS_OFF
|
|
||||||
- _SPECULARHIGHLIGHTS_OFF
|
|
||||||
m_InvalidKeywords: []
|
m_InvalidKeywords: []
|
||||||
m_LightmapFlags: 6
|
m_LightmapFlags: 2
|
||||||
m_EnableInstancingVariants: 0
|
m_EnableInstancingVariants: 0
|
||||||
m_DoubleSidedGI: 0
|
m_DoubleSidedGI: 0
|
||||||
m_CustomRenderQueue: -1
|
m_CustomRenderQueue: -1
|
||||||
stringTagMap:
|
stringTagMap: {}
|
||||||
RenderType: Opaque
|
|
||||||
disabledShaderPasses:
|
disabledShaderPasses:
|
||||||
- MOTIONVECTORS
|
- MOTIONVECTORS
|
||||||
m_LockedProperties:
|
m_LockedProperties:
|
||||||
m_SavedProperties:
|
m_SavedProperties:
|
||||||
serializedVersion: 3
|
serializedVersion: 3
|
||||||
m_TexEnvs:
|
m_TexEnvs:
|
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- _BaseMap:
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|
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _BumpMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailAlbedoMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailMask:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailNormalMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _EmissionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 2800000, guid: e4da0c5e5eed1124f9e599f0edbc3ead, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OcclusionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _ParallaxMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _SpecGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- unity_Lightmaps:
|
- unity_Lightmaps:
|
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@@ -112,45 +68,11 @@ Material:
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Ints: []
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m_Floats:
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m_Floats:
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- _AddPrecomputedVelocity: 0
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- _AlphaClip: 0
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- _AlphaToMask: 0
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- _BUILTIN_QueueControl: 0
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- _BUILTIN_QueueControl: 0
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- _BUILTIN_QueueOffset: 0
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- _BUILTIN_QueueOffset: 0
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- _Blend: 0
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- _BlendModePreserveSpecular: 1
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||||||
- _BumpScale: 1
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||||||
- _ClearCoatMask: 0
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|
||||||
- _ClearCoatSmoothness: 0
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||||||
- _Cull: 2
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||||||
- _Cutoff: 0.5
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|
||||||
- _DetailAlbedoMapScale: 1
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||||||
- _DetailNormalMapScale: 1
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|
||||||
- _DstBlend: 0
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- _DstBlendAlpha: 0
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||||||
- _EnvironmentReflections: 0
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||||||
- _GlossMapScale: 0
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||||||
- _Glossiness: 0
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||||||
- _GlossyReflections: 0
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|
||||||
- _Metallic: 1
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|
||||||
- _OcclusionStrength: 1
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|
||||||
- _Parallax: 0.005
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|
||||||
- _QueueControl: 0
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- _QueueControl: 0
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- _QueueOffset: 0
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- _QueueOffset: 0
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- _ReceiveShadows: 1
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- _Smoothness: 0.764
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- _SmoothnessTextureChannel: 0
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||||||
- _SpecularHighlights: 0
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- _SrcBlend: 1
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||||||
- _SrcBlendAlpha: 1
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||||||
- _Surface: 0
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||||||
- _WorkflowMode: 1
|
|
||||||
- _XRMotionVectorsPass: 1
|
|
||||||
- _ZWrite: 1
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|
||||||
m_Colors:
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m_Colors:
|
||||||
- _BaseColor: {r: 0.9433962, g: 0.9433962, b: 0.9433962, a: 1}
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
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||||||
- _Color: {r: 0.9433962, g: 0.9433962, b: 0.9433962, a: 1}
|
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||||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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||||||
m_BuildTextureStacks: []
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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m_AllowLocking: 1
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||||||
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@@ -18,19 +18,19 @@ MonoBehaviour:
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m_Value: 0
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m_Value: 0
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threshold:
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threshold:
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m_OverrideState: 1
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m_OverrideState: 1
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m_Value: 0.48
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m_Value: 0.2
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intensity:
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intensity:
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m_OverrideState: 1
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m_OverrideState: 1
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m_Value: 1.73
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m_Value: 0.77
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scatter:
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scatter:
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m_OverrideState: 1
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m_OverrideState: 1
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m_Value: 0.84
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m_Value: 0.852
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clamp:
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clamp:
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m_OverrideState: 0
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m_Value: 65472
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m_Value: 65472
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tint:
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tint:
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m_OverrideState: 1
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m_OverrideState: 1
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m_Value: {r: 1, g: 0.67361337, b: 0.4575472, a: 1}
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m_Value: {r: 0.7647059, g: 0.74791056, b: 0.0745098, a: 1}
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highQualityFiltering:
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highQualityFiltering:
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m_OverrideState: 1
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m_OverrideState: 1
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m_Value: 1
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m_Value: 1
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@@ -47,140 +47,6 @@ MonoBehaviour:
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|||||||
dirtIntensity:
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dirtIntensity:
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m_OverrideState: 0
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m_OverrideState: 0
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m_Value: 0
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m_Value: 0
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--- !u!114 &-7137344423545698353
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MonoBehaviour:
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m_ObjectHideFlags: 3
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 5f17acff6deb4f089d110375635d4e37, type: 3}
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m_Name: HTraceSSGIVolume
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m_EditorClassIdentifier: HTraceSSGI::HTraceSSGI.Scripts.Infrastructure.URP.HTraceSSGIVolume
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||||||
active: 1
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Enable:
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m_OverrideState: 1
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m_Value: 1
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DebugMode:
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m_OverrideState: 1
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m_Value: 1
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HBuffer:
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m_OverrideState: 1
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m_Value: 2
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ExcludeCastingMask:
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m_OverrideState: 0
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m_Value:
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serializedVersion: 0
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m_Bits: 0
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ExcludeReceivingMask:
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m_OverrideState: 0
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m_Value:
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serializedVersion: 0
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m_Bits: 0
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FallbackType:
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m_OverrideState: 0
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m_Value: 0
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SkyIntensity:
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m_OverrideState: 0
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m_Value: 0.5
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ViewBias:
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m_OverrideState: 0
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m_Value: 0.1
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NormalBias:
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m_Value: 0.25
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SamplingNoise:
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AmbientOverride:
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SpatialOcclusionValidation:
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m_Value: 1
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TemporalLightingValidation:
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m_OverrideState: 0
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m_Value: 1
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TemporalOcclusionValidation:
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m_OverrideState: 0
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m_Value: 1
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SpatialRadius:
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m_OverrideState: 0
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m_Value: 0.6
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m_Value: 0.9
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RecurrentBlur:
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m_Value: 0
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FireflySuppression:
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m_OverrideState: 0
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m_Value: 0
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ShowBowels:
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m_OverrideState: 1
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m_Value: 0
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--- !u!114 &-4572712511935420910
|
--- !u!114 &-4572712511935420910
|
||||||
MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 3
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m_ObjectHideFlags: 3
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@@ -237,6 +103,140 @@ MonoBehaviour:
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rounded:
|
rounded:
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m_OverrideState: 0
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{
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|
|||||||
_RampSmoothing ("Smoothing", Range(0.001,1)) = 0.5
|
_RampSmoothing ("Smoothing", Range(0.001,1)) = 0.5
|
||||||
[TCP2Separator]
|
[TCP2Separator]
|
||||||
|
|
||||||
[TCP2HeaderHelp(Normal Mapping)]
|
[TCP2HeaderHelp(Rim Lighting)]
|
||||||
[NoScaleOffset] _BumpMap ("Normal Map", 2D) = "bump" {}
|
[Toggle(TCP2_RIM_LIGHTING)] _UseRim ("Enable Rim Lighting", Float) = 0
|
||||||
|
[TCP2ColorNoAlpha] _RimColor ("Rim Color", Color) = (0.8,0.8,0.8,0.5)
|
||||||
|
_RimMin ("Rim Min", Range(0,2)) = 0.5
|
||||||
|
_RimMax ("Rim Max", Range(0,2)) = 1
|
||||||
|
//Rim Direction
|
||||||
|
_RimDir ("Rim Direction", Vector) = (0,0,1,1)
|
||||||
[TCP2Separator]
|
[TCP2Separator]
|
||||||
|
|
||||||
|
[TCP2HeaderHelp(Normal Mapping)]
|
||||||
|
[Toggle(_NORMALMAP)] _UseNormalMap ("Enable Normal Mapping", Float) = 0
|
||||||
|
[NoScaleOffset] _BumpMap ("Normal Map", 2D) = "bump" {}
|
||||||
|
_BumpScale ("Scale", Float) = 1
|
||||||
|
[NoScaleOffset] _ParallaxMap ("Height Map", 2D) = "black" {}
|
||||||
|
_Parallax ("Height", Range(0.005,0.08)) = 0.02
|
||||||
|
[TCP2Separator]
|
||||||
|
[HideInInspector] __BeginGroup_ShadowHSV ("Shadow Line", Float) = 0
|
||||||
|
_ShadowLineThreshold ("Threshold", Range(0,1)) = 0.5
|
||||||
|
_ShadowLineSmoothing ("Smoothing", Range(0.001,0.1)) = 0.015
|
||||||
|
_ShadowLineStrength ("Strength", Float) = 1
|
||||||
|
_ShadowLineColor ("Color (RGB) Opacity (A)", Color) = (0,0,0,1)
|
||||||
|
[HideInInspector] __EndGroup ("Shadow Line", Float) = 0
|
||||||
|
|
||||||
|
// Custom Material Properties
|
||||||
|
[NoScaleOffset] _BaseColorMap ("Color Map", 2D) = "white" {}
|
||||||
|
_BaseColor ("Color", Color) = (1,1,1,1)
|
||||||
|
|
||||||
[ToggleOff(_RECEIVE_SHADOWS_OFF)] _ReceiveShadowsOff ("Receive Shadows", Float) = 1
|
[ToggleOff(_RECEIVE_SHADOWS_OFF)] _ReceiveShadowsOff ("Receive Shadows", Float) = 1
|
||||||
|
|
||||||
// Avoid compile error if the properties are ending with a drawer
|
// Avoid compile error if the properties are ending with a drawer
|
||||||
@@ -63,21 +84,60 @@ Shader "Reset/BuildingStyleTest"
|
|||||||
|
|
||||||
// Uniforms
|
// Uniforms
|
||||||
|
|
||||||
|
// Custom Material Properties
|
||||||
|
TCP2_TEX2D_WITH_SAMPLER(_BaseColorMap);
|
||||||
|
|
||||||
// Shader Properties
|
// Shader Properties
|
||||||
|
TCP2_TEX2D_WITH_SAMPLER(_ParallaxMap);
|
||||||
TCP2_TEX2D_WITH_SAMPLER(_BumpMap);
|
TCP2_TEX2D_WITH_SAMPLER(_BumpMap);
|
||||||
TCP2_TEX2D_WITH_SAMPLER(_BaseMap);
|
|
||||||
|
|
||||||
CBUFFER_START(UnityPerMaterial)
|
CBUFFER_START(UnityPerMaterial)
|
||||||
|
|
||||||
// Shader Properties
|
// Custom Material Properties
|
||||||
float4 _BaseMap_ST;
|
|
||||||
fixed4 _BaseColor;
|
fixed4 _BaseColor;
|
||||||
|
|
||||||
|
// Shader Properties
|
||||||
|
float _Parallax;
|
||||||
|
float _BumpScale;
|
||||||
float _RampThreshold;
|
float _RampThreshold;
|
||||||
float _RampSmoothing;
|
float _RampSmoothing;
|
||||||
|
float _ShadowLineThreshold;
|
||||||
|
float _ShadowLineStrength;
|
||||||
|
float _ShadowLineSmoothing;
|
||||||
|
fixed4 _ShadowLineColor;
|
||||||
|
float4 _RimDir;
|
||||||
|
float _RimMin;
|
||||||
|
float _RimMax;
|
||||||
|
fixed4 _RimColor;
|
||||||
fixed4 _SColor;
|
fixed4 _SColor;
|
||||||
fixed4 _HColor;
|
fixed4 _HColor;
|
||||||
CBUFFER_END
|
CBUFFER_END
|
||||||
|
|
||||||
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/ParallaxMapping.hlsl"
|
||||||
|
|
||||||
|
// Calculates UV offset for parallax bump mapping
|
||||||
|
inline float2 TCP2_ParallaxOffset( half h, half height, half3 viewDir )
|
||||||
|
{
|
||||||
|
h = h * height - height/2.0;
|
||||||
|
float3 v = normalize(viewDir);
|
||||||
|
v.z += 0.42;
|
||||||
|
return h * (v.xy / v.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Cubic pulse function
|
||||||
|
// Adapted from: http://www.iquilezles.org/www/articles/functions/functions.htm (c) 2017 - Inigo Quilez - MIT License
|
||||||
|
float linearPulse(float c, float w, float x)
|
||||||
|
{
|
||||||
|
x = abs(x - c);
|
||||||
|
if (x > w)
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
x /= w;
|
||||||
|
return 1 - x;
|
||||||
|
}
|
||||||
|
|
||||||
// Built-in renderer (CG) to SRP (HLSL) bindings
|
// Built-in renderer (CG) to SRP (HLSL) bindings
|
||||||
#define UnityObjectToClipPos TransformObjectToHClip
|
#define UnityObjectToClipPos TransformObjectToHClip
|
||||||
#define _WorldSpaceLightPos0 _MainLightPosition
|
#define _WorldSpaceLightPos0 _MainLightPosition
|
||||||
@@ -124,6 +184,11 @@ Shader "Reset/BuildingStyleTest"
|
|||||||
#pragma vertex Vertex
|
#pragma vertex Vertex
|
||||||
#pragma fragment Fragment
|
#pragma fragment Fragment
|
||||||
|
|
||||||
|
//--------------------------------------
|
||||||
|
// Toony Colors Pro 2 keywords
|
||||||
|
#pragma shader_feature_local_fragment TCP2_RIM_LIGHTING
|
||||||
|
#pragma shader_feature_local _NORMALMAP
|
||||||
|
|
||||||
// vertex input
|
// vertex input
|
||||||
struct Attributes
|
struct Attributes
|
||||||
{
|
{
|
||||||
@@ -171,8 +236,9 @@ Shader "Reset/BuildingStyleTest"
|
|||||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output);
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output);
|
||||||
|
|
||||||
// Texture Coordinates
|
// Texture Coordinates
|
||||||
output.pack2.xy.xy = input.texcoord0.xy * _BaseMap_ST.xy + _BaseMap_ST.zw;
|
output.pack2.xy = input.texcoord0.xy;
|
||||||
|
|
||||||
|
float3 worldPos = mul(UNITY_MATRIX_M, input.vertex).xyz;
|
||||||
VertexPositionInputs vertexInput = GetVertexPositionInputs(input.vertex.xyz);
|
VertexPositionInputs vertexInput = GetVertexPositionInputs(input.vertex.xyz);
|
||||||
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
|
#if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR)
|
||||||
output.shadowCoord = GetShadowCoord(vertexInput);
|
output.shadowCoord = GetShadowCoord(vertexInput);
|
||||||
@@ -208,24 +274,51 @@ Shader "Reset/BuildingStyleTest"
|
|||||||
|
|
||||||
float3 positionWS = input.worldPosAndFog.xyz;
|
float3 positionWS = input.worldPosAndFog.xyz;
|
||||||
float3 normalWS = normalize(input.normal);
|
float3 normalWS = normalize(input.normal);
|
||||||
|
half3 viewDirWS = GetWorldSpaceNormalizeViewDir(positionWS);
|
||||||
half3 tangentWS = input.pack0.xyz;
|
half3 tangentWS = input.pack0.xyz;
|
||||||
half3 bitangentWS = input.pack1.xyz;
|
half3 bitangentWS = input.pack1.xyz;
|
||||||
|
#if defined(_NORMALMAP)
|
||||||
half3x3 tangentToWorldMatrix = half3x3(tangentWS.xyz, bitangentWS.xyz, normalWS.xyz);
|
half3x3 tangentToWorldMatrix = half3x3(tangentWS.xyz, bitangentWS.xyz, normalWS.xyz);
|
||||||
|
//Parallax Offset
|
||||||
|
float __parallaxHeightMap = ( TCP2_TEX2D_SAMPLE(_ParallaxMap, _ParallaxMap, input.pack2.xy).a );
|
||||||
|
float __parallaxHeight = ( _Parallax );
|
||||||
|
half height = __parallaxHeightMap;
|
||||||
|
half3 viewDirTS = GetViewDirectionTangentSpace(half4(tangentWS, 0), normalWS, viewDirWS);
|
||||||
|
float2 offset = TCP2_ParallaxOffset(height, __parallaxHeight, viewDirTS);
|
||||||
|
input.pack2.xy += offset;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// Custom Material Properties Sampling
|
||||||
|
half4 value__BaseColorMap = TCP2_TEX2D_SAMPLE(_BaseColorMap, _BaseColorMap, input.pack2.xy).rgba;
|
||||||
|
|
||||||
// Shader Properties Sampling
|
// Shader Properties Sampling
|
||||||
float4 __normalMap = ( TCP2_TEX2D_SAMPLE(_BumpMap, _BumpMap, input.pack2.xy).rgba );
|
float4 __normalMap = ( TCP2_TEX2D_SAMPLE(_BumpMap, _BumpMap, input.pack2.xy).rgba );
|
||||||
float4 __albedo = ( TCP2_TEX2D_SAMPLE(_BaseMap, _BaseMap, input.pack2.xy).rgba );
|
float __bumpScale = ( _BumpScale );
|
||||||
|
float4 __albedo = ( value__BaseColorMap.rgba );
|
||||||
float4 __mainColor = ( _BaseColor.rgba );
|
float4 __mainColor = ( _BaseColor.rgba );
|
||||||
float __alpha = ( __albedo.a * __mainColor.a );
|
float __alpha = ( __albedo.a * __mainColor.a );
|
||||||
float __ambientIntensity = ( 1.0 );
|
float __ambientIntensity = ( 1.0 );
|
||||||
float __rampThreshold = ( _RampThreshold );
|
float __rampThreshold = ( _RampThreshold );
|
||||||
float __rampSmoothing = ( _RampSmoothing );
|
float __rampSmoothing = ( _RampSmoothing );
|
||||||
|
float __shadowLineThreshold = ( _ShadowLineThreshold );
|
||||||
|
float __shadowLineStrength = ( _ShadowLineStrength );
|
||||||
|
float __shadowLineSmoothing = ( _ShadowLineSmoothing );
|
||||||
|
float4 __shadowLineColor = ( _ShadowLineColor.rgba );
|
||||||
|
float3 __rimDir = ( _RimDir.xyz );
|
||||||
|
float __rimMin = ( _RimMin );
|
||||||
|
float __rimMax = ( _RimMax );
|
||||||
|
float3 __rimColor = ( _RimColor.rgb );
|
||||||
|
float __rimStrength = ( 1.0 );
|
||||||
float3 __shadowColor = ( _SColor.rgb );
|
float3 __shadowColor = ( _SColor.rgb );
|
||||||
float3 __highlightColor = ( _HColor.rgb );
|
float3 __highlightColor = ( _HColor.rgb );
|
||||||
|
|
||||||
|
#if defined(_NORMALMAP)
|
||||||
half4 normalMap = __normalMap;
|
half4 normalMap = __normalMap;
|
||||||
half3 normalTS = UnpackNormal(normalMap);
|
half3 normalTS = UnpackNormalScale(normalMap, __bumpScale);
|
||||||
|
#if defined(_NORMALMAP)
|
||||||
normalWS = normalize( mul(normalTS, tangentToWorldMatrix) );
|
normalWS = normalize( mul(normalTS, tangentToWorldMatrix) );
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
|
||||||
// main texture
|
// main texture
|
||||||
half3 albedo = __albedo.rgb;
|
half3 albedo = __albedo.rgb;
|
||||||
@@ -287,7 +380,30 @@ Shader "Reset/BuildingStyleTest"
|
|||||||
// apply attenuation
|
// apply attenuation
|
||||||
ramp *= atten;
|
ramp *= atten;
|
||||||
|
|
||||||
|
//Shadow Line
|
||||||
|
float ndlAtten = ndl * atten;
|
||||||
|
float shadowLineThreshold = __shadowLineThreshold;
|
||||||
|
float shadowLineStrength = __shadowLineStrength;
|
||||||
|
float shadowLineSmoothing = __shadowLineSmoothing;
|
||||||
|
float shadowLine = min(linearPulse(ndlAtten, shadowLineSmoothing, shadowLineThreshold) * shadowLineStrength, 1.0);
|
||||||
|
half4 shadowLineColor = __shadowLineColor;
|
||||||
|
ramp = lerp(ramp.rgb, shadowLineColor.rgb, shadowLine * shadowLineColor.a);
|
||||||
half3 color = half3(0,0,0);
|
half3 color = half3(0,0,0);
|
||||||
|
// Rim Lighting
|
||||||
|
#if defined(TCP2_RIM_LIGHTING)
|
||||||
|
half3 rViewDir = viewDirWS;
|
||||||
|
half3 rimDir = __rimDir;
|
||||||
|
rViewDir = normalize(UNITY_MATRIX_V[0].xyz * rimDir.x + UNITY_MATRIX_V[1].xyz * rimDir.y + UNITY_MATRIX_V[2].xyz * rimDir.z);
|
||||||
|
half rim = 1.0f - saturate(dot(rViewDir, normalWS));
|
||||||
|
rim = ( rim );
|
||||||
|
half rimMin = __rimMin;
|
||||||
|
half rimMax = __rimMax;
|
||||||
|
rim = smoothstep(rimMin, rimMax, rim);
|
||||||
|
half3 rimColor = __rimColor;
|
||||||
|
half rimStrength = __rimStrength;
|
||||||
|
//Rim light mask
|
||||||
|
emission.rgb += ndl * atten * rim * rimColor * rimStrength;
|
||||||
|
#endif
|
||||||
half3 accumulatedRamp = ramp * max(lightColor.r, max(lightColor.g, lightColor.b));
|
half3 accumulatedRamp = ramp * max(lightColor.r, max(lightColor.g, lightColor.b));
|
||||||
half3 accumulatedColors = ramp * lightColor.rgb;
|
half3 accumulatedColors = ramp * lightColor.rgb;
|
||||||
|
|
||||||
@@ -331,9 +447,23 @@ Shader "Reset/BuildingStyleTest"
|
|||||||
// apply attenuation (shadowmaps & point/spot lights attenuation)
|
// apply attenuation (shadowmaps & point/spot lights attenuation)
|
||||||
ramp *= atten;
|
ramp *= atten;
|
||||||
|
|
||||||
|
//Shadow Line
|
||||||
|
float ndlAtten = ndl * atten;
|
||||||
|
float shadowLineThreshold = __shadowLineThreshold;
|
||||||
|
float shadowLineStrength = __shadowLineStrength;
|
||||||
|
float shadowLineSmoothing = __shadowLineSmoothing;
|
||||||
|
float shadowLine = min(linearPulse(ndlAtten, shadowLineSmoothing, shadowLineThreshold) * shadowLineStrength, 1.0);
|
||||||
|
half4 shadowLineColor = __shadowLineColor;
|
||||||
|
ramp = lerp(ramp.rgb, shadowLineColor.rgb, shadowLine * shadowLineColor.a);
|
||||||
accumulatedRamp += ramp * max(lightColor.r, max(lightColor.g, lightColor.b));
|
accumulatedRamp += ramp * max(lightColor.r, max(lightColor.g, lightColor.b));
|
||||||
accumulatedColors += ramp * lightColor.rgb;
|
accumulatedColors += ramp * lightColor.rgb;
|
||||||
|
|
||||||
|
#if defined(TCP2_RIM_LIGHTING)
|
||||||
|
// Rim light mask
|
||||||
|
half3 rimColor = __rimColor;
|
||||||
|
half rimStrength = __rimStrength;
|
||||||
|
emission.rgb += ndl * atten * rim * rimColor * rimStrength;
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -374,9 +504,23 @@ Shader "Reset/BuildingStyleTest"
|
|||||||
// apply attenuation (shadowmaps & point/spot lights attenuation)
|
// apply attenuation (shadowmaps & point/spot lights attenuation)
|
||||||
ramp *= atten;
|
ramp *= atten;
|
||||||
|
|
||||||
|
//Shadow Line
|
||||||
|
float ndlAtten = ndl * atten;
|
||||||
|
float shadowLineThreshold = __shadowLineThreshold;
|
||||||
|
float shadowLineStrength = __shadowLineStrength;
|
||||||
|
float shadowLineSmoothing = __shadowLineSmoothing;
|
||||||
|
float shadowLine = min(linearPulse(ndlAtten, shadowLineSmoothing, shadowLineThreshold) * shadowLineStrength, 1.0);
|
||||||
|
half4 shadowLineColor = __shadowLineColor;
|
||||||
|
ramp = lerp(ramp.rgb, shadowLineColor.rgb, shadowLine * shadowLineColor.a);
|
||||||
accumulatedRamp += ramp * max(lightColor.r, max(lightColor.g, lightColor.b));
|
accumulatedRamp += ramp * max(lightColor.r, max(lightColor.g, lightColor.b));
|
||||||
accumulatedColors += ramp * lightColor.rgb;
|
accumulatedColors += ramp * lightColor.rgb;
|
||||||
|
|
||||||
|
#if defined(TCP2_RIM_LIGHTING)
|
||||||
|
// Rim light mask
|
||||||
|
half3 rimColor = __rimColor;
|
||||||
|
half rimStrength = __rimStrength;
|
||||||
|
emission.rgb += ndl * atten * rim * rimColor * rimStrength;
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
LIGHT_LOOP_END
|
LIGHT_LOOP_END
|
||||||
#endif
|
#endif
|
||||||
@@ -426,7 +570,8 @@ Shader "Reset/BuildingStyleTest"
|
|||||||
#if defined(DEPTH_NORMALS_PASS)
|
#if defined(DEPTH_NORMALS_PASS)
|
||||||
float3 normalWS : TEXCOORD0;
|
float3 normalWS : TEXCOORD0;
|
||||||
#endif
|
#endif
|
||||||
float2 pack0 : TEXCOORD1; /* pack0.xy = texcoord0 */
|
float3 pack0 : TEXCOORD1; /* pack0.xyz = positionWS */
|
||||||
|
float2 pack1 : TEXCOORD2; /* pack1.xy = texcoord0 */
|
||||||
#if defined(DEPTH_ONLY_PASS)
|
#if defined(DEPTH_ONLY_PASS)
|
||||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||||
UNITY_VERTEX_OUTPUT_STEREO
|
UNITY_VERTEX_OUTPUT_STEREO
|
||||||
@@ -463,7 +608,11 @@ Shader "Reset/BuildingStyleTest"
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Texture Coordinates
|
// Texture Coordinates
|
||||||
output.pack0.xy.xy = input.texcoord0.xy * _BaseMap_ST.xy + _BaseMap_ST.zw;
|
output.pack1.xy = input.texcoord0.xy;
|
||||||
|
|
||||||
|
float3 worldPos = mul(UNITY_MATRIX_M, input.vertex).xyz;
|
||||||
|
VertexPositionInputs vertexInput = GetVertexPositionInputs(input.vertex.xyz);
|
||||||
|
output.pack0.xyz = vertexInput.positionWS;
|
||||||
|
|
||||||
#if defined(DEPTH_ONLY_PASS)
|
#if defined(DEPTH_ONLY_PASS)
|
||||||
output.positionCS = TransformObjectToHClip(input.vertex.xyz);
|
output.positionCS = TransformObjectToHClip(input.vertex.xyz);
|
||||||
@@ -495,11 +644,17 @@ Shader "Reset/BuildingStyleTest"
|
|||||||
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input);
|
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
float3 positionWS = input.pack0.xyz;
|
||||||
|
|
||||||
|
// Custom Material Properties Sampling
|
||||||
|
half4 value__BaseColorMap = TCP2_TEX2D_SAMPLE(_BaseColorMap, _BaseColorMap, input.pack1.xy).rgba;
|
||||||
|
|
||||||
// Shader Properties Sampling
|
// Shader Properties Sampling
|
||||||
float4 __albedo = ( TCP2_TEX2D_SAMPLE(_BaseMap, _BaseMap, input.pack0.xy).rgba );
|
float4 __albedo = ( value__BaseColorMap.rgba );
|
||||||
float4 __mainColor = ( _BaseColor.rgba );
|
float4 __mainColor = ( _BaseColor.rgba );
|
||||||
float __alpha = ( __albedo.a * __mainColor.a );
|
float __alpha = ( __albedo.a * __mainColor.a );
|
||||||
|
|
||||||
|
half3 viewDirWS = GetWorldSpaceNormalizeViewDir(positionWS);
|
||||||
half3 albedo = half3(1,1,1);
|
half3 albedo = half3(1,1,1);
|
||||||
half alpha = __alpha;
|
half alpha = __alpha;
|
||||||
half3 emission = half3(0,0,0);
|
half3 emission = half3(0,0,0);
|
||||||
@@ -617,14 +772,11 @@ Shader "Reset/BuildingStyleTest"
|
|||||||
ENDHLSL
|
ENDHLSL
|
||||||
}
|
}
|
||||||
|
|
||||||
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|
|
||||||
UsePass "Universal Render Pipeline/Lit/Meta"
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
FallBack "Hidden/InternalErrorShader"
|
FallBack "Hidden/InternalErrorShader"
|
||||||
CustomEditor "ToonyColorsPro.ShaderGenerator.MaterialInspector_SG2"
|
CustomEditor "ToonyColorsPro.ShaderGenerator.MaterialInspector_SG2"
|
||||||
}
|
}
|
||||||
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/* TCP_DATA u config(ver:"2.9.20";unity:"6000.2.1f1";tmplt:"SG2_Template_URP";features:list["UNITY_5_4","UNITY_5_5","UNITY_5_6","UNITY_2017_1","UNITY_2018_1","UNITY_2018_2","UNITY_2018_3","UNITY_2019_1","UNITY_2019_2","UNITY_2019_3","UNITY_2019_4","UNITY_2020_1","UNITY_2021_1","UNITY_2021_2","UNITY_2022_2","UNITY_6000_2","UNITY_6000_1","UNITY_6000_0","ENABLE_DEPTH_NORMALS_PASS","ENABLE_FORWARD_PLUS","BUMP","BUMP_SCALE","BUMP_SHADER_FEATURE","PARALLAX","RIM","SHADOW_LINE","RIM_DIR","RIM_SHADER_FEATURE","RIM_LIGHTMASK","TEMPLATE_LWRP"];flags:list[];flags_extra:dict[];keywords:dict[RENDER_TYPE="Opaque",RampTextureDrawer="[TCP2Gradient]",RampTextureLabel="Ramp Texture",SHADER_TARGET="3.0",RIM_LABEL="Rim Lighting"];shaderProperties:list[sp(name:"Albedo";imps:list[imp_ct(lct:"_BaseColorMap";cc:4;chan:"RGBA";avchan:"RGBA";guid:"7adb1559-a191-4787-9768-9c022f88519e";op:Multiply;lbl:"Albedo";gpu_inst:False;dots_inst:False;locked:False;impl_index:-1)];layers:list[];unlocked:list[];layer_blend:dict[];custom_blend:dict[];clones:dict[];isClone:False),sp(name:"Main Color";imps:list[imp_ct(lct:"_BaseColor";cc:4;chan:"RGBA";avchan:"RGBA";guid:"a7712ece-26cf-4377-b4d5-29f48159f433";op:Multiply;lbl:"Color";gpu_inst:False;dots_inst:False;locked:False;impl_index:-1)];layers:list[];unlocked:list[];layer_blend:dict[];custom_blend:dict[];clones:dict[];isClone:False)];customTextures:list[ct(cimp:imp_mp_color(def:RGBA(1, 1, 1, 1);hdr:False;cc:4;chan:"RGBA";prop:"_BaseColor";md:"";gbv:False;custom:True;refs:"Albedo, Main Color";pnlock:False;guid:"46121171-6ffb-47b2-b644-6bdfe05fb06d";op:Multiply;lbl:"Color";gpu_inst:False;dots_inst:False;locked:False;impl_index:-1);exp:True;uv_exp:False;imp_lbl:"Color"),ct(cimp:imp_mp_vector(def:(0, 0, 0, 0);fp:float;cc:4;chan:"XYZW";prop:"_UVBase";md:"";gbv:False;custom:True;refs:"";pnlock:False;guid:"c1ec6c1b-f616-4e53-9d91-920a72964238";op:Multiply;lbl:"UVBase";gpu_inst:False;dots_inst:False;locked:False;impl_index:-1);exp:True;uv_exp:False;imp_lbl:"Vector"),ct(cimp:imp_mp_texture(uto:False;tov:"";tov_lbl:"";gto:False;sbt:False;scr:False;scv:"";scv_lbl:"";gsc:False;roff:False;goff:False;sin_anm:False;sin_anmv:"";sin_anmv_lbl:"";gsin:False;notile:False;triplanar_local:False;def:"white";locked_uv:False;uv:0;cc:4;chan:"RGBA";mip:0;mipprop:False;ssuv_vert:False;ssuv_obj:False;uv_type:Texcoord;uv_chan:"XZ";tpln_scale:1;uv_shaderproperty:__NULL__;uv_cmp:"_UVBase";sep_sampler:__NULL__;prop:"_BaseColorMap";md:"";gbv:False;custom:True;refs:"";pnlock:False;guid:"29456f6e-55ad-40aa-8fbe-5b16931b2740";op:Multiply;lbl:"Color Map";gpu_inst:False;dots_inst:False;locked:False;impl_index:-1);exp:True;uv_exp:False;imp_lbl:"Texture")];codeInjection:codeInjection(injectedFiles:list[];mark:False);matLayers:list[ml(uid:"ce3cca";name:"Material Layer";src:sp(name:"layer_ce3cca";imps:list[imp_mp_texture(uto:False;tov:"";tov_lbl:"";gto:False;sbt:False;scr:False;scv:"";scv_lbl:"";gsc:False;roff:False;goff:False;sin_anm:False;sin_anmv:"";sin_anmv_lbl:"";gsin:False;notile:False;triplanar_local:False;def:"white";locked_uv:False;uv:0;cc:1;chan:"R";mip:-1;mipprop:False;ssuv_vert:False;ssuv_obj:False;uv_type:Texcoord;uv_chan:"XZ";tpln_scale:1;uv_shaderproperty:__NULL__;uv_cmp:__NULL__;sep_sampler:__NULL__;prop:"_layer_ce3cca";md:"";gbv:False;custom:False;refs:"";pnlock:False;guid:"056fa07b-c18b-4168-afa1-fcb01cd96625";op:Multiply;lbl:"Source Texture";gpu_inst:False;dots_inst:False;locked:False;impl_index:-1)];layers:list[];unlocked:list[];layer_blend:dict[];custom_blend:dict[];clones:dict[];isClone:False);use_contrast:False;ctrst:__NULL__;use_noise:False;noise:__NULL__)]) */
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/* TCP_HASH b4abb9a88ff2f062c74f59baf3daf9e1 */
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ShaderImporter:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_InvalidKeywords:
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- _EMISSION
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m_InvalidKeywords: []
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m_LightmapFlags: 2
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m_LightmapFlags: 2
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m_DoubleSidedGI: 0
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m_DoubleSidedGI: 0
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@@ -89,7 +89,6 @@ Material:
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- _Parallax: 0.005
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- _Parallax: 0.005
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- _ReceiveShadows: 1
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- _Smoothness: 0.5
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@@ -121,7 +119,7 @@ Material:
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m_Colors:
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m_Colors:
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 1.1290407, g: 1.0093257, b: 0.82547784, a: 1}
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- _EmissionColor: {r: 5.376503, g: 1.3900176, b: 0.68474334, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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propertyPath: m_Name
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propertyPath: m_Name
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value: OverheadLight (4)
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value: OverheadLight (4)
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_Intensity
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value: 16.9
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objectReference: {fileID: 0}
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propertyPath: m_VersionIndex
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propertyPath: m_VersionIndex
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Intensity: 43.42
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productId: 89041
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packageName: Odin Inspector and Serializer
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productId: 89041
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packageName: Odin Inspector and Serializer
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productId: 89041
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packageName: Odin Inspector and Serializer
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packageName: Odin Inspector and Serializer
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serializedVersion: 1
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productId: 89041
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assetPath: Assets/Plugins/Sirenix/Assemblies/Sirenix.OdinInspector.Attributes.dll
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<member name="F:Sirenix.OdinInspector.CustomContextMenuAttribute.MenuItem">
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||||||
<summary>
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<summary>
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||||||
A resolved string defining the name of the menu item.
|
The name of the menu item.
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@@ -720,7 +720,7 @@
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<summary>
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<summary>
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Adds a custom option to the context menu of the property.
|
Adds a custom option to the context menu of the property.
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<param name="menuItem">A resolved string defining the name of the menu item.</param>
|
<param name="menuItem">The name of the menu item.</param>
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<param name="action">A resolved string defining the action to take when the context menu is clicked.</param>
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assetPath: Assets/Plugins/Sirenix/Assemblies/Sirenix.OdinInspector.Editor.dll
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|
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<param name="owner">The owner.</param>
|
<param name="owner">The owner.</param>
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<param name="value">The value.</param>
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<param name="value">The value.</param>
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<summary>
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Checks whether the allocated <see cref="T:UnityEngine.Rect"/> has data associated with it.
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<param name="index">The index of the <see cref="T:UnityEngine.Rect"/> to check.</param>
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<returns><c>true</c> if the <see cref="T:UnityEngine.Rect"/> has data associated with it; otherwise <c>false</c>.</returns>
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</member>
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||||||
<summary>
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|
||||||
Gets the data associated with the <see cref="T:UnityEngine.Rect"/> at the given <paramref name="index"/>; this is the second parameter assigned in the <see cref="M:Sirenix.OdinInspector.Editor.Internal.OdinGUIScrollView.AllocateRect(System.Single,System.Object)"/> method.
|
|
||||||
</summary>
|
|
||||||
<param name="index">The index of the <see cref="T:UnityEngine.Rect"/> to retrieve the associated data from.</param>
|
|
||||||
<returns>The associated data.</returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:Sirenix.OdinInspector.Editor.Internal.OdinGUIScrollView.VisibleItems.GetAssociatedData``1(System.Int32)">
|
|
||||||
<summary>
|
|
||||||
Gets the data associated with the <see cref="T:UnityEngine.Rect"/> at the given <see cref="!:index"/>; this is the second parameter assigned in the <see cref="M:Sirenix.OdinInspector.Editor.Internal.OdinGUIScrollView.AllocateRect(System.Single,System.Object)"/> method.
|
|
||||||
</summary>
|
|
||||||
<param name="index">The index of the <see cref="T:UnityEngine.Rect"/> to retrieve the associated data from.</param>
|
|
||||||
<typeparam name="T">The expected associated data type.</typeparam>
|
|
||||||
<returns>The associated data.</returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:Sirenix.OdinInspector.Editor.Internal.OdinGUIScrollView.VisibleItems.GetIndentation(System.Int32)">
|
|
||||||
<summary>
|
|
||||||
Gets the indentation set for the <see cref="T:UnityEngine.Rect"/> at the given <paramref name="index"/>.
|
|
||||||
</summary>
|
|
||||||
<param name="index">The <paramref name="index"/> of the <see cref="T:UnityEngine.Rect"/> to retrieve the indentation for.</param>
|
|
||||||
<returns>The indentation for the <see cref="T:UnityEngine.Rect"/>.</returns>
|
|
||||||
<remarks>The indentation is set using <see cref="F:Sirenix.OdinInspector.Editor.Internal.OdinGUIScrollView.Indentation"/> during <see cref="M:Sirenix.OdinInspector.Editor.Internal.OdinGUIScrollView.BeginAllocations"/> and <see cref="M:Sirenix.OdinInspector.Editor.Internal.OdinGUIScrollView.EndAllocations"/>.</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="M:Sirenix.OdinInspector.Editor.Internal.OdinGUIScrollView.VisibleItems.GetCombinedRects">
|
|
||||||
<summary>
|
|
||||||
Creates a <see cref="T:UnityEngine.Rect"/> representing all the visible <see cref="T:UnityEngine.Rect"/>'s combined.
|
|
||||||
</summary>
|
|
||||||
<returns>The created <see cref="T:UnityEngine.Rect"/>.</returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:Sirenix.OdinInspector.Editor.Internal.OdinGUIScrollView.AllocateRect(System.Single,System.Object)">
|
|
||||||
<summary>
|
|
||||||
Allocates an <see cref="T:UnityEngine.Rect"/> in the view, with the option to associate a given <see cref="T:System.Object"/> with it.
|
|
||||||
</summary>
|
|
||||||
<param name="height"></param>
|
|
||||||
<param name="reference"></param>
|
|
||||||
<remarks>Ensure <see cref="M:Sirenix.OdinInspector.Editor.Internal.OdinGUIScrollView.BeginAllocations"/> is called before calling this, and ensure <see cref="M:Sirenix.OdinInspector.Editor.Internal.OdinGUIScrollView.EndAllocations"/> is called after you're done with <see cref="M:Sirenix.OdinInspector.Editor.Internal.OdinGUIScrollView.AllocateRect(System.Single,System.Object)"/></remarks>
|
|
||||||
</member>
|
|
||||||
<member name="M:Sirenix.OdinInspector.Editor.Internal.DropCommit.TryCommit(Sirenix.OdinInspector.Editor.Internal.DesignerEditorContext,Sirenix.OdinInspector.Editor.Internal.DragAndDropState)">
|
|
||||||
<summary>
|
|
||||||
Commit a vertical drop using DragAndDropState.
|
|
||||||
Center on an empty group inserts INTO that group.
|
|
||||||
Top/Bottom on any item inserts as a SIBLING in the parent container.
|
|
||||||
Returns true if the model changed.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="M:Sirenix.OdinInspector.Editor.Internal.DesignerEditorWindow.HandleWindowMovement(System.Boolean,UnityEngine.Vector2,UnityEditor.EditorWindow,System.Int32)">
|
|
||||||
<summary>
|
|
||||||
Handles the window's linux-like drag behaviour.
|
|
||||||
</summary>
|
|
||||||
<param name="isDragging">Are we currently dragging (provided by the calling window)</param>
|
|
||||||
<param name="dragStartPosition">Where did the drag start (provided by the calling window)</param>
|
|
||||||
<param name="editorWindow">The window to move</param>
|
|
||||||
<param name="controlID">A passive control id to make sure the window keeps getting events while dragging (provided by the calling window)</param>
|
|
||||||
<returns>A bool so the calling window can update its "isDragging" variable and a Vector2 so the calling window can update its "dragStartPosition" variable</returns>
|
|
||||||
</member>
|
|
||||||
<member name="T:Sirenix.OdinInspector.Editor.Internal.RefList`1.IndexRef">
|
|
||||||
<summary>
|
|
||||||
|
|
||||||
</summary>
|
|
||||||
<remarks>Does not guarantee stability.</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="T:Sirenix.OdinInspector.Editor.Internal.OdinInternalDragAndDropUtils">
|
|
||||||
<summary> Temporary. </summary>
|
|
||||||
<warning>This implementation <b>will</b> get refactored.</warning>
|
|
||||||
</member>
|
|
||||||
<member name="T:Sirenix.OdinInspector.Editor.Internal.OdinInternalEditorFields">
|
|
||||||
<summary> Temporary. </summary>
|
|
||||||
<warning>This implementation <b>will</b> get refactored.</warning>
|
|
||||||
</member>
|
|
||||||
<member name="M:Sirenix.OdinInspector.Editor.Internal.OdinInternalEditorFields.UnityObjectField(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.Object,System.Type,System.Boolean,System.Boolean,Sirenix.OdinInspector.Editor.InspectorProperty)">
|
|
||||||
<summary>
|
|
||||||
Draws a regular Unity ObjectField, but supports labels being nulls, and also adds a small button that will open the object in a new inspector window.
|
|
||||||
</summary>
|
|
||||||
<param name="position">Position and size of the field.</param>
|
|
||||||
<param name="label">The label to use, or null if no label should be used.</param>
|
|
||||||
<param name="value">The Unity object.</param>
|
|
||||||
<param name="objectType">The Unity object type. This supports inheritance.</param>
|
|
||||||
<param name="allowSceneObjects">Whether to allow scene objects.</param>
|
|
||||||
<param name="readOnly">Determines if the Field is read-only.</param>
|
|
||||||
<param name="property">Will be used for setting and updating the value, this provides a more consistent way to the handle changes.</param>
|
|
||||||
<remarks>If a property is assigned through the parameters, the return value should not be used for setting the <see cref="T:Sirenix.OdinInspector.Editor.PropertyValueEntry`1"/>, the drawer will handle that.</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="M:Sirenix.OdinInspector.Editor.Internal.OdinInternalEditorFields.UnityObjectField(System.Object,System.Int32,UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.Object,System.Type,System.Boolean,System.Boolean,Sirenix.OdinInspector.Editor.InspectorProperty)">
|
|
||||||
<summary>
|
|
||||||
Draws a regular Unity ObjectField, but supports labels being nulls, and also adds a small button that will open the object in a new inspector window.
|
|
||||||
</summary>
|
|
||||||
<param name="position">Position and size of the field.</param>
|
|
||||||
<param name="label">The label to use, or null if no label should be used.</param>
|
|
||||||
<param name="value">The Unity object.</param>
|
|
||||||
<param name="objectType">The Unity object type. This supports inheritance.</param>
|
|
||||||
<param name="allowSceneObjects">Whether to allow scene objects.</param>
|
|
||||||
<param name="readOnly">Determines if the Field is read-only.</param>
|
|
||||||
<param name="property">Will be used for setting and updating the value, this provides a more consistent way to the handle changes.</param>
|
|
||||||
<remarks>If a property is assigned through the parameters, the return value should not be used for setting the <see cref="T:Sirenix.OdinInspector.Editor.PropertyValueEntry`1"/>, the drawer will handle that.</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="M:Sirenix.OdinInspector.Editor.Internal.OdinInternalEditorFields.PolymorphicObjectField(UnityEngine.Rect,System.Int32,System.Boolean,UnityEngine.GUIContent,System.Object,System.Type,System.Type,System.Boolean,System.Boolean,Sirenix.OdinInspector.Editor.InspectorProperty,System.Boolean,System.Boolean,System.String)">
|
|
||||||
<summary>
|
|
||||||
TODO
|
|
||||||
</summary>
|
|
||||||
<param name="position"></param>
|
|
||||||
<param name="id"></param>
|
|
||||||
<param name="hasKeyboardFocus"></param>
|
|
||||||
<param name="label"></param>
|
|
||||||
<param name="value"></param>
|
|
||||||
<param name="valueType"></param>
|
|
||||||
<param name="baseType"></param>
|
|
||||||
<param name="allowSceneObjects"></param>
|
|
||||||
<param name="disallowNullValues"></param>
|
|
||||||
<param name="property"></param>
|
|
||||||
<param name="readOnly"></param>
|
|
||||||
<param name="showBaseType"></param>
|
|
||||||
<param name="title"></param>
|
|
||||||
<returns></returns>
|
|
||||||
<remarks>If a property is assigned through the parameters, the return value should not be used for setting the <see cref="T:Sirenix.OdinInspector.Editor.PropertyValueEntry`1"/>, the drawer will handle that.</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="M:Sirenix.OdinInspector.Editor.Internal.OdinInternalEditorFields.PolymorphicObjectField(System.Object,System.Int32,UnityEngine.Rect,System.Int32,System.Boolean,UnityEngine.GUIContent,System.Object,System.Type,System.Type,System.Boolean,System.Boolean,Sirenix.OdinInspector.Editor.InspectorProperty,System.Boolean,System.Boolean,System.String)">
|
|
||||||
<summary>
|
|
||||||
TODO
|
|
||||||
</summary>
|
|
||||||
<param name="position"></param>
|
|
||||||
<param name="id"></param>
|
|
||||||
<param name="hasKeyboardFocus"></param>
|
|
||||||
<param name="label"></param>
|
|
||||||
<param name="value"></param>
|
|
||||||
<param name="valueType"></param>
|
|
||||||
<param name="baseType"></param>
|
|
||||||
<param name="allowSceneObjects"></param>
|
|
||||||
<param name="disallowNullValues"></param>
|
|
||||||
<param name="property"></param>
|
|
||||||
<param name="readOnly"></param>
|
|
||||||
<param name="showBaseType"></param>
|
|
||||||
<param name="title"></param>
|
|
||||||
<returns></returns>
|
|
||||||
<remarks>If a property is assigned through the parameters, the return value should not be used for setting the <see cref="T:Sirenix.OdinInspector.Editor.PropertyValueEntry`1"/>, the drawer will handle that.</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="T:Sirenix.OdinInspector.Editor.Internal.OdinObjectSelectorIds">
|
|
||||||
<summary>
|
|
||||||
Contains a set of Unique IDs used for various parts of Odin that don't rely on ControlIds as the ID identifier for OdinObjectSelector.
|
|
||||||
</summary>
|
|
||||||
</member>
|
|
||||||
<member name="T:Sirenix.OdinInspector.Editor.Internal.TypeSelectorHandler_WILL_BE_DEPRECATED">
|
|
||||||
<summary>
|
|
||||||
Handles instantiating different versions of the Type Selector depending on the context.
|
|
||||||
</summary>
|
|
||||||
<remarks>This handler only handles shared constructors between the two versions, for obsolete or unique constructors use the desired selector.</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="T:Sirenix.OdinInspector.Editor.InspectorPropertyInfo">
|
<member name="T:Sirenix.OdinInspector.Editor.InspectorPropertyInfo">
|
||||||
<summary>
|
<summary>
|
||||||
Contains meta-data information about a property in the inspector, that can be used to create an actual property instance.
|
Contains meta-data information about a property in the inspector, that can be used to create an actual property instance.
|
||||||
@@ -2314,6 +2161,56 @@
|
|||||||
</summary>
|
</summary>
|
||||||
<param name="reference"></param>
|
<param name="reference"></param>
|
||||||
</member>
|
</member>
|
||||||
|
<member name="M:Sirenix.OdinInspector.Editor.PropertyTree`1.GetPropertyAtPath(System.String)">
|
||||||
|
<summary>
|
||||||
|
Gets the property at the given path. Note that this is the path found in <see cref="P:Sirenix.OdinInspector.Editor.InspectorProperty.Path" />, not the Unity path.
|
||||||
|
</summary>
|
||||||
|
<param name="path">The path of the property to get.</param>
|
||||||
|
</member>
|
||||||
|
<member name="M:Sirenix.OdinInspector.Editor.PropertyTree`1.GetPropertyAtPath(System.String,Sirenix.OdinInspector.Editor.InspectorProperty@)">
|
||||||
|
<summary>
|
||||||
|
Gets the property at the given path. Note that this is the path found in <see cref="P:Sirenix.OdinInspector.Editor.InspectorProperty.Path" />, not the Unity path.
|
||||||
|
</summary>
|
||||||
|
<param name="path">The path of the property to get.</param>
|
||||||
|
<param name="closestProperty"></param>
|
||||||
|
</member>
|
||||||
|
<member name="M:Sirenix.OdinInspector.Editor.PropertyTree`1.GetPropertyAtUnityPath(System.String)">
|
||||||
|
<summary>
|
||||||
|
Finds the property at the specified unity path.
|
||||||
|
</summary>
|
||||||
|
<param name="path">The unity path for the property.</param>
|
||||||
|
<returns>The property found at the path.</returns>
|
||||||
|
</member>
|
||||||
|
<member name="M:Sirenix.OdinInspector.Editor.PropertyTree`1.GetPropertyAtUnityPath(System.String,Sirenix.OdinInspector.Editor.InspectorProperty@)">
|
||||||
|
<summary>
|
||||||
|
Finds the property at the specified unity path.
|
||||||
|
</summary>
|
||||||
|
<param name="path">The unity path for the property.</param>
|
||||||
|
<param name="closestProperty"></param>
|
||||||
|
<returns>The property found at the path.</returns>
|
||||||
|
</member>
|
||||||
|
<member name="M:Sirenix.OdinInspector.Editor.PropertyTree`1.GetPropertyAtPrefabModificationPath(System.String)">
|
||||||
|
<summary>
|
||||||
|
Finds the property at the specified modification path.
|
||||||
|
</summary>
|
||||||
|
<param name="path">The prefab modification path for the property.</param>
|
||||||
|
<returns>The property found at the path.</returns>
|
||||||
|
</member>
|
||||||
|
<member name="M:Sirenix.OdinInspector.Editor.PropertyTree`1.GetPropertyAtPrefabModificationPath(System.String,Sirenix.OdinInspector.Editor.InspectorProperty@)">
|
||||||
|
<summary>
|
||||||
|
Finds the property at the specified modification path.
|
||||||
|
</summary>
|
||||||
|
<param name="path">The prefab modification path for the property.</param>
|
||||||
|
<param name="closestProperty"></param>
|
||||||
|
<returns>The property found at the path.</returns>
|
||||||
|
</member>
|
||||||
|
<member name="M:Sirenix.OdinInspector.Editor.PropertyTree`1.GetUnityPropertyForPath(System.String,System.Reflection.FieldInfo@)">
|
||||||
|
<summary>
|
||||||
|
Gets a Unity property for the given Odin or Unity path. If there is no <see cref="T:UnityEditor.SerializedObject" /> for this property tree, or no such property is found in the <see cref="T:UnityEditor.SerializedObject" />, a property will be emitted using <see cref="T:Sirenix.OdinInspector.Editor.UnityPropertyEmitter" />.
|
||||||
|
</summary>
|
||||||
|
<param name="path">The Odin or Unity path to the property to get.</param>
|
||||||
|
<param name="backingField">The backing field of the Unity property.</param>
|
||||||
|
</member>
|
||||||
<member name="M:Sirenix.OdinInspector.Editor.PropertyTree`1.EnumerateTree(System.Boolean,System.Boolean)">
|
<member name="M:Sirenix.OdinInspector.Editor.PropertyTree`1.EnumerateTree(System.Boolean,System.Boolean)">
|
||||||
<summary>
|
<summary>
|
||||||
Enumerates over the properties of the tree. WARNING: For tree that have large targets with lots of data, this may involve massive amounts of work as the full tree structure is resolved. USE THIS METHOD SPARINGLY AND ONLY WHEN ABSOLUTELY NECESSARY!
|
Enumerates over the properties of the tree. WARNING: For tree that have large targets with lots of data, this may involve massive amounts of work as the full tree structure is resolved. USE THIS METHOD SPARINGLY AND ONLY WHEN ABSOLUTELY NECESSARY!
|
||||||
@@ -2616,15 +2513,6 @@
|
|||||||
For now, it only exists to denote which internally defined resolvers support prefab modifications being set.
|
For now, it only exists to denote which internally defined resolvers support prefab modifications being set.
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="T:Sirenix.OdinInspector.Editor.OdinCacheableProcessorAttribute">
|
|
||||||
<summary>
|
|
||||||
Marks an <see cref="T:Sirenix.OdinInspector.Editor.OdinAttributeProcessor"/> or <see cref="T:Sirenix.OdinInspector.Editor.OdinPropertyProcessor"/> as cacheable.
|
|
||||||
</summary>
|
|
||||||
<remarks>
|
|
||||||
Only mark a processor as cacheable if it always produces the same attributes for the same properties in the same order.
|
|
||||||
Caching is applied only when all processors that run on a property are cacheable; if any running processor is not, the result will not be cached.
|
|
||||||
</remarks>
|
|
||||||
</member>
|
|
||||||
<member name="T:Sirenix.OdinInspector.Editor.CollectionChangeInfo">
|
<member name="T:Sirenix.OdinInspector.Editor.CollectionChangeInfo">
|
||||||
<summary>
|
<summary>
|
||||||
Contains information about a change that is going to occur/has occurred to a collection.
|
Contains information about a change that is going to occur/has occurred to a collection.
|
||||||
@@ -7266,6 +7154,135 @@
|
|||||||
Preview object of the example.
|
Preview object of the example.
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
|
<member name="M:Sirenix.OdinInspector.Editor.Internal.OdinGUIScrollView.VisibleItems.HasAssociatedData(System.Int32)">
|
||||||
|
<summary>
|
||||||
|
Checks whether the allocated <see cref="T:UnityEngine.Rect"/> has data associated with it.
|
||||||
|
</summary>
|
||||||
|
<param name="index">The index of the <see cref="T:UnityEngine.Rect"/> to check.</param>
|
||||||
|
<returns><c>true</c> if the <see cref="T:UnityEngine.Rect"/> has data associated with it; otherwise <c>false</c>.</returns>
|
||||||
|
</member>
|
||||||
|
<member name="M:Sirenix.OdinInspector.Editor.Internal.OdinGUIScrollView.VisibleItems.GetAssociatedData(System.Int32)">
|
||||||
|
<summary>
|
||||||
|
Gets the data associated with the <see cref="T:UnityEngine.Rect"/> at the given <paramref name="index"/>; this is the second parameter assigned in the <see cref="M:Sirenix.OdinInspector.Editor.Internal.OdinGUIScrollView.AllocateRect(System.Single,System.Object)"/> method.
|
||||||
|
</summary>
|
||||||
|
<param name="index">The index of the <see cref="T:UnityEngine.Rect"/> to retrieve the associated data from.</param>
|
||||||
|
<returns>The associated data.</returns>
|
||||||
|
</member>
|
||||||
|
<member name="M:Sirenix.OdinInspector.Editor.Internal.OdinGUIScrollView.VisibleItems.GetAssociatedData``1(System.Int32)">
|
||||||
|
<summary>
|
||||||
|
Gets the data associated with the <see cref="T:UnityEngine.Rect"/> at the given <see cref="!:index"/>; this is the second parameter assigned in the <see cref="M:Sirenix.OdinInspector.Editor.Internal.OdinGUIScrollView.AllocateRect(System.Single,System.Object)"/> method.
|
||||||
|
</summary>
|
||||||
|
<param name="index">The index of the <see cref="T:UnityEngine.Rect"/> to retrieve the associated data from.</param>
|
||||||
|
<typeparam name="T">The expected associated data type.</typeparam>
|
||||||
|
<returns>The associated data.</returns>
|
||||||
|
</member>
|
||||||
|
<member name="M:Sirenix.OdinInspector.Editor.Internal.OdinGUIScrollView.VisibleItems.GetIndentation(System.Int32)">
|
||||||
|
<summary>
|
||||||
|
Gets the indentation set for the <see cref="T:UnityEngine.Rect"/> at the given <paramref name="index"/>.
|
||||||
|
</summary>
|
||||||
|
<param name="index">The <paramref name="index"/> of the <see cref="T:UnityEngine.Rect"/> to retrieve the indentation for.</param>
|
||||||
|
<returns>The indentation for the <see cref="T:UnityEngine.Rect"/>.</returns>
|
||||||
|
<remarks>The indentation is set using <see cref="F:Sirenix.OdinInspector.Editor.Internal.OdinGUIScrollView.Indentation"/> during <see cref="M:Sirenix.OdinInspector.Editor.Internal.OdinGUIScrollView.BeginAllocations"/> and <see cref="M:Sirenix.OdinInspector.Editor.Internal.OdinGUIScrollView.EndAllocations"/>.</remarks>
|
||||||
|
</member>
|
||||||
|
<member name="M:Sirenix.OdinInspector.Editor.Internal.OdinGUIScrollView.VisibleItems.GetCombinedRects">
|
||||||
|
<summary>
|
||||||
|
Creates a <see cref="T:UnityEngine.Rect"/> representing all the visible <see cref="T:UnityEngine.Rect"/>'s combined.
|
||||||
|
</summary>
|
||||||
|
<returns>The created <see cref="T:UnityEngine.Rect"/>.</returns>
|
||||||
|
</member>
|
||||||
|
<member name="M:Sirenix.OdinInspector.Editor.Internal.OdinGUIScrollView.AllocateRect(System.Single,System.Object)">
|
||||||
|
<summary>
|
||||||
|
Allocates an <see cref="T:UnityEngine.Rect"/> in the view, with the option to associate a given <see cref="T:System.Object"/> with it.
|
||||||
|
</summary>
|
||||||
|
<param name="height"></param>
|
||||||
|
<param name="reference"></param>
|
||||||
|
<remarks>Ensure <see cref="M:Sirenix.OdinInspector.Editor.Internal.OdinGUIScrollView.BeginAllocations"/> is called before calling this, and ensure <see cref="M:Sirenix.OdinInspector.Editor.Internal.OdinGUIScrollView.EndAllocations"/> is called after you're done with <see cref="M:Sirenix.OdinInspector.Editor.Internal.OdinGUIScrollView.AllocateRect(System.Single,System.Object)"/></remarks>
|
||||||
|
</member>
|
||||||
|
<member name="T:Sirenix.OdinInspector.Editor.Internal.OdinInternalDragAndDropUtils">
|
||||||
|
<summary> Temporary. </summary>
|
||||||
|
<warning>This implementation <b>will</b> get refactored.</warning>
|
||||||
|
</member>
|
||||||
|
<member name="T:Sirenix.OdinInspector.Editor.Internal.OdinInternalEditorFields">
|
||||||
|
<summary> Temporary. </summary>
|
||||||
|
<warning>This implementation <b>will</b> get refactored.</warning>
|
||||||
|
</member>
|
||||||
|
<member name="M:Sirenix.OdinInspector.Editor.Internal.OdinInternalEditorFields.UnityObjectField(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.Object,System.Type,System.Boolean,System.Boolean,Sirenix.OdinInspector.Editor.InspectorProperty)">
|
||||||
|
<summary>
|
||||||
|
Draws a regular Unity ObjectField, but supports labels being nulls, and also adds a small button that will open the object in a new inspector window.
|
||||||
|
</summary>
|
||||||
|
<param name="position">Position and size of the field.</param>
|
||||||
|
<param name="label">The label to use, or null if no label should be used.</param>
|
||||||
|
<param name="value">The Unity object.</param>
|
||||||
|
<param name="objectType">The Unity object type. This supports inheritance.</param>
|
||||||
|
<param name="allowSceneObjects">Whether to allow scene objects.</param>
|
||||||
|
<param name="readOnly">Determines if the Field is read-only.</param>
|
||||||
|
<param name="property">Will be used for setting and updating the value, this provides a more consistent way to the handle changes.</param>
|
||||||
|
<remarks>If a property is assigned through the parameters, the return value should not be used for setting the <see cref="T:Sirenix.OdinInspector.Editor.PropertyValueEntry`1"/>, the drawer will handle that.</remarks>
|
||||||
|
</member>
|
||||||
|
<member name="M:Sirenix.OdinInspector.Editor.Internal.OdinInternalEditorFields.UnityObjectField(System.Object,System.Int32,UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.Object,System.Type,System.Boolean,System.Boolean,Sirenix.OdinInspector.Editor.InspectorProperty)">
|
||||||
|
<summary>
|
||||||
|
Draws a regular Unity ObjectField, but supports labels being nulls, and also adds a small button that will open the object in a new inspector window.
|
||||||
|
</summary>
|
||||||
|
<param name="position">Position and size of the field.</param>
|
||||||
|
<param name="label">The label to use, or null if no label should be used.</param>
|
||||||
|
<param name="value">The Unity object.</param>
|
||||||
|
<param name="objectType">The Unity object type. This supports inheritance.</param>
|
||||||
|
<param name="allowSceneObjects">Whether to allow scene objects.</param>
|
||||||
|
<param name="readOnly">Determines if the Field is read-only.</param>
|
||||||
|
<param name="property">Will be used for setting and updating the value, this provides a more consistent way to the handle changes.</param>
|
||||||
|
<remarks>If a property is assigned through the parameters, the return value should not be used for setting the <see cref="T:Sirenix.OdinInspector.Editor.PropertyValueEntry`1"/>, the drawer will handle that.</remarks>
|
||||||
|
</member>
|
||||||
|
<member name="M:Sirenix.OdinInspector.Editor.Internal.OdinInternalEditorFields.PolymorphicObjectField(UnityEngine.Rect,System.Int32,System.Boolean,UnityEngine.GUIContent,System.Object,System.Type,System.Type,System.Boolean,System.Boolean,Sirenix.OdinInspector.Editor.InspectorProperty,System.Boolean,System.Boolean,System.String)">
|
||||||
|
<summary>
|
||||||
|
TODO
|
||||||
|
</summary>
|
||||||
|
<param name="position"></param>
|
||||||
|
<param name="id"></param>
|
||||||
|
<param name="hasKeyboardFocus"></param>
|
||||||
|
<param name="label"></param>
|
||||||
|
<param name="value"></param>
|
||||||
|
<param name="valueType"></param>
|
||||||
|
<param name="baseType"></param>
|
||||||
|
<param name="allowSceneObjects"></param>
|
||||||
|
<param name="disallowNullValues"></param>
|
||||||
|
<param name="property"></param>
|
||||||
|
<param name="readOnly"></param>
|
||||||
|
<param name="showBaseType"></param>
|
||||||
|
<param name="title"></param>
|
||||||
|
<returns></returns>
|
||||||
|
<remarks>If a property is assigned through the parameters, the return value should not be used for setting the <see cref="T:Sirenix.OdinInspector.Editor.PropertyValueEntry`1"/>, the drawer will handle that.</remarks>
|
||||||
|
</member>
|
||||||
|
<member name="M:Sirenix.OdinInspector.Editor.Internal.OdinInternalEditorFields.PolymorphicObjectField(System.Object,System.Int32,UnityEngine.Rect,System.Int32,System.Boolean,UnityEngine.GUIContent,System.Object,System.Type,System.Type,System.Boolean,System.Boolean,Sirenix.OdinInspector.Editor.InspectorProperty,System.Boolean,System.Boolean,System.String)">
|
||||||
|
<summary>
|
||||||
|
TODO
|
||||||
|
</summary>
|
||||||
|
<param name="position"></param>
|
||||||
|
<param name="id"></param>
|
||||||
|
<param name="hasKeyboardFocus"></param>
|
||||||
|
<param name="label"></param>
|
||||||
|
<param name="value"></param>
|
||||||
|
<param name="valueType"></param>
|
||||||
|
<param name="baseType"></param>
|
||||||
|
<param name="allowSceneObjects"></param>
|
||||||
|
<param name="disallowNullValues"></param>
|
||||||
|
<param name="property"></param>
|
||||||
|
<param name="readOnly"></param>
|
||||||
|
<param name="showBaseType"></param>
|
||||||
|
<param name="title"></param>
|
||||||
|
<returns></returns>
|
||||||
|
<remarks>If a property is assigned through the parameters, the return value should not be used for setting the <see cref="T:Sirenix.OdinInspector.Editor.PropertyValueEntry`1"/>, the drawer will handle that.</remarks>
|
||||||
|
</member>
|
||||||
|
<member name="T:Sirenix.OdinInspector.Editor.Internal.OdinObjectSelectorIds">
|
||||||
|
<summary>
|
||||||
|
Contains a set of Unique IDs used for various parts of Odin that don't rely on ControlIds as the ID identifier for OdinObjectSelector.
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="T:Sirenix.OdinInspector.Editor.Internal.TypeSelectorHandler_WILL_BE_DEPRECATED">
|
||||||
|
<summary>
|
||||||
|
Handles instantiating different versions of the Type Selector depending on the context.
|
||||||
|
</summary>
|
||||||
|
<remarks>This handler only handles shared constructors between the two versions, for obsolete or unique constructors use the desired selector.</remarks>
|
||||||
|
</member>
|
||||||
<member name="T:Sirenix.OdinInspector.Editor.AllowGUIEnabledForReadonlyAttribute">
|
<member name="T:Sirenix.OdinInspector.Editor.AllowGUIEnabledForReadonlyAttribute">
|
||||||
<summary>
|
<summary>
|
||||||
Some drawers don't want to have its GUI disabled, even if the property is read-only or a ReadOnly attribute is defined on the property.
|
Some drawers don't want to have its GUI disabled, even if the property is read-only or a ReadOnly attribute is defined on the property.
|
||||||
@@ -10189,36 +10206,6 @@
|
|||||||
Sets the selected types.
|
Sets the selected types.
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:Sirenix.OdinInspector.Editor.OdinVisualDesignerConfig.ToggleFavorite(System.Type)">
|
|
||||||
<returns>The favorite state *after* toggling.</returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:Sirenix.OdinInspector.Editor.OdinVisualDesigner.OpenForType(System.Type)">
|
|
||||||
<summary>
|
|
||||||
Opens the Visual Designer for the specified <see cref="T:System.Type"/>.
|
|
||||||
</summary>
|
|
||||||
<param name="type">The type to display and customize in the Visual Designer.</param>
|
|
||||||
<returns>
|
|
||||||
The opened <see cref="T:Sirenix.OdinInspector.Editor.OdinEditorWindow"/>, or <c>null</c> if the window could not be opened.
|
|
||||||
</returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:Sirenix.OdinInspector.Editor.OdinVisualDesigner.OpenForInstance(System.Object)">
|
|
||||||
<summary>
|
|
||||||
Opens the Visual Designer for the specified object instance.
|
|
||||||
</summary>
|
|
||||||
<param name="instance">The object instance to display and customize in the Visual Designer.</param>
|
|
||||||
<returns>
|
|
||||||
The opened <see cref="T:Sirenix.OdinInspector.Editor.OdinEditorWindow"/>, or <c>null</c> if the window could not be opened or the instance was <c>null</c>.
|
|
||||||
</returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:Sirenix.OdinInspector.Editor.OdinVisualDesigner.OpenForProperty(Sirenix.OdinInspector.Editor.InspectorProperty)">
|
|
||||||
<summary>
|
|
||||||
Opens the Visual Designer for the specified <see cref="T:Sirenix.OdinInspector.Editor.InspectorProperty"/>.
|
|
||||||
</summary>
|
|
||||||
<param name="property">The property to display and customize in the Visual Designer.</param>
|
|
||||||
<returns>
|
|
||||||
The opened <see cref="T:Sirenix.OdinInspector.Editor.OdinEditorWindow"/>, or <c>null</c> if the window could not be opened.
|
|
||||||
</returns>
|
|
||||||
</member>
|
|
||||||
<member name="P:Sirenix.OdinInspector.Editor.OdinObjectSelector.SelectorProperty">
|
<member name="P:Sirenix.OdinInspector.Editor.OdinObjectSelector.SelectorProperty">
|
||||||
<summary>
|
<summary>
|
||||||
The <see cref="T:Sirenix.OdinInspector.Editor.InspectorProperty"/> that was used in the last 'Show' call.
|
The <see cref="T:Sirenix.OdinInspector.Editor.InspectorProperty"/> that was used in the last 'Show' call.
|
||||||
|
|||||||
@@ -9,6 +9,6 @@ AssetOrigin:
|
|||||||
serializedVersion: 1
|
serializedVersion: 1
|
||||||
productId: 89041
|
productId: 89041
|
||||||
packageName: Odin Inspector and Serializer
|
packageName: Odin Inspector and Serializer
|
||||||
packageVersion: 4.0.1.2
|
packageVersion: 3.3.1.10
|
||||||
assetPath: Assets/Plugins/Sirenix/Assemblies/Sirenix.OdinInspector.Editor.xml
|
assetPath: Assets/Plugins/Sirenix/Assemblies/Sirenix.OdinInspector.Editor.xml
|
||||||
uploadId: 835510
|
uploadId: 702916
|
||||||
|
|||||||
Binary file not shown.
@@ -48,6 +48,6 @@ AssetOrigin:
|
|||||||
serializedVersion: 1
|
serializedVersion: 1
|
||||||
productId: 89041
|
productId: 89041
|
||||||
packageName: Odin Inspector and Serializer
|
packageName: Odin Inspector and Serializer
|
||||||
packageVersion: 4.0.1.2
|
packageVersion: 3.3.1.10
|
||||||
assetPath: Assets/Plugins/Sirenix/Assemblies/Sirenix.Reflection.Editor.dll
|
assetPath: Assets/Plugins/Sirenix/Assemblies/Sirenix.Reflection.Editor.dll
|
||||||
uploadId: 835510
|
uploadId: 702916
|
||||||
|
|||||||
Binary file not shown.
@@ -48,6 +48,6 @@ AssetOrigin:
|
|||||||
serializedVersion: 1
|
serializedVersion: 1
|
||||||
productId: 89041
|
productId: 89041
|
||||||
packageName: Odin Inspector and Serializer
|
packageName: Odin Inspector and Serializer
|
||||||
packageVersion: 4.0.1.2
|
packageVersion: 3.3.1.10
|
||||||
assetPath: Assets/Plugins/Sirenix/Assemblies/Sirenix.Serialization.Config.dll
|
assetPath: Assets/Plugins/Sirenix/Assemblies/Sirenix.Serialization.Config.dll
|
||||||
uploadId: 835510
|
uploadId: 702916
|
||||||
|
|||||||
@@ -9,6 +9,6 @@ AssetOrigin:
|
|||||||
serializedVersion: 1
|
serializedVersion: 1
|
||||||
productId: 89041
|
productId: 89041
|
||||||
packageName: Odin Inspector and Serializer
|
packageName: Odin Inspector and Serializer
|
||||||
packageVersion: 4.0.1.2
|
packageVersion: 3.3.1.10
|
||||||
assetPath: Assets/Plugins/Sirenix/Assemblies/Sirenix.Serialization.Config.xml
|
assetPath: Assets/Plugins/Sirenix/Assemblies/Sirenix.Serialization.Config.xml
|
||||||
uploadId: 835510
|
uploadId: 702916
|
||||||
|
|||||||
Binary file not shown.
@@ -48,6 +48,6 @@ AssetOrigin:
|
|||||||
serializedVersion: 1
|
serializedVersion: 1
|
||||||
productId: 89041
|
productId: 89041
|
||||||
packageName: Odin Inspector and Serializer
|
packageName: Odin Inspector and Serializer
|
||||||
packageVersion: 4.0.1.2
|
packageVersion: 3.3.1.10
|
||||||
assetPath: Assets/Plugins/Sirenix/Assemblies/Sirenix.Serialization.dll
|
assetPath: Assets/Plugins/Sirenix/Assemblies/Sirenix.Serialization.dll
|
||||||
uploadId: 835510
|
uploadId: 702916
|
||||||
|
|||||||
@@ -9,6 +9,6 @@ AssetOrigin:
|
|||||||
serializedVersion: 1
|
serializedVersion: 1
|
||||||
productId: 89041
|
productId: 89041
|
||||||
packageName: Odin Inspector and Serializer
|
packageName: Odin Inspector and Serializer
|
||||||
packageVersion: 4.0.1.2
|
packageVersion: 3.3.1.10
|
||||||
assetPath: Assets/Plugins/Sirenix/Assemblies/Sirenix.Serialization.xml
|
assetPath: Assets/Plugins/Sirenix/Assemblies/Sirenix.Serialization.xml
|
||||||
uploadId: 835510
|
uploadId: 702916
|
||||||
|
|||||||
Binary file not shown.
@@ -48,6 +48,6 @@ AssetOrigin:
|
|||||||
serializedVersion: 1
|
serializedVersion: 1
|
||||||
productId: 89041
|
productId: 89041
|
||||||
packageName: Odin Inspector and Serializer
|
packageName: Odin Inspector and Serializer
|
||||||
packageVersion: 4.0.1.2
|
packageVersion: 3.3.1.10
|
||||||
assetPath: Assets/Plugins/Sirenix/Assemblies/Sirenix.Utilities.Editor.dll
|
assetPath: Assets/Plugins/Sirenix/Assemblies/Sirenix.Utilities.Editor.dll
|
||||||
uploadId: 835510
|
uploadId: 702916
|
||||||
|
|||||||
@@ -6931,24 +6931,6 @@
|
|||||||
<param name="messageBoxStyle">The style of the message box.</param>
|
<param name="messageBoxStyle">The style of the message box.</param>
|
||||||
<param name="wide">If set to <c>true</c> the message box will be wide.</param>
|
<param name="wide">If set to <c>true</c> the message box will be wide.</param>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:Sirenix.Utilities.Editor.SirenixEditorGUI.MessageBox(System.String,UnityEditor.MessageType,System.Int32)">
|
|
||||||
<summary>
|
|
||||||
Draws a message box with a configurable font size.
|
|
||||||
</summary>
|
|
||||||
<param name="message">The message.</param>
|
|
||||||
<param name="messageType">Type of the message.</param>
|
|
||||||
<param name="fontSize">The font size of the text. This also affects the size of the icon.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:Sirenix.Utilities.Editor.SirenixEditorGUI.MessageBox(System.String,Sirenix.OdinInspector.SdfIconType,UnityEngine.Color,System.Int32,System.Action{UnityEditor.GenericMenu})">
|
|
||||||
<summary>
|
|
||||||
Draws a message box with a configurable font size.
|
|
||||||
</summary>
|
|
||||||
<param name="message">The message.</param>
|
|
||||||
<param name="icon">The SDF icon to draw next to the message.</param>
|
|
||||||
<param name="iconColor">The color of the SDF icon.</param>
|
|
||||||
<param name="fontSize">The font size of the text. This also affects the size of the icon.</param>
|
|
||||||
<param name="onContextClick">The action to be invoked if the message box is right-clicked.</param>
|
|
||||||
</member>
|
|
||||||
<member name="M:Sirenix.Utilities.Editor.SirenixEditorGUI.DetailedMessageBox(System.String,System.String,UnityEditor.MessageType,System.Boolean,System.Boolean)">
|
<member name="M:Sirenix.Utilities.Editor.SirenixEditorGUI.DetailedMessageBox(System.String,System.String,UnityEditor.MessageType,System.Boolean,System.Boolean)">
|
||||||
<summary>
|
<summary>
|
||||||
Draws a message box that can be expanded to show more details.
|
Draws a message box that can be expanded to show more details.
|
||||||
@@ -6960,17 +6942,6 @@
|
|||||||
<param name="wide">If set to <c>true</c> the message box will be wide.</param>
|
<param name="wide">If set to <c>true</c> the message box will be wide.</param>
|
||||||
<returns>State of isFolded.</returns>
|
<returns>State of isFolded.</returns>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:Sirenix.Utilities.Editor.SirenixEditorGUI.DetailedMessageBox(System.String,System.String,UnityEditor.MessageType,System.Boolean,System.Int32)">
|
|
||||||
<summary>
|
|
||||||
Draws a message box that can be expanded to show more details.
|
|
||||||
</summary>
|
|
||||||
<param name="message">The message of the message box.</param>
|
|
||||||
<param name="detailedMessage">The detailed message of the message box.</param>
|
|
||||||
<param name="messageType">Type of the message box.</param>
|
|
||||||
<param name="hideDetailedMessage">If set to <c>true</c> the detailed message is hidden.</param>
|
|
||||||
<param name="fontSize">The font size of the text. This also affects the size of the icon.</param>
|
|
||||||
<returns>State of isFolded.</returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:Sirenix.Utilities.Editor.SirenixEditorGUI.IconMessageBox(System.String,Sirenix.OdinInspector.SdfIconType,System.Nullable{UnityEngine.Color},UnityEngine.GUIStyle,System.Action{UnityEditor.GenericMenu})">
|
<member name="M:Sirenix.Utilities.Editor.SirenixEditorGUI.IconMessageBox(System.String,Sirenix.OdinInspector.SdfIconType,System.Nullable{UnityEngine.Color},UnityEngine.GUIStyle,System.Action{UnityEditor.GenericMenu})">
|
||||||
<summary>
|
<summary>
|
||||||
Draws a message box with the specified icon.
|
Draws a message box with the specified icon.
|
||||||
@@ -7915,7 +7886,7 @@
|
|||||||
Creates a rect that can be grabbed and pulled to change a value up or down.
|
Creates a rect that can be grabbed and pulled to change a value up or down.
|
||||||
</summary>
|
</summary>
|
||||||
<param name="rect">The grabbable rect.</param>
|
<param name="rect">The grabbable rect.</param>
|
||||||
<param name="controlId">The control ID for the sliding.</param>
|
<param name="id">The control ID for the sliding.</param>
|
||||||
<param name="t">The current value.</param>
|
<param name="t">The current value.</param>
|
||||||
<returns>
|
<returns>
|
||||||
The current value.
|
The current value.
|
||||||
@@ -9410,20 +9381,6 @@
|
|||||||
Indicates whether the UnitInfo should use the <c>multiplier</c> or the <c>ConvertFromBase</c> and <c>ConvertToBase</c> methods.
|
Indicates whether the UnitInfo should use the <c>multiplier</c> or the <c>ConvertFromBase</c> and <c>ConvertToBase</c> methods.
|
||||||
</summary>
|
</summary>
|
||||||
</member>
|
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||||||
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|
||||||
<summary>
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|
||||||
<para>
|
|
||||||
This is an internal class that is used solely in pre-built assembly versions of Odin, not in source distributions.
|
|
||||||
Some Unity API's differ in different versions of the engine, like the Color, Color32, Rect and Vector2/3/4 structs.
|
|
||||||
This class contains replacements or reimplementations of these Unity APIs. This class should not be used directly.
|
|
||||||
</para>
|
|
||||||
<para>
|
|
||||||
At build time, Odin's assemblies are IL post-processed to redirect all relevant calls with shims into the implementations
|
|
||||||
here instead of using the Unity versions of these APIs, such that Odin's pre-built assemblies work across a wide
|
|
||||||
range of Unity versions.
|
|
||||||
</para>
|
|
||||||
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|
|
||||||
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|
|
||||||
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|
<member name="T:Sirenix.Utilities.AssemblyTypeFlags">
|
||||||
<summary>
|
<summary>
|
||||||
AssemblyTypeFlags is a bitmask used to filter types and assemblies related to Unity.
|
AssemblyTypeFlags is a bitmask used to filter types and assemblies related to Unity.
|
||||||
|
|||||||
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||||||
<summary>
|
<summary>
|
||||||
Finds the constructor of a type that is closest to a default constructor while favoring safer options.
|
Weighs multiple constructors for a given type, and attempts to find the most ideal constructor. This will ignore any unmanaged constructors.
|
||||||
Unmanaged constructors are ignored.
|
|
||||||
</summary>
|
</summary>
|
||||||
<param name="type">The <see cref="T:System.Type"/> whose constructors are evaluated.</param>
|
<param name="type">The <see cref="T:System.Type"/> to weigh the constructors of.</param>
|
||||||
<param name="flags">
|
<param name="flags">The <see cref="T:System.Reflection.BindingFlags"/> to search for the constructors; <see cref="F:System.Reflection.BindingFlags.Default"/> means only find the public ones.</param>
|
||||||
The <see cref="T:System.Reflection.BindingFlags"/> to use when retrieving constructors.
|
<returns>The most ideal <see cref="T:System.Reflection.ConstructorInfo"/> based on the scoring system.</returns>
|
||||||
<see cref="F:System.Reflection.BindingFlags.Default"/> restricts the search to public constructors.
|
<remarks>The scoring system prefers value types over reference types (adjusted for default values),
|
||||||
</param>
|
it provides bonuses for empty constructors or constructors solely consisting of default values.
|
||||||
<returns>
|
Lastly it considers the amount of parameters present in the constructor in the overall score. </remarks>
|
||||||
The <see cref="T:System.Reflection.ConstructorInfo"/> considered closest to a default constructor based on the ranking heuristics.
|
|
||||||
</returns>
|
|
||||||
<remarks>
|
|
||||||
<p>Constructors are ranked using these heuristics:</p>
|
|
||||||
<p>1. Empty constructors are preferred first.</p>
|
|
||||||
<p>2. Constructors where all parameters have default values are preferred next.</p>
|
|
||||||
<p>3. Shorter constructors are preferred over longer ones.</p>
|
|
||||||
<p>4. Constructors with more parameters that have default values are preferred.</p>
|
|
||||||
<p>5. Constructors with more value-type parameters are preferred.</p>
|
|
||||||
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|
||||||
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|
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||||||
<member name="M:Sirenix.Utilities.TypeExtensions.IsUnmanagedCtor(System.Reflection.ConstructorInfo)">
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||||||
<summary>
|
<summary>
|
||||||
|
|||||||
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productId: 89041
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packageName: Odin Inspector and Serializer
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packageVersion: 3.3.1.10
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assetPath: Assets/Plugins/Sirenix/Odin Inspector/Assets/Editor/OdinPathLookup.asset
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uploadId: 835510
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packageVersion: 4.0.1.2
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assetPath: Assets/Plugins/Sirenix/Odin Inspector/Assets/Editor/SdfIconAtlas.png
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m_Texture: {fileID: 2800000, guid: 2637565338db7ca4e8fa86acecc01372, type: 3}
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|
m_Scale: {x: 4, y: 2}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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|
m_Texture: {fileID: 2800000, guid: 72185035486f1354d83b52b024557811, type: 3}
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|
m_Scale: {x: 1, y: 1}
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|
m_Offset: {x: 0, y: 0}
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||||||
|
- _OcclusionMap:
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||||||
|
m_Texture: {fileID: 2800000, guid: 119b15f5b17b6b743860cfe7675c8f9f, type: 3}
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|
m_Scale: {x: 1, y: 1}
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|
m_Offset: {x: 0, y: 0}
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|
- _ParallaxMap:
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|
m_Texture: {fileID: 2800000, guid: e43dcf5b2dbbac34cae165785a9721cd, type: 3}
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|
m_Scale: {x: 1, y: 1}
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|
m_Offset: {x: 0, y: 0}
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||||||
|
m_Floats:
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||||||
|
- _BumpScale: 1
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||||||
|
- _Cutoff: 0.5
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||||||
|
- _DetailNormalMapScale: 1
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||||||
|
- _DstBlend: 0
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||||||
|
- _GlossMapScale: 1
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||||||
|
- _Glossiness: 0.5
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||||||
|
- _GlossyReflections: 1
|
||||||
|
- _Metallic: 0
|
||||||
|
- _Mode: 0
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||||||
|
- _OcclusionStrength: 1
|
||||||
|
- _Parallax: 0.02
|
||||||
|
- _SmoothnessTextureChannel: 0
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||||||
|
- _SpecularHighlights: 1
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||||||
|
- _SrcBlend: 1
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||||||
|
- _UVSec: 0
|
||||||
|
- _ZWrite: 1
|
||||||
|
m_Colors:
|
||||||
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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@@ -0,0 +1,15 @@
|
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|
fileFormatVersion: 2
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|
guid: 1d8353a300e89ed45ab20115d0be3ff3
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|
NativeFormatImporter:
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|
externalObjects: {}
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|
mainObjectFileID: 2100000
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|
userData:
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|
assetBundleName:
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||||||
|
assetBundleVariant:
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|
AssetOrigin:
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||||||
|
serializedVersion: 1
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||||||
|
productId: 158293
|
||||||
|
packageName: Stylized Ground Textures
|
||||||
|
packageVersion: 1.1
|
||||||
|
assetPath: Assets/Stylized Ground Textures/Assets/Materials/Ground_4.mat
|
||||||
|
uploadId: 452370
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user